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21.
Humans can detect target colour pictures of scenes depicting concepts like picnic or harbour in sequences of six or 12 pictures presented as briefly as 13?ms, even when the target is named after the sequence. Such rapid detection suggests that feedforward processing alone enabled detection without recurrent cortical feedback. There is debate about whether coarse, global, low spatial frequencies (LSFs) provide predictive information to high cortical levels through the rapid magnocellular (M) projection of the visual path, enabling top-down prediction of possible object identities. To test the “Fast M” hypothesis, we compared detection of a named target across five stimulus conditions: unaltered colour, blurred colour, greyscale, thresholded monochrome, and LSF pictures. The pictures were presented for 13–80?ms in six-picture rapid serial visual presentation (RSVP) sequences. Blurred, monochrome, and LSF pictures were detected less accurately than normal colour or greyscale pictures. When the target was named before the sequence, all picture types except LSF resulted in above-chance detection at all durations. Crucially, when the name was given only after the sequence, performance dropped and the monochrome and LSF pictures (but not the blurred pictures) were at or near chance. Thus, without advance information, monochrome and LSF pictures were rarely understood. The results offer only limited support for the Fast M hypothesis, suggesting instead that feedforward processing is able to activate conceptual representations without complementary reentrant processing.  相似文献   
22.
A new theoretical framework, the EPIC (Executive-Process/Interactive-Control) architecture, provides the basis for accurate detailed computational models of human multiple-task performance. Contrary to the traditional response-selection bottleneck hypothesis, EPIC's cognitive processor can select responses and do other procedural operations simultaneously for multiple concurrent tasks. Using this capacity together with flexible executive control of peripheral perceptual-motor components, EPIC computational models account well for various patterns of mean reaction times, systematic individual differences in multiple-task performance, and influences of special training on people's task-coordination strategies. These diverse phenomena, and EPIC's success at modeling them, raise strong doubts about the existence of a pervasive immutable response-selection bottleneck in the human information-processing system. The present research therefore helps further characterize the nature of discrete versus continuous information processing.  相似文献   
23.
This article criticizes what it calls perspectival thought experiments, which require subjects to mentally simulate a perspective before making judgments from within it. Examples include Judith Thomson's violinist analogy, Philippa Foot's trolley problem, and Bernard Williams's Jim case. The article argues that advances in the philosophical and psychological study of empathy suggest that the simulative capacities required by perspectival thought experiments are all but impossible. These thought experiments require agents to consciously simulate necessarily unconscious features of subjectivity. To complete these experiments subjects must deploy theory‐theoretical frameworks to predict what they think they would (or ought to) do. These outputs, however, systematically mislead subjects and are highly prone to error. They are of negligible probative value, and this bodes poorly for their continued use. The article ends with two suggestions. First, many thought experiments are not problematically perspectival. Second, it should be possible to carry out “in‐their‐shoes” perspectival thought experiments by off‐loading simulations onto virtual environments into which philosophers place subjects.  相似文献   
24.
While gift‐givers typically wrap gifts prior to presenting them, little is known about the effect of how the gift is wrapped on recipients’ expectations and attitudes toward the gift inside. We propose that when recipients open a gift from a friend, they like it less when the giver has wrapped it neatly as opposed to sloppily and we draw on expectation disconfirmation theory to explain the effect. Specifically, recipients set higher (lower) expectations for neatly (sloppily)‐wrapped gifts, making it harder (easier) for the gifts to meet these expectations, resulting in contrast effects that lead to less (more) positive attitudes toward the gifts once unwrapped. However, when the gift‐giver is an acquaintance, there is ambiguity in the relationship status and wrapping neatness serves as a cue about the relationship rather than the gift itself. This leads to assimilation effects where the recipient likes the gift more when neatly wrapped. We assess these effects across three studies and find that they hold for desirable, neutral, and undesirable gifts, as well as with both hypothetical and real gifts.  相似文献   
25.
We respond to some of Myszkowski and colleagues’ (2020, Br. J. Psychology) critical comments on our recent work on aesthetic sensitivity (Corradi, Chuquichambi, Barrada, Clemente, & Nadal, 2020, Br. J. Psychology). We show that these comments stem mostly from factual inaccuracies.  相似文献   
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To study how effort affects reward value, we replicated Fortes, Vasconcelos and Machado's (2015) study using an adjusting‐delay task. Nine pigeons chose between a standard alternative that gave access to 4 s of food, after a 10 s delay, and an adjusting‐delay alternative that gave access to 12 s of food after a delay that changed dynamically with the pigeons' choices, decreasing when they preferred the standard alternative, and increasing when they preferred the adjusting alternative. The delay value at which preference stabilized defined the indifference point, a measure of reward value. To manipulate effort across phases, we varied the response rate required during the delay of the standard alternative. Results showed that a) the indifference point increased in the higher‐response‐rate phases, suggesting that reward value decreased with effort, and b) in the higher‐response‐rate phases, response rate in the standard alternative was linearly related to the indifference point. We advance several conceptions of how effort may change perceived delay or amount and thereby affect reward value.  相似文献   
28.
Aesthetic sensitivity has been defined as the ability to recognize and appreciate beauty and compositional excellence, and to judge artistic merit according to standards of aesthetic value. The Visual Aesthetic Sensitivity Test (VAST) has often been used to assess this ability, but recent research has revealed it has several psychometric problems. Such problems are not easily remedied, because they reflect flawed assumptions inherent to the concept of aesthetic sensitivity as traditionally understood, and to the VAST itself. We introduce a new conception of aesthetic sensitivity defined as the extent to which someone's aesthetic valuation is influenced by a given feature. Experiment 1 aimed to characterize aesthetic sensitivity to four prominent features in visual aesthetics: complexity, symmetry, contour, and balance. Experiment 2 aimed to replicate the findings of Experiment 1 and to assess the test–retest reliability of an instrument designed to measure aesthetic sensitivity to these features using an abridged set of stimuli. Our results reveal that people differ remarkably in the extent to which visual features influence their liking, highlighting the crucial role of individual variation when modelling aesthetic preferences. We did not find clear relations between the four measures of aesthetic sensitivity and personality, intelligence, and art interest and knowledge. Finally, our measurement instrument exhibited an adequate-to-good test–retest reliability.  相似文献   
29.
Science and Engineering Ethics - We aim to generate a dilemma for virtual reality-based research that we motivate through an extended case study of Thomson’s (Yale Law J...  相似文献   
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