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11.
Eight retarded adolescents were trained to select one (a trained S+) of two visual stimuli in response to a spoken word (a trained word). Two different visual stimuli alternated randomly as the S-. To determine if the spoken work was merely a temporal discriminative stimulus for when to respond, or if it also specified which visual stimulus to select, the subjects were given intermittent presentations of untrained (novel) spoken words. All subjects consistently selected the trained S+ in response to the trained spoken word and selected the previous S- in response to the untrained spoken words. It was hypothesized that the subjects were responding away from the trained S+ in response to untrained spoken words, and control by untrained spoken words would not be observed when the trained S+ was not present. The two visual S- stimuli selected on trials of untrained spoken words were presented simultaneously. The untrained spoken words presented on these trials no longer controlled stimulus selections for seven subjects. The results supported the hypothesis that previous control by spoken words was due to responding away from the trained S+ in response to untrained spoken words.  相似文献   
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Synesthetic color experiences influence memory   总被引:2,自引:0,他引:2  
We describe the extraordinary memory of C, a 21–year–old student who experiences synesthetic colors (i.e., photisms) when she sees, hears, or thinks of digits. Using three matrices of 50 digits, we tested C and 7 nonsynesthetes to evaluate whether C's synesthetic photisms influence her memory for digits. One matrix consisted of black digits, whereas the other two matrices consisted of digits that were either incongruent or congruent with the colors of C's photisms. C's recall of the incongruently colored digits was considerably poorer than her recall of either the black or the congruently colored digits. The 7 nonsynesthetes did not show such differences in their recall of the matrices. In addition, when immediate recall of the black digits was compared with delayed recall of those digits (48 hr), C showed no decrease in performance, whereas each of the nonsynesthetes showed a significant decrease. These findings both demonstrate C's extraordinary memory and show that her synesthetic photisms can influence her memory for digits.  相似文献   
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Lexical ambiguity research over the last two decades is reviewed, with a focus on how that literature applies to understanding the resolution of meaning for words. Early models of ambiguity processing dealt almost exclusively with the time course of the effects of context on lexical access, in order to address the issue of modularity of lexical access. Newer models of ambiguity processing accommodate recent findings of early context effects that are contingent on both strength of context and meaning frequency. The most important contribution of these newer models of ambiguity processing is not to the modularity debate, but to investigation of the range of parameters affecting the entire meaning resolution process, including meaning access as well as the integration of meanings into context. As an example of this approach, we describe a simple quantitative model of meaning resolution that subsumes many other models as parametric variations.  相似文献   
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Eye-height (EH) scaling of absolute height was investigated in three experiments. In Experiment 1, standing observers viewed cubes in an immersive virtual environment. Observers' center of projection was placed at actual EH and at 0.7 times actual EH. Observers' size judgments revealed that the EH manipulation was 76.8% effective. In Experiment 2, seated observers viewed the same cubes on an interactive desktop display; however, no effect of EH was found in response to the simulated EH manipulation. Experiment 3 tested standing observers in the immersive environment with the field of view reduced to match that of the desktop. Comparable to Experiment 1, the effect of EH was 77%. These results suggest that EH scaling is not generally used when people view an interactive desktop display because the altitude of the center of projection is indeterminate. EH scaling is spontaneously evoked, however, in immersive environments.  相似文献   
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The present study was designed to examine the frequency and severity of apraxia in patients with left- or right-hemisphere stroke in both pantomime and imitation conditions and to compare the frequency of apraxia in each stroke group across the three patterns of apraxia described in Roy's model (Roy, 1996). Ninety-nine stroke patients and 15 age-matched healthy adults performed eight transitive gestures to pantomime and to imitation. Gestural performance was quantified as accuracy on five performance dimensions; a composite score, an arithmetic combination of the five performance dimensions, was used as an index of the overall accuracy. Analyses revealed a comparable proportion of patients in each stroke group were classified as apraxic in the imitation condition, but a higher proportion of left stroke patients were apraxic in the pantomime condition. The severity of apraxia in each stroke group and the performance dimensions affected were, however, comparable. Analyses of the patterns of apraxia (pantomime alone, imitation alone or apraxia in both conditions) revealed a higher frequency of apraxia in both stroke groups for the pattern reflecting apraxia in both conditions, indicating that a disruption at the movement execution stage of gesture performance was most common.  相似文献   
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ELM, a patient with category-specific visual agnosia, was tested on a single-dimension categorization problem, and the "exclusive or" (XOR) categorization problem. Stimuli were computer-generated shapes in which exemplars within a shape set shared values across two visual dimensions (curvature and thickness). In single-dimension categorization only curvature was relevant, and ELM performed as well as normal participants. In the XOR problem, categorization depended on being able to extract from memory values on curvature AND thickness for each exemplar, and ELM was significantly impaired on this task. A computer simulation using ALCOVE (Kruschke, 1992) reproduced ELM's behavior by changing a single (specificity) parameter related to how easily proximate objects within a multidimensional shape space could be disambiguated.  相似文献   
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Computer-generated shapes varying on visual dimensions such as curvature, tapering, and thickness have been used to investigate identification deficits in the category-specific visual agnosia (CSVA) Patient E.L.M.. However, whether the implemented variations on each of these dimensions were perceived by novice observers as "similar amounts of change" is unknown. To estimate distance in psychophysical shape space, sets of shapes were developed using two different scaling methods--an objective method based on visual search, and a subjective method based on judgments of similarity--and a third approach that did not involve scaling. How well each method estimated psychophysical shape space was assessed by measuring the confusions within memory among the shapes. The results suggested that, although neither of the approaches perfectly reflected psychophysical shape space, subjective scaling was a better estimator of distance in psychophysical shape space than were other approaches. The number of confusions produced on each set of shapes was used to develop a new set of shapes that accurately estimated distance in psychophysical shape space. These results suggest that a combination of approaches is preferable in order to accurately estimate distance in psychophysical shape space.  相似文献   
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