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891.
The pedagogical imperative of values education   总被引:1,自引:0,他引:1  
Recent research has exposed the potential of quality teaching to exercise a positive influence on student achievement. Extending beyond surface and factual learning, quality teaching has posited conceptions of ‘intellectual depth’, ‘communicative competence’ and ‘self‐reflection’ as being central to effective learning. Implicit in these conceptions are values dimensions reflected in notions of positive relationships, the centrality of student welfare, school coherence, ambience and organisation. The influences of these on student learning, welfare and progress have been observed across public, private and religious sectors, thus confirming earlier studies of similar phenomena in religious schools. Evidence from the Australian Government's Values Education Good Practice Schools Project indicates the benefit to all schools of reflecting on, re‐evaluating and rethinking the implications of values education for curricula, classroom management and school ethos in the interests of student wellbeing and progress. This indicates a pedagogical imperative for values education which extends beyond boundaries of personal or systemic interests and ideologies.  相似文献   
892.
The dominant technological trajectory in vehicle design brings with it similarly dominant driver performance issues in regard to vehicle feedback and driver situational awareness (SA). Three experiments are reported in this paper that describe not only the effects on driver SA of manipulations of vehicle feedback but also illuminate issues concerned with SA measurement methods and contexts. The findings suggest that current trends in vehicle design may contribute little towards a driver’s SA and, in fact, may actually show a generalized trend towards decreasing it. The efficacy of verbal protocol and probe recall SA measurement techniques is noted in terms of observing this effect. On the other hand, a concerning dissociation occurred with findings from a self-report measure of SA. Drivers appear to show a concerning lack of self-awareness of their SA and, indeed, any shortfall in it.  相似文献   
893.
Laidre ME 《Animal cognition》2008,11(2):179-187
Studies of intraspecific behavioral variability have documented cases where behaviors are present in some populations or groups but are absent in others. In some cases these differences cannot be explained by recourse to environmental or genetic variation, and may instead represent “traditions”. Despite many examples of animal traditions in acoustic communication, relatively few examples exist of gestural traditions. Here I report on a study of communication across eight captive groups of mandrills (Mandrillus sphinx) in which a prominent gesture (Hand extension) was unique to two groups. Habitat variability, genetic differences, and sampling bias were not sufficient to account for the gesture’s limited distribution across the study groups. Within the two groups where the gesture did occur only the juveniles in the group performed it, consistently directing it toward adults. Quantitative analysis of the contexts and responses associated with the gesture suggested that juveniles utilized it to provoke adults. Moreover, the gesture appeared to minimize the risk juveniles incurred while inciting adults, suggesting that repeated social interactions shaped the gesture’s form. Interestingly, both the groups where the gesture emerged contained few juveniles. With limited play partners, these juveniles may have resorted to harassing adults as an alternative social play outlet. The creation of this novel gesture may thus be due to the combined influence of a shortage of play partners and of the increased free time for playful social exploration afforded by captivity. Although juveniles frequently “eavesdropped” on dyadic interactions involving the gesture and would subsequently initiate an interaction with the recipient of the gesture, there was no definitive evidence for social transmission; the gesture could instead have been independently invented by each juvenile. Electronic supplementary material The online version of this article (doi:) contains supplementary material, which is available to authorized users.  相似文献   
894.
895.
Social Anxiety Disorder (SAD) is a heterogeneous and distressing problem for many children and youth. This review focuses on the etiology and maintenance of SAD, and examines research findings in several key areas of investigation: genetic or hereditary factors (twin and family studies), temperament characteristics (behavioural inhibition), and parent–child interactions (attachment, parenting styles). It is concluded that genetic influences, behavioural inhibition, and parent–child interactions play significant and interactive roles in the development and maintenance of SAD. Other influences such as peer relationships, social skills deficits, and traumatic experiences are also acknowledged. Ultimately, an understanding of such pathways should facilitate effective early screening and intervention of children at risk for severe social anxiety.  相似文献   
896.
Falls and fall-related injuries are a major problem for elderly persons. Most falls occur during walking and turning, and the risk of falling increases when attention is diverted to something besides walking. It is often difficult to standardize methods for testing balance and fall tendency in a clinically relevant setting. We describe the development of a system using a virtual environment (VE) to assess how attention demanding and unexpected events influence a person's capacity to control balance and movement. The hardware in the system consists of a head-mounted display (HMD), a magnetic tracker system, and two SGI computers. The software consists of the image generation of the VE and the management and visualization of motion tracking data. In a preliminary pilot study eight subjects (age 23-80) participated. Each subject walked on a normal floor and was visually presented a familiar outdoor environment in the HMD. They were exposed to different unexpected events, such as a virtual snowfall and tilting of the VE. Disturbances of balance and walking patterns such as changes in speed, stride length and balance reactions like slipping were observed. Two subjects experienced symptoms of cyber sickness with a SSQ score above 25 points. Walking with sensors only did not affect walking time, but in VE the subjects generally walked more slowly. Virtual tilting of the environment had an impact on balance performance during walking. This effect was not observed while the test subjects were walking in a virtual snowfall. The model needs further development but may hold a potential for clinical use.  相似文献   
897.
A number of recent papers have suggested that the series of time intervals produced in continuation tapping may have fractal properties. This proposition, nevertheless, was only based on the visual appraisal of graphical results, and was not statistically supported. In the present study, we applied the ARMA/ARFIMA modeling procedures proposed by Wagenmakers, Farrell, and Ratcliff (2005) to test for the presence of long-range dependencies in continuation tapping data. Our results demonstrate the presence of long-range dependencies in most series and offer strong support for the hypothesis that fluctuations in tapping series are fractal in nature.  相似文献   
898.
In individual choices between alternatives x and y, the availability of a third alternative z, judged inferior to x but not to y, tends to increase preferences for x. Two experiments investigated corresponding strategic asymmetric dominance effects in games. In Experiment 1, 72 players chose strategies in six symmetric 3 × 3 games, each having one strategy dominating just one other, or in reduced 2 × 2 games constructed by deleting the dominated strategies. Asymmetrically dominated strategies, even when unavailable (phantom decoy), increased choices of the strategies that dominated them and bolstered decision confidence. In Experiment 2, 81 participants played 12 similar but asymmetric games with or without dominated strategies, and similar asymmetric dominance, phantom decoy, and confidence effects were found.  相似文献   
899.
To make technology research more effective and to deal with fierce cost competition, technology research should be more focused on radical innovation and needs to adopt a more end-user-focused approach. Product improvement is already quite often building on knowledge collected around consumers’ experiences with these products to come with a next, improved generation of products. However, in case of creating novel products from “scratch,” this will be more difficult. The user-centered research approach including insights, scenarios, and experience prototypes provides a good method to incorporate the consumer perspective in the earliest stages of the product creation process. The development of the Ambilight TV will be used as a case to illustrate this approach.  相似文献   
900.
Some researchers argue that task switching involves task-set reconfiguration-that is, changing the existing task set to perform a different task. Although this idea is intriguing, it is often unclear what is reconfigured and which processes are involved in reconfiguration. We addressed these issues by defining task sets, identifying differences between them, and obtaining evidence that was diagnostic of reconfiguration. In two experiments, subjects performed relative judgment tasks that involved comparing a target with a reference point that repeated or switched across trials. The task was the same on every trial, but the task set was not, because a task-set parameter-the reference point-had to be changed. Target-reference point distance effects that changed with the reference point provided diagnostic evidence that reconfiguration occurred, and this reconfiguration led to switch costs. We discuss how our approach can be generalized to define reconfiguration more clearly in other task-switching situations. nt|mis|This research was supported by Grants BCS 0133202 and BCS 0446806 from the National Science Foundation to G.D.L.  相似文献   
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