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991.
十五年来中国男性择偶标准的变化   总被引:4,自引:0,他引:4  
对《中国妇女》1985年至2000年15年间每隔5年选择一年,并在每一季度中选择一期杂志,统计男性刊登的征婚启事,总共得到332例。采用统计学方法进行定量研究。发现中国男性在15年间对自身的人品、财产、相貌的重视程度显著增高,对自身的婚史和事业的重视程度明显降低;对女方的持家能力的重视程度显著增高,对女方的健康和工作的重视程度显著降低。当代中国男性的择偶标准随时间的推移有了明显的变化,但仍受到中国传统观念的影响。  相似文献   
992.
经济法试题DIF的参数法检测研究   总被引:2,自引:1,他引:1  
该研究基于项目反应理论的Samejima等级反应模型(GRM),在MULTILOG软件支持下,应用参数检测方法,对某年度全国性资格考试的某科目试卷中经济法部分的21个项目做了DIF检测分析。结果如下:存在性别DIF的项目一个,存在民族DIF的项目四个,存在工作性质DIF的项目一个。其中项目68在民族层面上表现为一致性DIF,项目64既存在民族DIF又存在工作性质DIF。通过对项目统计量、反应曲线的分析和专家的讨论,文章最后还分析了产生这些DIF的几个可能的原因。  相似文献   
993.
女士们,先生们: 今天,我有幸参加国际道德经论坛闭幕典礼这样一个盛事,感到非常高兴.我对论坛的圆满成功表示热烈祝贺! 崇尚和谐、爱好和平,是中华民族高尚的精神品格.在春秋战国时期,中华民族的先哲们就确立起"和为贵"、"和而不同"、"重生贵和"的价值理念.  相似文献   
994.
构建社会主义和谐社会的命题,要求实现道德建设"由圣入凡"的转变.这种转变的新指向是:以日常生活批判实现从传统道德向现代道德的转化,把以人为本与现代性"平民化人格"联系起来,以生态和谐观念寻求公德与私德的统一.  相似文献   
995.
This article proposes 2 new approaches to test a nonzero population correlation (rho): the hypothesis-imposed univariate sampling bootstrap (HI) and the observed-imposed univariate sampling bootstrap (OI). The authors simulated correlated populations with various combinations of normal and skewed variates. With alpha set=.05, N> or =10, and rho< or =0.4, empirical Type I error rates of the parametric r and the conventional bivariate sampling bootstrap reached .168 and .081, respectively, whereas the largest error rates of the HI and the OI were .079 and .062. On the basis of these results, the authors suggest that the OI is preferable in alpha control to parametric approaches if the researcher believes the population is nonnormal and wishes to test for nonzero rhos of moderate size.  相似文献   
996.
As the number of internet users increases, a new game genre using the internet as a networking tool is emerging. Some game genres are regarded as having greater addiction potentials than others. Games and the internet are closely related. We investigated games frequently used by adolescents and classified each of them with the help of game professionals. We also examined internet use patterns to identify relationships between game genre and internet use patterns. 627 middle school and high school students (male 488, female 139) completed questionnaires concerning computer and game use patterns and Korean internet addiction scales. Game genres were divided into eight criteria (simulation, role playing game, web board, community, action, adventure, shooting, and sports). Using Korean internet addiction scales, 627 participants were divided into a normal group (474), a potential risk group (128), and a high-risk group (25). Each group showed significant differences in total internet addiction scores. We classified players into specific game users based upon the game types they most prefer. Role playing game users showed significantly higher internet addiction scores than web board and sports game users. Game and internet addictions are also connected with interpersonal relationship patterns. We suggest that users of some game genre have unique psychological addiction potentials that are different from others and that this influences both game selection and internet use.  相似文献   
997.
With the advent of the Internet era and the maturation of electronic commerce, strategic avatar design has become an important way of keeping up with market changes and customer tastes. In this study, we propose a new approach to an adaptive avatar design that uses cognitive map (CM) as a what-if simulation vehicle. The main virtue of the new design is its ability to change specific avatar design features with objective consideration of the subsequent effects upon other design features, thereby enhancing user satisfaction. Statistical analyses of focus group interview results with a group of experts majoring in avatars and CM showed that our proposed approach could be used to effectively analyze avatar design in an adaptive and practical manner when the market situation is changing.  相似文献   
998.
This study deals with the impact of virtual reality (VR) features that are embedded in a hotel website on travelers' anxiety. Having more information is thought to be a factor in relieving anxiety in travel. A hotel website can be a good place for gathering information about the accommodation. In this study, we posit that a hotel website with VR functions should lead to a reduction in travelers' anxiety about travel. We built a website of a hotel and used VR functions to show the exterior, the lobby, a guest room, and a restaurant through an interactive and spatial shot of the hotel images. The experiment was conducted with a premise that the subjects were about to embark on a journey to an unknown place and to stay at an unknown hotel whose website contained VR functions. The subjects were asked to play with VR functions of the hotel website and then to complete a survey with questions regarding the degree of anxiety on the travel and psychological relief that might have been perceived by the subjects. The result confirms our hypothesis that there is a statistically significant relationship between the degree of travel anxiety and psychological relief caused by the use of VR functions of a hotel website.  相似文献   
999.
This article describes and accounts for variable interests in engineering ethics in France, Germany, and Japan by locating recent initiatives in relation to the evolving identities of engineers. A key issue in ethics education for engineers concerns the relationship between the identity of the engineer and the responsibilities of engineering work. This relationship has varied significantly over time and from place to place around the world. One methodological strategy for sorting out similarities and differences in engineers’ identities is to ask the “who” question. Who is an engineer? Or, what makes one an engineer? While engineering ethics has attracted little interest in France and formal education in the subject might be seen as redundant, German engineering societies have, since the conclusion of World War II, demanded from engineers a strong commitment to social responsibility through technology evaluation and assessment. In Japan, a recent flourishing of interest in engineering ethics appears to be linked to concerns that corporations no longer function properly as Japanese “households.” In each case, deliberations over engineering ethics emerge as part of the process through which engineers work to keep their fields in alignment with changing images of advancement in society.  相似文献   
1000.
This article provides a critical qualitative analysis of popular mind-body-spirit books. Typically, these books present a hybrid combining spirituality with self-help and popular psychology. They promise to soothe, heal, and liberate the reader from what is construed as a mundane, desolate life and an environmental and social context of despair. Constructions of transformation and liberation are pervasive in these books. The analysis attends to meaning and rhetoric. Three discourses are delineated, each of which constructs transformation and liberation. In addition, while it is assumed that the authors produce a particular version of spirituality in these books rather than present the truth in a value-neutral way, this analysis attends to the rhetorical strategies that can work to make the authors’ message appear as literal and factual to the reader.  相似文献   
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