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We explored the theoretical underpinnings of a commonly used training strategy by examining issues of training and transfer of skill in the context of a complex video game (Space Fortress, Donchin, 1989). Participants trained using one of two training regimens: Full Emphasis Training (FET) or Variable Priority Training (VPT). Transfer of training was assessed with a large battery of cognitive and psychomotor tasks ranging from basic laboratory paradigms measuring reasoning, memory, and attention to complex real-world simulations. Consistent with previous studies, VPT accelerated learning and maximized task mastery. However, the hypothesis that VPT would result in broader transfer of training received limited support. Rather, transfer was most evident in tasks that were most similar to the Space Fortress game itself. Results are discussed in terms of potential limitations of the VPT approach.  相似文献   
103.
Glucocorticoid administration has been shown to exert complex effects on cognitive and emotional processing. In the current study we investigated the effects of glucocorticoid administration on attention towards emotional words, using an Affective Go/No-go task on which healthy humans have shown an attentional bias towards positive as compared to negative words. Healthy volunteers received placebo and either low-dose (0.15 mg/kg) or high-dose (0.45 mg/kg) hydrocortisone intravenously during two separate visits in a double-blind, randomized design. Seventy-five minutes post-infusion, the subjects performed tests of attention (Rapid Visual Information Processing [RVIP]), spatial working memory (Spatial Span) and emotional processing (Affective Go/No-go task [AGNG]). On the attention task, performance was impaired under both hydrocortisone doses relative to placebo, though the effect on error rate was not significant after controlling for age; Spatial Span performance was unaffected by hydrocortisone administration. On the AGNG task, relative to the placebo condition the low-dose hydrocortisone infusion decreased response time to emotional words while high-dose hydrocortisone increased response time. In the females specifically, both high and low dose hydrocortisone administration attenuated the normal attentional bias toward positively valenced words. These data suggest that, in healthy women, the modulation of attention by the emotional salience of stimuli is influenced by glucocorticoid hormone concentrations.  相似文献   
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What are the representations and learning mechanisms that underlie conceptual development? The present research provides evidence in favor of the claim that this process is guided by an early-emerging predisposition to think and learn about abstract kinds. Specifically, three studies (N = 192) demonstrated that 4- to 7-year-old children have better recall for novel information about kinds (e.g., that dogs catch a bug called “fep”) than for similar information about individuals (e.g., that a particular dog catches a bug called “fep”). By showing that children are particularly likely to retain information about kinds, this work not only provides a first empirical demonstration of a phenomenon that may be key to conceptual development but also makes it apparent that young children’s thinking is suffused with abstractions rather than being perceptually-based and concrete.  相似文献   
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The purpose of this article is to present literature regarding perinatal posttraumatic stress disorder and to describe the implications of research findings for occupational therapy screening and treatment in early intervention practice. Changes in legislation regarding early intervention practice and family centered care are presented as a rationale for including maternal mental health screening as a standard practice in the field of early intervention. A case study illustrates symptoms of perinatal posttraumatic stress disorder and the effect on maternal-infant co-occupational engagement. The Model of Human Occupation is used to guide clinical reasoning about potential occupational therapy interventions.  相似文献   
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When an eyewitness suffers an impairment of memory for a perpetrator because the criminal used a weapon during the crime, this impairment is called the weapon focus effect. The literature is split on how this arises: Some implicate the narrowing of attentional cues to the weapon because the arousal of the victim increases, whereas others claim that the weapon is a novel object in most everyday contexts, and novel objects demand more attention than contextually appropriate ones. The current study employed a simulated crime paradigm featuring a normal, novel, or threatening object. Timing of the object's presentation was manipulated such that it was visible before, after, or during the time when the culprit's face was visible. Target‐present and target‐absent line‐ups as well as retrospective questions were administered. Both the novel object and the weapon resulted in increased mistaken identifications in target‐absent line‐ups. Structural equation modeling suggested that object novelty mediated this effect. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   
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Cannabis (marijuana) has undergone a normalizing process as indicated by high use rates, social tolerance, and broader cultural acceptance of its use in many countries. Users also maintain access through extended friendship networks that facilitate the cultural diffusion of the practice. The social nature of supply is herein theorized in terms of Goffman’s understanding of activities that function to preserve a sense of normalcy as a collective achievement enabling predictable constructions of reality. Based on in-depth interviews with undergraduate students, we explore how social networks of supply—characterized by casual access, reciprocity, and sharing—contribute to shared meanings about using marijuana as an unremarkable or “normal” thing to do.  相似文献   
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