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For a long time philosophers and psychologists have been intrigued by the question of the self. More recently, this has become a topic of discussion in neuroscience. In this article, we suggest that the processing of self-referential stimuli in cortical midline structures (CMS) is a fundamental component in generating a model of the self. Drawing from neuroimaging studies, we distinguish between representation, monitoring, evaluation and integration of self-referential stimuli. All of these subfunctions are related to distinct regions within the CMS. This relationship between self-referential processing and CMS might provide novel insight into the neural correlates underlying the constitution of the self.  相似文献   
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Feeling lonely motivates people to reconnect with others, but it can also trigger a vicious cycle of cognitions and behaviours that reinforces their loneliness. In this study, we examined the behavioural consequences of loneliness in a virtual social environment. A total of 176 participants navigated a character (protagonist) through a two-dimensional browser game and rated the character's loneliness multiple times during the game. In the first part of the game, another character is introduced as the protagonist's spouse. At one point, the spouse leaves for an undetermined period of time but later returns. Immediately before this separation, higher ascribed loneliness of the protagonist was associated with more frequent interactions with the spouse. After the reunion, however, higher ascribed loneliness was associated with less frequent interactions with the spouse. Ascribed loneliness was not significantly related to the frequency of interactions with others nor to the frequency of solitary activities. These patterns held after controlling for ascribed positive affect. Participants' levels of loneliness were related to the level of ascribed loneliness only when the spouse was present but not when the spouse was absent. In sum, these findings suggest that the conditions that trigger the vicious cycle of loneliness are person- and situation-specific.  相似文献   
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Abstract

Goal orientation is an action style implying the development of long-range and precise goals, and persistent pursuit of these goals. Goal orientation is not only important for a person's own performance but also for the performance of others in a co-operative work setting. This applies particularly to team leaders, whose goal orientation was predicted to correlate with both team performance and quality of group interaction within the team. In a sample of 44 team leaders and 141 other team members of software development projects it was found that team leaders' goal orientation is related to the quality of the development process, the quality of the final product, and the interaction within the team. This is true both for team leaders' estimates of the dependent variables and for aggregated scores of the team members' estimates. Interaction effects between team members' and team leaders' goal orientation were also found.  相似文献   
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A study of 21 software development (SD) project groups using data from 170 participants holding different positions (engineers, user representatives, project managers) and a quasi-longitudinal design shows that user participation inhibits, and standardization of methods and tools facilitates, effective SD project performance. Over and above these effects, hierarchical regression analysis reveals taskrelated internal communication to predict performance positively. Moderated regression analysis reveals that high communication facilitates project performance more strongly in late stages of the project life-cycle and when standardization of methods and tools is low. Implications for facilitating SD projects' functioning, for future research and theory building, are discussed.  相似文献   
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The present research investigates how young children evaluate and reason about the disclosure of private information. Using story vignettes, children aged 4–5 and 7–8 years were asked to evaluate an individual who passed on information from a peer revealing that he or she had broken a rule (e.g., stolen a cookie; rule type) or lacked a skill (e.g., could not ride a bicycle; competence type). These negative valence stories were compared with positive valence stories in which the peer had followed a rule or possessed a skill. Younger children approved the sharing of positive, but not negative, information, irrespective of type (rule vs. competence). Older children disapproved the disclosure of someone's incompetence, whereas they approved the disclosure of a rule violation. Children justified their evaluations by reference to social rules in the rule‐type vignettes and to an individual's feelings in the competence‐type vignettes. The findings suggest that young children are concerned about the disclosure of negative information about other people, but with age they become increasingly concerned about protecting the social order even at the cost of individual privacy.  相似文献   
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