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91.
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Sociotropy and autonomy are two personality dimensions that relate to an individual's vulnerability to depression. Independent and interdependent self-construals are two distinctive cognitive formulations of the self derived from cross-cultural research. Both of these sets of constructs reflect self and other orientations. The purpose of the present study was to empirically examine the various factors that emerge when these two constructs are integrated. 652 participants responded to the Personal Style Inventory [Robins, C. J., Ladd, J., Welkowitz, J., Blaney, P. H., Diaz, R. & Kutcher, G. (1991). The Personal Style Inventory: Preliminary validation studies of new measures of sociotropy and autonomy. Journal of Psychopathology and Behavioral Assessment, 16, 277–300.], the Sociotropy-Autonomy Scale [Clark, D. A. & Beck, A. T. (1991). Personality factors in dysphoria: A psychometric refinement of Beck's Sociotropy-Autonomy Scale. Journal of Psychopathology and Behavioral Assessment, 13, 369–388.] and the Self-Construal Scale [Singelis, T. M. (1994). The measurement of independent and interdependent self-construals. Personality and Social Psychology Bulletin, 20, 580–591.]. Four factors emerged from a factor analysis conducted on the items of the three scales measuring sociotropy-autonomy and independent and interdependent self-construal. These four factors are discussed in the context of vulnerability to depression.  相似文献   
93.
The escape-maintained destructive behavior of a boy with autism was reduced during instructional sequences with differential reinforcement of compliance (DRA), escape extinction without physical guidance, and demand fading. The procedure decreased destructive behaviors to near-zero levels and greatly increased compliance.  相似文献   
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The interval for interference in conscious visual imagery   总被引:2,自引:0,他引:2  
Three experiments are described that use dynamic visual noise (DVN) to interfere with words processed under visual and verbal processing instructions. In Experiment 1 DVN is presented to coincide with the encoding of the words or to coincide with the interval between encoding and recall. The results show that while DVN is a robust disruptor when it is applied during encoding to words processed under visual instruction, it has no effect during encoding when the words are processed under rote instruction. Moreover, DVN has no effect when it is applied during the retention interval, no matter what means are employed to encode the words. Experiment 2 extends these findings by again showing no effect of DVN during the retention interval, yet showing robust interference effects for visually processed words during recall. Finally, Experiment 3 demonstrates that the results of Experiments 1 and 2 cannot be explained by a difference in the time duration associated with application of DVN during the retention interval compared to during encoding and recall. Moreover, the differing decay functions for visually and verbally processed words during the intervals used in Experiment 3 suggest that any failure to cause interference is not because the two processing instructions resulted in words being retained in the same medium. The functions are consistent with word storage mechanisms reflecting appropriately verbal and visual properties. The results are discussed in terms of current models of visual working memory. It is argued that a full interpretation of the results requires a buffer mechanism as an important component of any model of visual working memory.  相似文献   
97.
Here, we demonstrate that the decision to conform to another person’s memory involves a strategic trade-off that balances the accuracy of one’s own memory against that of another person. We showed participants three household scenes, one for 30 s, one for 60 s, and one for 120 s. Half were told that they would encode each scene for half as long as their virtual partner, and half were told that they would encode each scene for twice as long as their virtual partner. On a subsequent two-alternative-forced choice (2AFC) memory test, the simulated answer of the partner (accurate, errant, or no response) was shown before participants responded. Conformity to the partner’s responses was significantly enhanced for the 30-s versus the 60- and 120-s scenes. This pattern, however, was present only in the group who believed that they had encoded each scene for half as long as their partner, even though the short-duration scene had the lowest baseline 2AFC accuracy in both groups and was also subjectively rated as the least memorable by both groups. Our reliance on other people’s memory is therefore dynamically and strategically adjusted according to knowledge of the conditions under which we and other people have acquired different memories.  相似文献   
98.
This study adapted existing empirically supported interventions to explore options for serving large numbers of unemployed adults. Participants included 150 unemployed adults (72 experimental group, 78 control group) seeking employment office services to maintain U.S. federal unemployment compensation. A 1‐hour workshop was offered to the 72 experimental group participants. The same career development variables were assessed during data collection for both groups. Results revealed the workshop had no impact on negative career thinking and potentially increased career decision‐making difficulties in the experimental group. Intervention effectiveness issues, implications for future research, and intervention options with unemployed adults are discussed.  相似文献   
99.
For gender dysphoric children and adolescents, the school environment may be challenging due to peer social ostracism and rejection. To date, information on the psychological functioning and the quality of peer relations in gender dysphoric children and adolescents has been studied via parental report, peer sociometric methods, and social interactions in laboratory play groups. The present study was the first cross-national investigation that assessed behavior and emotional problems and the quality of peer relations, both measured by the Teacher’s Report Form (TRF), in a sample of 728 gender dysphoric patients (554 children, 174 adolescents), who were referred to specialized gender identity clinics in the Netherlands and Canada. The gender dysphoric adolescents had significantly more teacher-reported emotional and behavioral problems than the gender dysphoric children. In both countries, gender dysphoric natal boys had poorer peer relations and more internalizing than externalizing problems compared to the gender dysphoric natal girls. Furthermore, there were significant between-clinic differences: both the children and the adolescents from Canada had more emotional and behavioral problems and a poorer quality of peer relations than the children and adolescents from the Netherlands. In conclusion, gender dysphoric children and adolescents showed the same pattern of emotional and behavioral problems in both countries. The extent of behavior and emotional problems was, however, higher in Canada than in the Netherlands, which appeared, in part, an effect of a poorer quality of peer relations. Per Bronfenbrenner’s (American Psychologist, 32, 513–531, 1977) ecological model of human development and well-being, we consider various interpretations of the cross-national, cross-clinic differences on TRF behavior problems at the level of the family, the peer group, and the culture at large.  相似文献   
100.
Brain responses, particularly within the orbitofrontal and cingulate cortices, to Internet video-game cues in college students are similar to those observed in patients with substance dependence in response to the substance-related cues. In this study, we report changes in brain activity between baseline and following 6 weeks of Internet video-game play. We hypothesized that subjects with high levels of self-reported craving for Internet video-game play would be associated with increased activity in the prefrontal cortex, particularly the orbitofrontal and anterior cingulate cortex. Twenty-one healthy university students were recruited. At baseline and after a 6-week period of Internet video-game play, brain activity during presentation of video-game cues was assessed using 3T blood oxygen level dependent functional magnetic resonance imaging. Craving for Internet video-game play was assessed by self-report on a 7-point visual analogue scale following cue presentation. During a standardized 6-week video-game play period, brain activity in the anterior cingulate and orbitofrontal cortex of the excessive Internet game-playing group (EIGP) increased in response to Internet video-game cues. In contrast, activity observed in the general player group (GP) was not changed or decreased. In addition, the change of craving for Internet video games was positively correlated with the change in activity of the anterior cingulate in all subjects. These changes in frontal-lobe activity with extended video-game play may be similar to those observed during the early stages of addiction.  相似文献   
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