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Two experiments were conducted to explore whether attentional selection occurs in depth, or whether attentional focus is “depth blind,” as suggested by Ghiradelli and Folk (1996). In Experiment 1, observers viewed stereoscopic displays in which one of four spatial locations was cued. Two of the locations were at a near-depth location and two were at a far-depth location, and a single target was presented along with three distractors. The results indicated a larger cost in reaction time for switching attention inx,y and depth than inx,y alone, supporting a “depth-aware” attentional spotlight. In Experiment 2, no distractors were present, similar to the displays used by Ghiradelli and Folk. In this experiment, no effect for switching attention in depth was found, indicating that the selectivity of attention in depth depends on the perceptual load imposed on observers by the tasks and displays.  相似文献   
93.
We report three experiments investigating the effect of perceptual grouping on the appearance of a bistable apparent-motion (Ternus) display. Subjects viewed a Ternus display embedded in an array of context elements that could potentially group with the Ternus elements. In contrast to several previous findings, we found that grouping influenced apparent motion perception. In Experiment 1, apparent motion perception was significantly affected via grouping by shape similarity, even when the visible persistence of the elements was controlled. In Experiment 2, elements perceived as moving without context were perceived as stationary when grouped with stationary context elements. In Experiment 3, elements perceived as stationary without context were perceived as moving when grouped with moving context elements. We argue that grouping in the spatial and temporal domains interact to yield perceptual experience of apparent-motion displays.  相似文献   
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This analogue study sought to determine the relative effectiveness of different instructional methods for teaching problem solving skills to teachers-in-training. Three instructional conditions (didactic, didactic + modeling, and didactic + modeling with rehearsal/feedback) and a control condition were compared on measures of problem identification and problem analysis. Results indicated that the didactic + modeling and didactic + modeling with rehearsal/feedback conditions were superior to didactic training in teaching problem-solving skills. Discussed are possible explanations for differences between the instructional conditions, the implications of these findings, limitations of this study, and directions for further teacher-training research in problem solving.  相似文献   
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This study investigated the second-decade effects of the Buffalo Creek dam collapse and flood that occurred in West Virginia in 1972. One hundred twenty-one survivors who had participated in an earlier lawsuit against the coal company that built the collapsed dam were compared to 78 nonlitigant survivors on self-reported symptoms, clinical ratings, and diagnoses. A nonexposed sample from a geographically and culturally similar neighborhood was investigated as well. Findings showed no differences between the litigant and nonlitigant survivor groups. The survivor groups together showed higher rates of anxiety, depression, and hostility symptoms and diagnoses than the nonexposed sample. The findings were discussed in the context of the nature of the traumatic event, social and cultural influences on recovery, and the constellation of symptoms which differentiated the groups.  相似文献   
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A procedure for creating smooth and continuous moving displays on a microcomputer using the TMS 9918A video display processor (VDP) is discussed. This processor shares all of the features of other VDPs and, in addition, enables the user to directly program smooth motion of specified graphics shapes (sprites) with multilevel pattern overlaying. The general principles for programming this video chip are described, and a machine language driver is presented. Three illustrative applications from the event perception literature—wheel-generated motion, kinetic disruption of optical texture, and biomechanical motions—are presented as demonstrations of how the unique features of this video chip can be implemented in the creation of dynamic displays.  相似文献   
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