首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   229篇
  免费   13篇
  2023年   1篇
  2022年   6篇
  2021年   8篇
  2020年   6篇
  2019年   2篇
  2018年   9篇
  2017年   14篇
  2016年   14篇
  2015年   7篇
  2014年   7篇
  2013年   22篇
  2012年   21篇
  2011年   9篇
  2010年   9篇
  2009年   7篇
  2008年   16篇
  2007年   9篇
  2006年   8篇
  2005年   4篇
  2004年   1篇
  2003年   6篇
  2002年   5篇
  2001年   4篇
  2000年   4篇
  1999年   7篇
  1998年   3篇
  1997年   1篇
  1996年   2篇
  1994年   2篇
  1992年   3篇
  1990年   4篇
  1989年   2篇
  1988年   1篇
  1986年   1篇
  1984年   2篇
  1983年   2篇
  1982年   1篇
  1981年   1篇
  1979年   1篇
  1976年   1篇
  1975年   1篇
  1973年   2篇
  1972年   1篇
  1969年   2篇
  1968年   1篇
  1964年   1篇
  1962年   1篇
排序方式: 共有242条查询结果,搜索用时 31 毫秒
81.
This study addresses the relationship between personality styles measured with the Portuguese adaptation of the Millon Index of Personality Styles Revised – MIPS-R and interrogative suggestibility assessed by the Portuguese adaptation of the Gudjonsson Suggestibility Scale – GSS1. Hypotheses predicted individual differences in suggestibility and that these differences correspond to differences in individuals’ personality styles. The study was conducted with a sample of 258 individuals (Mage = 31.8 years, SD = 12.0). Results showed that there were individual differences in suggestibility and that these differences corresponded to certain personality characteristics, mainly related to the Thinking Styles and some Behaving Styles.  相似文献   
82.
We examine semantic illusions from a dual-process perspective according to which the processes that go into failing or succeeding to detect such illusions can be decomposed into controlled processes (checking the facts in the sentence against the information in memory) and automatic processes (the impression of truth that comes from the semantic associations between the elements in the sentence). These processes, we argue, make largely independent contributions to truth judgments about semantic-illusory sentences. The Process Dissociation Procedure was used to obtain estimates of these two kinds of processes. In Study 1, participants judged whether sentences were true or false while under high or low cognitive load. Cognitive load increased the rate of semantic illusions by specifically affecting controlled processing but not automatic processing. In Study 2, a previous paired-associate learning task also increased the rate of semantic illusions, but it did so by specifically affecting automatic processing, not controlled processing.  相似文献   
83.
This study explored the manner in which a South African informal community coped with living with HIV/AIDS by relying on existing assets and local resources. A case study research design applying participatory reflection and action principles was used. Focus group/workshop sessions were conducted with ten selected female educators from the community. In addition, individual interviews with stakeholders and other members of the community (n=31, males=6, females=25) were also carried out. Supplemental data collection methods included observation, visual techniques, field notes and a reflective journal. The study found that community members coped with HIV/AIDS by relying on culture and family, faith in God, religiosity and prayer. Inner strength, hope, optimism and expectancy appeared to be key resources for informal settlement residents.  相似文献   
84.
A qualitative case study design was used to explore educational risk factors that may contribute to psychological truancy in a Lesotho secondary school. Purposively sampled teachers (n = 4, females = 50%) and pupils (n = 4, females = 75%), who have experience of psychological truancy, took part in a focus group and individual interviews. Inductive content analysis was used to analyse data emanating from the interviews. The findings indicate that pupil–teacher relationships, the use of English as medium of instruction and a lack of resources may be educational risk factors contributing to psychological truancy. Positive pupil–teacher relationships and active classroom engagement are prerequisites for successful and active learning.  相似文献   
85.
A questionnaire was used to investigate the perception of creativity and game intelligence of coaches (n = 34, mean age 28.6 with an average of 14.3 years of experience) and players (n = 118, belonging to the ranks U-15 and U-19). Analyses indicated that there were statistically significant differences in most creative concepts inherent in the perception of creativity on the part of coaches. The results for the perception of the players showed that there were statistically significant differences in the importance attached to creativity and game intelligence. Apparently coaches mostly associate the creativity in soccer to a kind of magical thinking, adding also the game intelligence to the ability of rationality, problem solving, and decision. There was a strong correlation between creativity and game intelligence for the players.  相似文献   
86.
Speakers often include extra information when producing referring expressions, which is inconsistent with the Maxim of Quantity (Grice, 1975). In this study, we investigated how comprehension is affected by unnecessary information. The literature is mixed: some studies have found that extra information facilitates comprehension and others reported impairments. We used an attentional-cueing paradigm to assess how quickly participants could orient attention to an object upon hearing a referring expression, such as the red square. If there are two squares differing in color, then the modifier is required. However, if there is only one (red) square, then the modifier is unnecessary. We also recorded event-related potentials (ERPs) in order to investigate online processing. Reaction times were significantly longer for referring expressions that contained extra information, and ERPs revealed a centroparietal negativity (N400) that emerged approximately 200–300 ms after modifier onset. We conclude that referring expressions with an unnecessary pre-nominal modifier impair comprehension performance.  相似文献   
87.
The authors' aim was to investigate the effects of continuous transcranial direct current stimulation (tDCS) combined with virtual reality training on static and functional balance in children with cerebral palsy (CP). Twenty children with CP (6 girls and 14 boys; M age = 7 years 6 months ± 2 years) were randomly allocated to two groups. The experimental group received active tDCS and the control group received sham stimulation during the 10 sessions of virtual reality mobility training protocols. The children were evaluated on 3 occasions (preintervention, postintervention, and 1-month follow-up). Static balance was evaluated using a force plate under 4 conditions: feet on force plate with (a) eyes open and (b) with eyes closed, and feet on foam mat with (c) eyes open and (d) with eyes closed. Functional balance was evaluated using the Pediatric Balance Scale and the Timed Up and Go Test. The analyses demonstrated statistically significant postintervention and follow-up effects favoring the experimental group over the control group with regard to the Pediatric Balance Scale, Timed Up and Go Test, and area of oscillation of the center of pressure when standing on the force plate with eyes open. The present findings suggest that tDCS can potentiate the effects of virtual reality training on static and functional balance among children with CP.  相似文献   
88.
The aim of the study was to analyze electromechanical delay in a ballistic movement of the superior limb. 10 male karate athletes and 9 nonathletes (without karate experience) performed a motor skill as fast and powerfully as possible, with impact on a makiwara (karate training instrument). For each participant, 10 choku-zuki performances were analyzed. Kinematics and surface electromyographic (EMG) activity of the anterior and posterior portions of deltoid, pectoralis major, latissimus dorsi, triceps brachii, and biceps brachii were recorded. Athletes had significantly shorter delay in arm flexion agonist muscles and significantly higher delay in arm flexion antagonist muscles and in forearm extension agonists. Results suggest that enhanced performance in athletes was mainly due to motor learning.  相似文献   
89.
A monitoring bias account is often used to explain speech error patterns that seem to be the result of an interactive language production system, like phonological influences on lexical selection errors. A biased monitor is suggested to detect and covertly correct certain errors more often than others. For instance, this account predicts that errors that are phonologically similar to intended words are harder to detect than those that are phonologically dissimilar. To test this, we tried to elicit phonological errors under the same conditions as those that show other kinds of lexical selection errors. In five experiments, we presented participants with high cloze probability sentence fragments followed by a picture that was semantically related, a homophone of a semantically related word, or phonologically related to the (implicit) last word of the sentence. All experiments elicited semantic completions or homophones of semantic completions, but none elicited phonological completions. This finding is hard to reconcile with a monitoring bias account and is better explained with an interactive production system. Additionally, this finding constrains the amount of bottom-up information flow in interactive models.  相似文献   
90.
A crucial question in cognitive science is how linguistic and visual information are integrated. Previous research has shown that eye movements to objects in the visual environment are locked to linguistic input. More surprisingly, listeners fixate on now-empty regions that had previously been occupied by relevant objects. This 'looking at nothing' phenomenon has been linked to the claim that the visual system constructs sparse representations of the external world and relies on saccades and fixations to extract information in a just-in-time manner. Our model provides a different explanation: based on recent work in visual cognition and memory, it assumes that the visual system creates and stores detailed internal memory representations, and that looking at nothing facilitates retrieval of those representations.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号