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231.
This study analyzes how dispositional goal orientations and perception of different motivational climates are related to the students' perception of sex-related egalitarian treatment and the appearance of disciplined or undisciplined behaviors in physical education classes. Analyses showed that ego orientation is a predictor of undisciplined behavior. Task orientation was positively associated to discipline. The perception of task-involving motivational climate is related to the students' perception of equal treatment. On the contrary, the perception of ego-involving climate has been linked positively to the prediction of the perception of sex discrimination in physical education classes and negatively to the perception of equality and the appearance of disciplined behavior. This study discusses the implications of these results related to teaching instructional actions in physical education classes.  相似文献   
232.
This study examined whether the severity of cerebral white matter abnormalities (evident on MR images as white matter hyperintensities (WMH)) was related to the cognitive performance of 141 high-functioning older adults. The elderly showed the typical age decrement on measures of processing speed, working memory, and inhibition; however WMH severity was significantly related only to processing speed. The strength of this relationship was, however, influenced by the educational level of the participants, such that processing speed was more associated with WMH severity in less-educated than in well-educated participants. This is consistent with recent concepts of cognitive reserve, but does raise a question as to the underlying source of the cognitive decrement found in the sort of well-educated elders typically used in cognitive-aging studies.  相似文献   
233.
Sixteen Spanish aphasic patients named drawings of objects on three occasions. Multiple regression analyses were carried out on the naming accuracy scores. For the patient group as a whole, naming was affected by visual complexity, object familiarity, age of acquisition, and word frequency. The combination of variables predicted naming accuracy in 15 of the 16 individual patients. Age of acquisition, word frequency, and object familiarity predicted performance in the greatest number of patients, while visual complexity, imageability, animacy, and length all affected performance in at least two patients. High proportions of semantic and phonological errors to particular objects were associated with objects having early learned names while high proportions of no-response errors were associated with low familiarity and low visual complexity. It is suggested that visual complexity and object familiarity affect the ease of object recognition while word frequency affects name retrieval. Age of acquisition may affect both stages, accounting for its influence in patients with a range of different patterns of disorder.  相似文献   
234.
A new measure of implicit theories or beliefs regarding the traitedness versus contextuality of behavior was developed and tested across cultures. In Studies 1 (N = 266) and 2 (N = 266), these implicit beliefs dimensions were reliably measured and replicated across U.S. college student samples and validity evidence was provided. In Study 3, their structure replicated well across an individualistic culture (the United States; N = 249) and a collectivistic culture (Mexico; N = 268). Implicit trait and contextual beliefs overlapped only modestly with implicit entity theory beliefs and were predicted by self-construals in ways that generally supported cultural psychology hypotheses. Implicit trait beliefs were fairly strongly endorsed in both cultures, suggesting that such beliefs may be universally held.  相似文献   
235.
One influential theory of the Simon effect, the attention-shift hypothesis, states that attention movements are the origin of spatial stimulus codes. According to this hypothesis, stimulus-response compatibility effects should be absent when attention shifts are prevented. To test this prediction, we used monocular patches of color that required left or right key-press responses. About half of the subjects could discriminate which eye was stimulated (in a subsequent task), and showed strong spatial compatibility effects between the stimulated eye and the response location. The other half of the subjects could not make a utrocular discrimination (i.e., they could not judge which eye had received monocular stimulation), but the pattern of results was the same: the fastest reaction times were observed when the stimulated eye corresponded spatially to the required response (i.e., a Simon effect). Since the subjects presumably did not move their attention (from the subject's point of view, the stimuli were presented centrally), our results indicate that spatial codes can be produced in the absence of attention shifts. These results also show that utrocular discrimination can be assessed via indirect measures that are much more sensitive than explicit measures.  相似文献   
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237.
The literature on neuropsychological intervention (NI) uses a variety of terms to refer to equivalent constructs, making it difficult to compare intervention programmes and their outcomes. The purpose of this work is to propose a unified terminological framework for describing NI programmes. The terminological framework was developed based on a previous proposal for common terminology by Johnstone and Stonnington (Rehabilitation of neuropsychological disorders: A practical guide for rehabilitation professionals. Psychology Press, 2011) and driven by Cognitive Psychology concepts. The terminological framework was organized into two sections: (a) NI, which includes types of NI, methods and approaches, instructional methods, and strategies; and (b) neurocognitive functions, which include temporal and spatial orientation, sensation, perception, visuo-constructional abilities, attention, memory, language, reasoning of several sorts (e.g., abstract reasoning, and numerical reasoning), and executive functions. Most NI tasks target a main neurocognitive function, but there are underlying neurocognitive functions that may impair performance in the former. Since it is difficult to create a task that is solely focused on one neurocognitive function, the proposed terminology should not be viewed as a taxonomy, but rather as dimensional, with the same task allowing to work different functions, in varying grades. Adopting this terminological framework will allow to define the targeted neurocognitive functions more accurately and simplify the comparison between NI programmes and their outcomes. Future research should focus on describing the main techniques/strategies for each neurocognitive function and non-cognitive interventions.  相似文献   
238.
Recently, Feferman and Hellman (and Aczel) showed how to establish the existence and categoricity of a natural number system by predicative means given the primitive notion of a finite set of individuals and given also a suitable pairing function operating on individuals. This short paper shows that this existence and categoricity result does not rely (even indirectly) on finite-set induction, thereby sustaining Feferman and Hellman's point in favor of the view that natural number induction can be derived from a very weak fragment of finite-set theory, so weak that finite-set induction is not assumed. Many basic features of finiteness fail to hold in these weak fragments, conspicuously the principle that finite sets are in one-one correspondence with a proper initial segments of a (any) natural number structure. In the last part of the paper, we propose two prima facie evident principles for finite sets that, when added to these fragments, entail this principle.  相似文献   
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240.
An early version of the computer gameStar Trek was modified to conduct behavioral research. By appropriate use of the starship’s weapon and defense systems, the player can kill enemy ships and avoid destruction. The player’s moves, as well as the time and state of the game environment when each move occurs, are recorded. The procedure tracks performance changes over time very well, and allows the dissection of performance into sequences of commands that reflect the subject’s play strategy. Computer games such asStar Trek could be the basis for experiments that bridge the gap between operant and cognitive research.  相似文献   
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