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131.
The present study examined the experience of loneliness and the ways of coping with its pain as utilized by people with chronic pain and caregivers. Specifically, a large sample (N = 827) recruited in two major pain clinics in Israel, completed the Loneliness and the Coping with loneliness questionnaires. Results indicated that patients had higher scores than caregivers in Emotional distress, Social inadequacy and alienation, Interpersonal isolation, and in Self-alienation. There was no significant difference between the groups in the Growth and discovery subscale. Comparing patients and caregivers on coping with loneliness, patients had higher scores than caregivers in Reflection and acceptance, and in Self-development and understanding. No significant difference between the groups was found in Social support, Distancing and denial, Religion and faith, and on Increased activity.  相似文献   
132.
The connections between creative effort at work and four measures of subjective well-being are studied using data on a sample of 922 Jewish Israeli adults who are salaried employees. The paper finds that self-reported creative effort aimed at making work more enjoyable is positively associated with global evaluation of life; with purpose and meaning in life, and with positive emotions. No significant link with negative emotions was found. This study also finds significant associations with three additional intrinsic features of work-creative tasks; independence at work and intellectual work-and various measures of subjective well-being, even when controlling for age, gender, marital status, having children, education, time worked, financial satisfaction, subjective health and religiosity. The robustness of the links between intrinsic features of work and subjective well-being demonstrate that work serves not only as a means to material ends, but also as a direct source of personal happiness, meaning and satisfaction.  相似文献   
133.
Mindfulness practice is the cultivation of awareness to the present moment and has been shown in recent years to have beneficial effects on cognition. However, to date, the data regarding the impact of mindfulness on memory—and specifically on memory distortions—is scarce and incomplete. The present study was aimed to examine whether mindfulness practice would have an effect on true and false memories. To this end, the effect of mindfulness meditation practice on memory performance was examined in two experiments in which false memories were provoked using the Deese-Roediger-McDermott (DRM) paradigm (Roediger & McDermott, 1995). In Experiment 1, college students were randomly divided into either a 5-week mindfulness-practice group (n = 29) or a waitlist control group (n = 22). In Experiment 2, college students were randomly divided into either a brief mindfulness session (n = 21) or a mind-wandering control group (n = 19). The results indicated that mindfulness increased the recognition of true memories with no effect on spontaneous false-memories, yet increased the rate of provoked false-memories. These findings are discussed in terms of memory sensitivity and response bias, and it is argued that mindfulness may have a lesser effect on encoding processes than previously suggested.  相似文献   
134.
Recent theoretical and empirical work has highlighted the role of domain-general, large-scale brain networks in generating emotional experiences. These networks are hypothesized to process aspects of emotional experiences that are not unique to a specific emotional category (e.g., “sadness,” “happiness”), but rather that generalize across categories. In this article, we examined the dynamic interactions (i.e., changing cohesiveness) between specific domain-general networks across time while participants experienced various instances of sadness, fear, and anger. We used a novel method for probing the network connectivity dynamics between two salience networks and three amygdala-based networks. We hypothesized, and found, that the functional connectivity between these networks covaried with the intensity of different emotional experiences. Stronger connectivity between the dorsal salience network and the medial amygdala network was associated with more intense ratings of emotional experience across six different instances of the three emotion categories examined. Also, stronger connectivity between the dorsal salience network and the ventrolateral amygdala network was associated with more intense ratings of emotional experience across five out of the six different instances. Our findings demonstrate that a variety of emotional experiences are associated with dynamic interactions of domain-general neural systems.  相似文献   
135.
Four female Holocaust survivors were interviewed in order to investigate how they coped prior to the Holocaust, during the Holocaust years, following the end of World War II, and during integration within emerging Jewish society prior to the establishment of the State of Israel. Antonovsky’s (1987 Antonovsky, A. (1987). Unraveling the mystery of health: How people manage stress and stay well. San Francisco, CA: Jossey-Bass. [Google Scholar]) concept of sense of coherence (SOC) and thematic analysis were employed. The analysis suggests that their ability to navigate these life-changing circumstances as young women was the result of the elasticity of the SOC components and the meanings ascribed to them, depending on the situations encountered.  相似文献   
136.
Eye movements were monitored during the performance of triple conjunction search tasks. Stimuli varied in color, shape, and orientation. Across trials, the target was either present or absent, and displays consisted of 6, 12, or 24 stimuli. Stimulus discriminability was manipulated for the shape dimension, with half of the participants seeing displays of Es and Fs (low-discriminability [LD] condition) and half seeing displays of Cs and Ts (high-discriminability [HD] condition). Participants in both conditions performed two search tasks. In the single-feature (SF) task, the target stimulus shared one feature with each of the distractors, whereas in the two-feature (TF) task, it shared two features with each distractor. An examination of saccadic endpoints revealed that participants were more likely to fixate on distractor stimuli sharing color (SF task) or color and shape (TF task) with the target. This was a robust finding, being observed across participants, saccades of different amplitudes and sequential position, and following short and long latencies to move. The extent to which participants made use of shape information increased with discriminability.  相似文献   
137.
Evidence suggests that focus of attention and cognitive load may each affect emotional processing and that individual differences in anxiety moderate such effects. We examined (a) fear-potentiated startle (FPS) under threat-focused (TF), low-load/alternative-set (LL/AS), and high-load/alternative-set (HL/AS) conditions and (b) the moderating effect of trait anxiety on FPS across these conditions. As predicted, redirecting attentional focus away from threat cues and increasing cognitive load reduced FPS. However, the moderating effects of anxiety were specific to the LL/AS condition. Whereas FPS was comparable for high-anxiety and low-anxiety subjects in the TF and HL/AS conditions, FPS was significantly greater for high-anxiety than for low-anxiety subjects in the LL/AS condition. These results suggest that affective processing requires attentional resources and that exaggerated threat processing in anxious individuals relates to direction of attention rather than emotional reactivity per se.  相似文献   
138.
Adaptive learning models are used to predict behavior in repeated choice tasks. Predictions can be based on previous payoffs or previous choices of the player. The current paper proposes a new method for evaluating the degree of reliance on past choices, called equal payoff series extraction (EPSE). Under this method a simulated player has the same exact choices as the player but receives equal constant payoffs from all of the alternatives. Success in predicting the next choice ahead for this simulated player therefore relies strictly on mimicry of previous choices of the actual player. This allows determining the marginal fit of predictions that are not based on the actual task payoffs. To evaluate the reliance on past choices under different models, an experiment was conducted in which 48 participants completed a three-alternative choice task in four task conditions. Two different learning rules were evaluated: an interference rule and a decay rule. The results showed that while the predictions of the decay rule relied more on past choices, only the reliance on past payoffs was associated with improved parameter generality. Moreover, we show that the Equal Payoff Series can be used as a criterion for optimizing parameters resulting in better parameter generalizability.  相似文献   
139.
While effects of contextual change or constancy on memory are widely found when tested by free and cued recall, there is greater inconsistency in context effects on recognition. This study employed a paradigm maximizing target-context interactivity and specificity to reveal three levels of context effects on successful retrieval, as well as context effects on the generation of false alarms, thereby revealing separable contributions of target-context binding, additive familiarity, and configural constancy. The separability of these factors enables the use of memory context effects as tools for investigating associative memory.  相似文献   
140.
BackgroundProlonged drive on inter-urban, monotonous roads has the potential of causing a decrease in the general level of arousal leading to a state of underload and fatigue. This study examines the effectiveness of an interactive cognitive task (ICT) in delaying fatigue symptoms induced by underload conditions. The ICT is an auditory-motor task which is based on the basic principles of a knowledge game known as “Trivia”.MethodTen participants took part in two experimental sessions of 140 min drive in a fixed-base simulator. In a within-subject counterbalanced design one session consisted of driving without ICT and the other included ICT operation. In the ICT session the game was activated after 60 min of driving.ResultsWhen activated, the ICT increased physiological indicators of arousal, increased subjective feelings of alertness, and improved driving performance. The physiological and driving performance measures revealed that the ICT activation had an immediate but localized influence on arousal. Post-drive questionnaires showed that in the ICT condition, the participants’ level of motivation increased and their feelings of sleepiness decreased.ConclusionsEngaging in cognitive tasks can counteract the effects of underload and increases driving safety as long as they are active. However, additional research is necessary to determine the effects of long term use.  相似文献   
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