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Abstract

Arlitt, A. S. Psychology of Infancy and Early Childhood. New York: McGraw-Hill, 1928. Pp. 228. $2.00.

Gesell, A. Infancy and Human Growth. New York: Macmillan, 1928, Pp. 418. $3.50.

Watson, J. B. Psychological Care of Infant and Child. New York: Norton, 1928. Pp. 195. $2.00. Reviewed by C. J. Warden

Taylor, W. S. Morton Prince and Abnormal Psychology. New York: Appleton, 1928. Pp. xi + 137. Reviewed by Edmund S. Conklin

De Sanctis, S. Religious Conversion: A Bio-psychological Study. Translated by Helen Augur. New York: Harcourt, Brace, 1927. Pp. 324. Reviewed by Edmund S. Conklin

Freud, S. The Ego and the Id. Translation by Joan Riviere. London: Hogarth Press, 1927. Pp. 88. Reviewed by Edmund S. Conklin

Burrow, T. The Social Basis of Consciousness. New York: Harcourt, Brace, 1927. Pp. xviii + 256. $4.00. Reviewed by Edmund S. Conklin

Brousseau, K., &; Brainerd, H. G. Mongolism: A Study of the Physical and Mental Characteristics of Mongolian Imbeciles. Baltimore: Williams &; Wilkins, 1928. Pp. 210. $4.50. Reviewed by Myra W. Kuenzel  相似文献   
13.
In recent years, choice making has been evaluated as an intervention for people with disabilities. This review examines applied research during the past two decades using choice as a distinct intervention or as part of an intervention package. Fourteen studies published between 1975 and 1996 were identified that implemented choice as an intervention to increase or decrease a target behavior. These studies applied choice-making in the following three broad areas: (a) vocational or domestic activities; (b) academic activities; and (c) leisure, recreational, or social activities. All of the studies indicated that choice-making procedures resulted in behavioral improvements with some, if not all of the participants.  相似文献   
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Appropriate play with toys was studied in two autistic children with high occurrences of self-stimulatory behavior. Each child participated in the experimental sessions in an A-B-A design, where “A” refers to baseline sessions and “B” refers to self-stimulation suppression sessions. It was found that: (a) during the baseline sessions, the children exhibited low levels of play and high levels of self-stimulatory behavior; (b) the per cent of unreinforced, spontaneous, appropriate play increased when self-stimulatory behavior was suppressed; and (c) when the suppression of self-stimulation was discontinued, the per cent of self-stimulation and that of appropriate play approached their presuppression levels. These results seem particularly significant because they identify a set of conditions under which spontaneous appropriate behavior, uncommon in autistic children, occurs at an increased level.  相似文献   
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General activity subsequent to reward (R) and nonreward (N) was monitored at 5-sec intervals with a stabilimeter in the runway goal box. Activity of never-rewarded control Ss was also measured. In Expt 1 it was found that the frustration effect (difference between N- and R-trial activities) disappeared after about 40 sec of goal box confinement. This disappearance of the frustration effect was due to activity increase on R trials rather than activity decrease on N trials as a function of time. Comparison of N-trial activity with control group activity indicated that frustration does not dissipate within 60 sec. Expt 2 investigated activity following reward and nonreward as a function of reward magnitude. Evidence from these experiments suggests that the late R-trial activity increase results from frustration, possibly conditioned to apparatus cues on N trials.  相似文献   
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Parallel analysis (PA; Horn, 1965) is a technique for determining the number of factors to retain in exploratory factor analysis that has been shown to be superior to more widely known methods (Zwick & Velicer, 1986). Despite its merits, PA is not widely used in the psychological literature, probably because the method is unfamiliar and because modern, Windows-compatible software to perform PA is unavailable. We provide a FORTRAN-IMSL program for PA that runs on a PC under Windows; it is interactive and designed to suit the range of problems encountered in most psychological research. Furthermore, we provide sample output from the PA program in the form of tabled values that can be used to verify the program operation; or, they can be used either directly or with interpolation to meet specific needs of the researcher.  相似文献   
19.
This study assessed how problem video game playing (PVP) varies with game type, or "genre," among adult video gamers. Participants (n=3,380) were adults (18+) who reported playing video games for 1 hour or more during the past week and completed a nationally representative online survey. The survey asked about characteristics of video game use, including titles played in the past year and patterns of (problematic) use. Participants self-reported the extent to which characteristics of PVP (e.g., playing longer than intended) described their game play. Five percent of our sample reported moderate to extreme problems. PVP was concentrated among persons who reported playing first-person shooter, action adventure, role-playing, and gambling games most during the past year. The identification of a subset of game types most associated with problem use suggests new directions for research into the specific design elements and reward mechanics of "addictive" video games and those populations at greatest risk of PVP with the ultimate goal of better understanding, preventing, and treating this contemporary mental health problem.  相似文献   
20.
Frequency trajectory is a better measure to investigate age-limited learning effects than age of acquisition (AoA) ratings (Zevin, J. D., & Seidenberg, M. S. (2002). Age of acquisition effects in word reading and other tasks. Journal of Memory and Language, 47(1), 1-29). The current study uses frequency trajectory as a variable to investigate age-limited learning effects in Chinese character recognition, and tests predictions of the arbitrary mapping hypothesis as applied in a non-alphabetic writing system. In Experiment 1, regression analyses showed that, compared to rated AoA, frequency trajectory of characters was less affected by other lexical properties, and could explain a significant proportion of variance of AoA. In Experiment 2, the frequency trajectory and predictability from orthography to pronunciation of characters were orthogonally manipulated in a character naming task. The frequency trajectory effect appeared only for the arbitrary mapping condition. In Experiment 3, frequency trajectory and predictability from orthography to meaning of characters were manipulated in a semantic category judgment task. The frequency trajectory effects were found only when the mapping from orthography to semantic is less consistent. In summary, the study confirmed that AoA is a genuine factor affecting word processing, and the AoA effects were limited to those situations in which mapping between input and output representation was arbitrary. These results provide strong cross-linguistic evidence in support of the arbitrary mapping hypothesis.  相似文献   
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