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91.
Research demonstrates a positive effect of aerobic exercise on cognitive functioning in older adults. Unfortunately, aerobic exercise is often contraindicated for older adults due to cardiovascular and functional limitations. Low-intensity strengthening exercise may offer a practical alternative, but the neuropsychological benefits and potential neurophysiological mechanisms are less well understood. The current study evaluated the effects of a 10-week strengthening exercise intervention on cognitive functioning and EEG in a sample of 13 older adults with early dementia, and 9 normative controls. Results revealed beneficial effects of strengthening exercise on verbal memory coupled with frontal beta and delta power asymmetries and N200 amplitude asymmetry. Results point to increased cognitive efficiency following 10 weeks of strengthening exercise. The findings suggest it is feasible to conduct a strengthening intervention with early dementia patients, and to gather neuropsychological and neurophysiological data to evaluate outcomes. Strengthening exercise may serve as a useful alternative to aerobic exercise.  相似文献   
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Faces are an important visual category for many taxa, and the human face is no exception to this. Because faces differ in subtle ways and possess many idiosyncratic features, they provide a rich source of perceptual cues. A fair amount of those cues are learned through social interactions and are used for future identification of individual humans. These effects of individual experience can be studied particularly well in hetero-specific face perception. Domestic dogs represent a perfect model in this respect, due to their proved ability to extract important information from the human face in socio-communicative interactions. There is also suggestive evidence that dogs can identify their owner or other familiar human individuals by using visual information from the face. However, most studies have used only dogs’ looking behavior to examine their visual processing of human faces and it has been demonstrated only that dogs can differentiate between familiar and unknown human faces. Here, we examined the dog's ability to discriminate the faces of two familiar persons by active choice (approach and touch). Furthermore, in successive stages of the experiment we investigated how well dogs discriminate humans in different representations by systematically reducing the informational richness and the quality of the stimuli. We found a huge inter-individual and inter-stage variance in performance, indicating differences across dogs in their learning ability as well as their selection of discriminative cues. On a group level, the performance of dogs significantly decreased when they were presented with pictures of human heads after having learned to discriminate the real heads, and when – after relearning – confronted with the same pictures showing only the inner parts of the heads. However, as two dogs quickly mastered all stages, we conclude that dogs are in principle able to discriminate people on the basis of visual information from their faces and by making active choices.  相似文献   
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Abstract

This study documents the experiences of 20 Chinese people in Hong Kong who participated in group cognitive behavioral therapy (CBT). They were asked to comment on the aspects of the group content and process that they found to be useful or not useful in dealing with their depressive moods. In general, they reported that the groups helped them gain awareness of their thought and behavioral patterns and learn new cognitive and behavioral strategies. Certain aspects of the group process, however, such as the outpouring of negative emotions, were considered by the participants to be counterproductive to their learning and practice of CBT.  相似文献   
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Current standard accounts of entertainment have regarded emotions as essential for the entertainment experience, but it has not been understood why emotions are so important for it. Recent views of entertainment as an adaptively significant activity propose that the distal cause of entertainment activity is an unconscious need for training useful capabilities, whereas the proximal cause is enjoyment of the activity for its own sake. This theoretical paper argues emotions provide the link between distal and proximal causes of engaging in entertainment. An architecture of the entertainment experience based on Steen and Owens' (2001) Steen, F. F. and Owens, S. A. 2001. Evolution's silent pedagogy: An adaptationist model of pretense and entertainment. Journal of Cognition and Culture, 1: 289321.  [Google Scholar] account of pretense play is proposed. The entertainment experience is an episode of emotions in response to an ongoing guided imagination. Two key factors are posited to shape the entertainment experience. First, interest is asserted as the “go-mechanism” of the entertainment experience. Second, the emotional reactions to the content of imagination are argued to lend coloring to the experience as well as to help train people's adaptive capacities. This architecture contributes to a solution of two problems for a theory of entertainment: the paradox of negative experiences and the perceived reality of entertainment content. In closing, a plea is made for studying the entertainee's appraisal of the entertainer's agency and qualities.  相似文献   
98.
Currently, there is still no consensus about whether animals can ascribe mental states (Theory of Mind) to themselves and others. Showing animals can respond to cues that indicate whether another has visual access to a target or not, and that they are able to use this information as a basis for whom to rely on as an informant, is an important step forward in this direction. Domestic dogs (Canis familiaris) with human informants are an ideal model, because they show high sensitivity towards human eye contact, they have proven able to assess the attentional state of humans in food-stealing or food-begging contexts, and they follow human gaze behind a barrier when searching for food. With 16 dogs, we not only replicated the main results of Maginnity and Grace (Anim Cogn 17(6):1375–1392, 2014) who recently found that dogs preferred to follow the pointing of a human who witnessed a food hiding event over a human who did not (the Guesser–Knower task), but also extended this finding with a further, critical control for behaviour-reading: two informants showed identical looking behaviour, but due to their different position in the room, only one had the opportunity to see where the food was hidden by a third person. Preference for the Knower in this critical test provides solid evidence for geometrical gaze following and perspective taking in dogs.  相似文献   
99.
Humour processing is a complex information-processing task that is dependent on cognitive and emotional aspects which presumably influence frame-shifting and conceptual blending, mental operations that underlie humour processing. The aim of the current study was to find distinctive groups of subjects with respect to black humour processing, intellectual capacities, mood disturbance and aggressiveness. A total of 156 adults rated black humour cartoons and conducted measurements of verbal and nonverbal intelligence, mood disturbance and aggressiveness. Cluster analysis yields three groups comprising following properties: (1) moderate black humour preference and moderate comprehension; average nonverbal and verbal intelligence; low mood disturbance and moderate aggressiveness; (2) low black humour preference and moderate comprehension; average nonverbal and verbal intelligence, high mood disturbance and high aggressiveness; and (3) high black humour preference and high comprehension; high nonverbal and verbal intelligence; no mood disturbance and low aggressiveness. Age and gender do not differ significantly, differences in education level can be found. Black humour preference and comprehension are positively associated with higher verbal and nonverbal intelligence as well as higher levels of education. Emotional instability and higher aggressiveness apparently lead to decreased levels of pleasure when dealing with black humour. These results support the hypothesis that humour processing involves cognitive as well as affective components and suggest that these variables influence the execution of frame-shifting and conceptual blending in the course of humour processing.  相似文献   
100.
The aim of the present study was to assess the predictive power of the processing of pain-related information, comprising concepts of hypervigilance to pain, pain catastrophizing, and pain-related anxiety (questionnaires) as well as attentional processes related to pain-related stimuli (dot-probe task) in explaining individual differences in experimental pain sensitivity (pressure/thermal pain threshold). In 160 healthy participants (ages 13-61; 80 females), results of hierarchical multiple regression analyses showed that self-reported hypervigilance contributed significantly to the prediction of pain sensitivity, whereas pain catastrophizing and anxiety did not. However, inconsistent with prediction, the effect was in the opposite direction, indicating that vigilance to pain sensations or stimuli is associated with lower pain sensitivity in healthy individuals. Entering the attentional bias indices from the dot-probe task showed that an increased bias to pain words is related to higher experimental pain sensitivity, which confirms the hypothesis.  相似文献   
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