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Tibbits D Ellis G Piramelli C Luskin F Lukman R 《The journal of pastoral care & counseling : JPCC》2006,60(1-2):27-34
The objective of this study was to determine if patients with diagnosed stage-1 hypertension could benefit by a forgiveness training program to achieve measurable reductions in anger expression and blood pressure. Twenty-five participants were randomly divided into wait-listed control and intervention groups. The control group monitored blood pressure while the intervention group participated in an 8-week forgiveness training program. At the end of eight weeks, the wait listed group became an intervention group. Those who received forgiveness training achieved significant reductions in anger expression when compared to the control group. While reductions in blood pressure were not achieved by all the participants, those participants who entered the program with elevated anger expression scores did achieve significant reductions in blood pressure. It is suggested that forgiveness training may be an effective clinical intervention for some hypertensive patients with elevated levels of anger. 相似文献
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Eighteen healthy young adults underwent event-related (ER) functional magnetic resonance imaging (fMRI) of the brain while performing a visual category learning task. The specific category learning task required subjects to extract the rules that guide classification of quasi-random patterns of dots into categories. Following each classification choice, visual feedback was presented. The average hemodynamic response was calculated across the eighteen subjects to identify the separate networks associated with both classification and feedback. Random-effects analyses identified the different networks implicated during the classification and feedback phases of each trial. The regions included prefrontal cortex, frontal eye fields, supplementary motor and eye fields, thalamus, caudate, superior and inferior parietal lobules, and areas within visual cortex. The differences between classification and feedback were identified as (i) overall higher volumes and signal intensities during classification as compared to feedback, (ii) involvement of the thalamus and superior parietal regions during the classification phase of each trial, and (iii) differential involvement of the caudate head during feedback. The effects of learning were then evaluated for both classification and feedback. Early in learning, subjects showed increased activation in the hippocampal regions during classification and activation in the heads of the caudate nuclei during the corresponding feedback phases. The findings suggest that early stages of prototype-distortion learning are characterized by networks previously associated with strategies of explicit memory and hypothesis testing. However as learning progresses the networks change. This finding suggests that the cognitive strategies also change during prototype-distortion learning. 相似文献
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A decision theoretic and prototype conceptualization of possible selves: implications for the prediction of risk behavior 总被引:1,自引:0,他引:1
The present study explores a new framework for conceptualizing possible selves for the prediction of behavior. The framework uses decision theory, attitude theory, and classic expectancy-value models. The focus is on using possible-self constructs that (a) correspond to behavioral alternatives, (b) focus on self dimensions directly tied to the behavioral criterion, and (c) use expectancy-value constructs to assess the core features of a given possible self-dimension. A study of 305 college students was undertaken to predict alcohol use from possible self constructs using the framework. Results affirmed the utility of the approach, showing that possible-self constructs predicted behavior over and above current self-image and constructs in the Theory of Planned Behavior. Possible-self constructs associated with negative attributes of both binge drinkers and nonbinge drinkers were predictive of behavior. 相似文献
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We examine the nature of motor representations evoked during comprehension of written sentences describing hand actions. We distinguish between two kinds of hand actions: a functional action, applied when using the object for its intended purpose, and a volumetric action, applied when picking up or holding the object. In Experiment 1, initial activation of both action representations was followed by selection of the functional action, regardless of sentence context. Experiment 2 showed that when the sentence was followed by a picture of the object, clear context-specific effects on evoked action representations were obtained. Experiment 3 established that when a picture of an object was presented alone, the time course of both functional and volumetric actions was the same. These results provide evidence that representations of object-related hand actions are evoked as part of sentence processing. In addition, we discuss the conditions that elicit context-specific evocation of motor representations. 相似文献
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Fogel VA Miltenberger RG Graves R Koehler S 《Journal of applied behavior analysis》2010,43(4):591-600
Childhood obesity, which is due in part to lack of physical activity, is a serious concern that requires the attention of the behavioral community. Although excessive video game play has been noted in the literature as a contributor to childhood obesity, newer video gaming technology, called exergaming, has been designed to capitalize on the reinforcing effects of video games to increase physical activity in children. This study evaluated the effects of exergaming on physical activity among 4 inactive children in a physical education (PE) classroom. Results showed that exergaming produced substantially more minutes of physical activity and more minutes of opportunity to engage in physical activity than did the standard PE program. In addition, exergaming was socially acceptable to both the students and the PE teacher. Exergaming appears to hold promise as a method for increasing physical activity among inactive children and might be a possible intervention for childhood obesity. 相似文献
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[Hulse and Dorsky, 1977] and [Hulse and Dorsky, 1979] found that rats, like humans, learn sequences following a simple rule-based structure more quickly than those lacking a rule-based structure. Through two experiments, we explored whether two additional species—domesticated horses (Equus callabus) and chickens (Gallus domesticus)—would show this same propensity. In both experiments, subjects encountered either a structured or unstructured sequence of food quantities in a runway paradigm. In both experiments, subjects exposed to structured patterns of food quantities learned to track sequences of food quantities more efficiently than those exposed to patterns lacking such structure by running fast for large food quantities and slowly for small food quantities. These results provide evidence that horses and chickens track simple sequences similarly to humans and rats. 相似文献
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The Role of Perspective Taking and Empathy in Children's Machiavellianism,Prosocial Behavior,and Motive for Helping 总被引:1,自引:0,他引:1
Fourth- and fifth-grade children (N = 117) were categorized into high- and low-empathy and affective-perspective-taking (APT) groups based on their scores on the Bryant (1982) empathy scale and a modified version of the Rothenberg (1970) and Silvern, Waterman, Sobesky, and Ryan (1979) APT measures. Children in the low-empathy/high-APT group had significantly higher Machiavellianism scores on Braginsky's (1970) measure than did children in the other empathy/APT groups. Highly empathic children were rated by their teachers as more helpful under certain circumstances and cited other-oriented reasons for their own helping behavior more frequently than did less empathic children. 相似文献