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171.
In modern digital applications, users often interact with virtual representations of themselves or others, called avatars. We examined how these avatars and their perspectives influence stimulus–response compatibility in a Simon task. Participants responded to light/dark blue stimuli with left/right key presses in the presence of a task-irrelevant avatar. Changes in stimulus–response compatibility were used to quantify changes in the mental representation of the task and perspective taking toward this avatar. Experiments 1 and 2 showed that perspective taking for an avatar occurred in orthogonal stimulus–response mappings, causing a compatibility effect from the avatar’s point of view. In the following two experiments we introduced a larger variety of angular disparities between the participant and avatar. In Experiment 3, the Simon effect with lateralized stimulus positions remained largely unaffected by the avatar, pointing toward an absence of perspective taking. In Experiment 4, after avatar hand movements were added in order to strengthen the participants’ sense of agency over the avatar, a spatial compatibility effect from the avatar’s perspective was observed again, and hints of the selective use of perspective taking on a trial-by-trial basis were found. Overall, the results indicate that users can incorporate the perspective of an avatar into their mental representation of a situation, even when this perspective is unnecessary to complete a task, but that certain contextual requirements have to be met. 相似文献
172.
Hemispheric asymmetry in lexical decisions: the effects of grammatical class and imageability 总被引:1,自引:0,他引:1
It has been suggested that neural systems for lexical processing of nouns and verbs are anatomically distinct. The aim of the present study was to investigate if brain asymmetry for the processing of these two grammatical classes is also different. Neurologically intact adults performed a lateralized lexical decision task with grammatically unambiguous words of high, medium, and low degrees of imagery. For error scores a right visual field (RVF) advantage and an overall effect of imageability were obtained. For latency scores grammatical class and imageability modified visual field differences: in the noun class a RVF advantage was obtained only for low imagery nouns, while for the verbs the RVF advantage was present for both medium and low imagery verbs. These results suggest that the participation of right hemisphere neural systems in the processing of verbs is more limited than in the processing of nouns. 相似文献
173.
Inhibition of return and the attentional set for integrating versus differentiating information. 总被引:10,自引:0,他引:10
Cuing a location with an uninformative cue leads to a facilitatory effect at that location shortly afterward and later (about 300 ms) to a negative effect called inhibition of return (IOR). Until recently, it was argued that IOR occurs in detection and localization tasks, but not in discrimination tasks. However, the authors of several recent studies have demonstrated IOR effects in discrimination tasks, although at a later cue-to-target stimulus onset asynchrony (SOA). In this study, the authors examined why IOR occurs at a later SOA in discrimination tasks. In Experiments 1 and 2, different time courses of exogenous cuing effects in detection and discrimination tasks were established. In Experiment 3, the authors examined the role of an attentional set on the time course of exogenous cuing effects by manipulating the proportion of trials in which a distractor is presented in the location opposite the target. A new framework for understanding exogenous cuing effects and their dependence on endogenous attention is proposed. 相似文献
174.
Most previous studies of inhibition of return (IOR) have examined reaction time (RT) and accuracy. These effects have been observed via saccades to targets or with key-press responses. In this study the authors examined, for the first time, IOR in components of a selective reaching task in which participants directly reached for and depressed target keys. When the interval between cue and target was 600 ms, robust IOR effects were observed in RT to begin the reach, but no effects were observed in the movement components (movement time to complete the reach and the path of the reach). However, when the cue-target interval was short (200 ms), hand paths deviated toward the cue. The results suggest that although RT measures of IOR appear to reveal perceptual rather than action-based processes, action-based representations may be briefly activated by irrelevant cues, which can be observed via analysis of three-dimensional reach path. 相似文献
175.
Studies in East European Thought - 相似文献
176.
Zusammenfassung. Das hier vorgestellte Modell lernt graduell, Planungsaufgaben aus der Klasse der Maschinenbelegungsprobleme (job-shop-scheduling problems) zu lösen. Mit Hilfe des Chunking-Mechanismus von Soar wird episodisches Wissen über die Belegungsreihenfolge von Aufträgen auf Maschinen memoriert. Bei der Entwicklung des Modells wurden zahlreiche qualitative (z. B. Transfereffekte) und quantitative Befunde (z. B. Bearbeitungszeiten) aus einer früheren empirischen Untersuchung berücksichtigt. In einer Validierungsstudie wurden dieselben Aufgaben von 14 Probanden und dem Modell bearbeitet. Die Passung von Simulationsdaten und empirischen Ergebnissen fiel insgesamt gut aus. Allerdings löst das Modell die Aufgaben schneller und zeigt auch einen etwas besseren Lernverlauf als die Probanden. Das Modell liefert eine Erklärung für das Rauschen, das typischerweise bei Bearbeitungszeiten zu beobachten ist: es handelt sich um erworbenes Wissen, das mehr oder weniger gut und auch unterschiedlich häufig auf neue Situationen übertragen wird. Der Lernverlauf der Probanden entspricht nur für aggregierte Daten einer Potenzfunktion (power law). Der vorgestellte Mechanismus zeigt, wie ein symbolisches Modell der Informationsverarbeitung graduelle Verhaltensänderungen generiert und wie der offensichtliche Erwerb allgemeiner Prozeduren ohne explizites Lernen von deklarativen Regeln erfolgen kann. Es wird nahegelegt, daß es sich hier um die Modellierung einer Form impliziten Lernens handelt. Summary. The model presented here gradually learns how to perform a job-shop scheduling task. It uses Soar's chunking mechanism to acquire episodic memories about the order to schedule jobs. The model was based on many qualitative (e.g., transfer effects) and quantitative (e.g., solution time) regularities found in previously collected data. The model was tested with new data where scheduling tasks were given to the model and to 14 subjects. The model generally fit these data with the restrictions that the model performs the task (in simulated time) faster than the subjects, and its performance improves somewhat more quickly than the subjects' performance. The model provides an explanation of the noise typically found in problem solving times - it is the result of learning actual pieces of knowledge that transfer more or less to new situations but rarely by an average amount. Only when the data are averaged (i.e., over subjects) does the smooth power law appear. This mechanism demonstrates how symbolic models can exhibit a gradual change in behavior and how the apparent acquisition of general procedures can be performed without resorting to explicit declarative rule generation. We suggest that this may represent a type of implicit learning. 相似文献
177.
178.
179.
Luc Steels 《Kognitionswissenschaft》1999,8(4):143-150
Linguistics must again concentrate on the evolutionary nature of language, so that language models are more realistic with respect to human natural languages and have a greater explanatory force. Multi-agent systems are proposed as a possible route to develop such evolutionary models and an example is given of a concrete experiment in the origins and evolution of word-meaning based on a multi-agent approach. 相似文献
180.
This study was aimed at the examination of ‘mental construction’ in paradise fish by interactive learning, which is suggested
as an alternative hypothesis for backward or second-order conditioning. Avoidance of goldfish was established in paradise
fish by presenting a harmless goldfish (a novel stimulus) after an aversive event (mild electric shocks) in the dark compartment
of a shuttle tank. It was found that this avoidance depended on context pre-exposure. Experiment 1 was designed to study the
effect of mild shocks on shuttling activity in a familiar context. Experiment 2 aimed at establishing fear-conditioning to
the goldfish in a higher-order conditioning paradigm. In the course of training, unpaired stimuli were presented in the dark
compartment of the shuttle tank in such a manner that the presentation of mild shocks (20 mA) preceded the encounter with
a harmless fish (goldfish). Experiment 3 demonstrated the role of context pre-exposure in interactive learning. Results indicate
that (1) while 60 mA shocks resulted in avoidance of the dark compartment, the 20 mA mild shocks affected exploratory behaviour;
(2) after pre-exposure to the training environment, paradise fish avoided the dark compartment containing goldfish provided
that subjects had previously encountered mild, explorative shocks there; (3) this conditioned fear, a ‘mental construction’
of a potential danger, was proved to be transferable to another context and was consequently aimed specifically at the goldfish,
a living being, rather than the training context; (4) the pre-exposure to the shuttle tank was an important part of this training
procedure, that is, only subjects habituated to the shuttle tank avoided the goldfish. Results are discussed in the framework
of the Interactive Learning Hypothesis, which has been developed as an ethological approach to a higher-order conditioning
paradigm.
Received: 15 January 1999 / Accepted after revision: 18 August 1999 相似文献