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Un des principaux facteurs expliquant le jeu excessif serait les perceptions erronées qu'entretiennent les individus concernant le hasard. Cet article vise à préciser les perceptions du joueur en analysant ses verbalisations lors de la production ou de la reconnaissance de suites aléatoires. Deux études empiriques ont été réalisées. E est prédit que la majorité des gens ont une perception erronée à l'égard du hasard et qu'il existe une relation entre le nombre d'issues possibles (par exemple deux lors du tir d'une pièce de monnaie ou six lors du tir d'un dé) et le nombre de verbalisations erronées faisant référence aux événements passés de la suite. Comme on le prévoyait, près de 70% des verbalisations sont l'expression d'une perception erronée, la plupart se référant à des liens de dépendance entre les événements de la suite. Cependant, l'augmentation du nombre d'issues possibles n'a pas d'effet significatif sur la proportion de perceptions erronées. La discussion met en relief les implications pratiques et théoriques des perceptions inadéquates des joueurs sur l'illusion du contrôle du jeu et des comportements excessifs en résultant.  相似文献   
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This study examines whether the intensity of facial emotional prototypes influences the process of their categorization in children and young adults. Two facial prototypes, one of happiness and one of disgust, including action units of three different intensities, were shown to 30 children and 30 adults who were submitted to a categorization task. As predicted, categorization accuracy was found to increase, in general, as a function of the intensity of action units. Adults were better than children but only for the categorization of disgust when the action unit intensity was weak. The happiness prototype was better categorized than the disgust prototype, and two types of errors were clearly more frequent than the others in the categorization of the disgust prototype: disgust/anger and disgust/sadness. The results are discussed in relation to the regulative processes involved in the socialization of emotion.  相似文献   
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120 students in grades 3 to 7 (aged 8 to 13) heard an argumentative text and were immediately submitted to a free recall task. The results show that before grade 7, the subjects did not view the text as argumentative. The discussion centers on the relevancy of a prototypical argumentative schema in accounting for these findings.  相似文献   
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Contextual regularities, that is, objects’ tendency to appear with certain other objects, facilitate the processing of visual scenes and confer contextually incongruent objects with a special attentional status. This study was aimed at investigating the mechanisms underlying this attentional advantage using Binocular Rivalry (BR). In two experiments, congruent and incongruent images (e.g., a man drinking from a glass vs. a man “drinking” from a hairbrush) were pitted against each other, yielding a version of BR in which two objects rival within a given scene. Incongruent objects predominated in awareness longer than congruent ones. This effect stemmed from the fact that their dominance epochs lasted longer on the average than those of congruent objects, suggesting a difficulty to disengage attention from such objects. On the other hand, no support was found for the notion that incongruent objects also attract attention.  相似文献   
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The authors propose a distinction between four issues underlying the debate on the status of location in visual selective attention. Three of them concern the representation within which attention operates. The grouping question focuses on whether or not this representation segments the visual field into perceptual groups. The space-invariance question focuses on whether it describes objects in spatio-topic or in space-invariant coordinates. Finally, the feature-coding question concerns whether or not it contains information about objects' non-spatial features. The last issue focuses on whether or not attention can be guided preattentively towards items possessing certain pre-specified physical properties other than location, and is referred to as the attentional-guidance question. A critical survey of the literature within the proposed framework is presented. Based on its conclusions, the status of location in current research is outlined, and avenues for further research are suggested.  相似文献   
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A standard visual preference task was used to examine 3-month-olds' looking times at own-race versus other-race faces as a function of environmental exposure to faces from the two categories. Participants were Caucasian infants living in a Caucasian environment, African infants living in an African environment, and African infants living in a predominantly Caucasian environment. The results indicate that preference for own-race faces is present as early as 3 months of age, but that this preference results from exposure to the prototypical facial environment.  相似文献   
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Several prior studies (e.g., Shea, Wulf, Whitacre, & Park, 2001; Wulf & Schmidt, 1997) have apparently demonstrated implicit learning of a repeated segment in continuous-tracking tasks. In two conceptual replications of these studies, we failed to reproduce the original findings. However, these findings were reproduced in a third experiment, in which we used the same repeated segment as that used in the Wulf et al. studies. Analyses of the velocity and the acceleration of the target suggests that this repeated segment could be easier to track than the random segments serving as control, accounting for the results of Wulf and collaborators. Overall these experiments suggest that learning a repeated segment in continuous-tracking tasks may be much more difficult than learning from a repeated sequence in conventional serial reaction time tasks. A possible explanation for this difference is outlined.  相似文献   
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