排序方式: 共有68条查询结果,搜索用时 15 毫秒
11.
Somogy Varga 《Continental Philosophy Review》2011,44(1):65-79
On the one hand, it is commonly agreed that we make choices in which we are guided by a core of personal commitments, wishes, feelings, etc. that we take to express who we are. On the other, it is commonly agreed that some of these ‘existential’ choices constitute who we are. When confronting these two matters, the question of agency inevitably arises: Whether and in what sense can we choose ourselves? The paper will argue for a new perspective on existential choice. 相似文献
12.
Demetrovics Z Urbán R Nagygyörgy K Farkas J Zilahy D Mervó B Reindl A Ágoston C Kertész A Harmath E 《Behavior research methods》2011,43(3):814-825
Although the majority of research focuses on the risks and disadvantages of online gaming, the present authors suggest that
online games also represent new ways of satisfying basic human needs within the conditions of modern society. The aim of our
present study was to reveal and operationalize the components of the motivational basis of online gaming. A total 3,818 persons
(90.6% males; mean age 20.9 years, SD = 5.81) were recruited through websites providing online games. A combined method of exploratory and confirmatory factor
analysis was applied. The results confirmed our preliminary model as we identified seven motivational factors (social, escape,
competition, coping, skill development, fantasy, and recreation), which were used to develop the 27-item Motives for Online
Gaming Questionnaire (MOGQ). The seven dimensions identified seem to cover the full range of possible motives for gaming, and the MOGQ proved to be an
adequate measurement tool to assess these motives. 相似文献
13.
14.
15.
16.
Memory limitations and probabilistic expectations are two key factors that have been posited to play a role in the incremental processing of natural language. Relative clauses (RCs) have long served as a key proving ground for such theories of language processing. Across three self-paced reading experiments, we test the online comprehension of Hungarian subject- and object-extracted RCs (SRCs and ORCs, respectively). We capitalize on the syntactic properties of Hungarian that allow for a variety of word orders within RCs, which helps us to delineate the processing costs associated with memory demand and violated expectations. Results showed a processing cost at the RC verb for structures that have longer verb-argument distances, despite those structures being more frequent in the corpus. These findings thus support theories that attribute processing difficulty to memory limitations, rather than theories that attribute difficulty to less expected structures. 相似文献
17.
Jessie. Bullens Eszter. Székely Anneke. Vedder Albert. Postma 《The British journal of developmental psychology》2010,28(4):909-920
From a developmental perspective, it has been reasoned that over the course of development children make differential use of available landmarks in the surroundings to orient in space. The present study examined whether children can learn to apply different spatial strategies, focusing on different landmark cues. Children aged 7 and 10 years were tested on an object‐location memory task in which they learned a location relative to a direct cue or to indirect cues. Both age groups performed equally well on the direct test condition. However, children 7 years of age had difficulties with orienting relative to the indirect landmarks. Interestingly, their performance increased significantly with more relevant experience. Different explanations for these findings are discussed. 相似文献
18.
19.
20.
Animal Cognition - Alliance formation plays a crucial part in male dolphins’ lives. These partnerships may last for decades or even for a lifetime; thus, partner choice and the maintenance of... 相似文献