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11.
Diana Deutsch 《Quarterly journal of experimental psychology (2006)》1978,30(2):283-287
An experiment was conducted to investigate the effect of spatial separation on interference effects in pitch memory. Subjects compared the pitches of two tones that were separated by a sequence of eight interpolated tones. It was found that error rates were lower in sequences where the test and interpolated tones were presented to different ears, compared with sequences where they were presented to the same ear; however, this effect of spatial separation was not large. It is concluded that differences in spatial location can enable the focussing of attention away from the irrelevant tones and so reduce their disruptive effect, but that this occurs only to a limited extent. 相似文献
12.
A detailed analysis of a unique speech disturbance, marked by the frequent appearance in the speech stream of a meaningless intrusive syllable, is presented. Following a lengthy thoracic surgery, an American English speaking patient began to speak with non-English prosodic patterns, which evolved to a conspicuous intrusion in his speech of the syllable /sis/. This syllable and its variants were attached to words in a manner which conformed to the regular phonological rules in English (for formation of plural, possessive, and third person singular morphemes). The distribution and frequency of the intrusive syllable are described, and possible explanations for the abnormal occurrence of this particular syllable are discussed. 相似文献
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When their newborns were 2 weeks of age, 53 mothers completed the activity items of the Rothbart questionnaire. Two weeks later, the same mothers were interviewed at home with regard to their newborns' activity level, using the Thomas, Chess and Birch guidelines and the Carey and McDevitt global rating. Prior to analysis, responses to the instruments were clustered into the contexts of feeding, sleeping, bathing, dressing, and daily activities. Though none of the questionnaire clusters correlated with the global rating, daily activities were convergent between the questionnaire and interview responses. In contrast, all five of the situational contexts for the interview were related positively to the global rating of activity. Results are discussed in light of the apparent contextual influence on maternal ratings of temperament at 1 month. 相似文献
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E. T. Gershoff (2002) reviewed processes that might mediate and contexts that might moderate the associations between corporal punishment (CP) and child behaviors and provided an account of the methodological weaknesses of the research reviewed in her meta-analyses. In this examination of Gershoff, the authors argue that the biases and confounds in the meta-analyses further limit any causal inferences that can be drawn concerning the detrimental "effects" of CP on associated child behaviors. The authors suggest that undesirable child outcomes are associated with CP because the construct marks inept harsh parenting and conclude that although the harmful effects of physical abuse and other extreme punishments are clear, a blanket injunction against spanking is not justified by the evidence presented by Gershoff. 相似文献
18.
Personally familiar proper names are relatively successfully processed in the human right hemisphere; or, the missing link 总被引:1,自引:0,他引:1
Responding to our abstract in Brain and Language (Ohnesorge & Van Lancker, 1999), which proposed that famous proper nouns are successfully processed in both cerebral hemispheres, Schweinberger, Landgrebe, Mohr, and Kaufmann (2001) claimed that the "link" between personal names and the right hemisphere is "illusory." Ohnesorge and Van Lancker (2001) further described six experimental studies in which LVF/RH recognition of famous proper nouns was influenced by task conditions and stimulus familiarity. Here presenting two more experiments performed to explore the refutation presented by Schweinberger et al., this article confirms an ability of the right hemisphere to recognize famous proper nouns and explains why appropriate stimulus development and task conditions are essential in furthering our understanding of the role of the right hemisphere in processing personal relevance. 相似文献
19.
Effect of speech task on intelligibility in dysarthria: a case study of Parkinson's disease 总被引:2,自引:0,他引:2
This study assessed intelligibility in a dysarthric patient with Parkinson's disease (PD) across five speech production tasks: spontaneous speech, repetition, reading, repeated singing, and spontaneous singing, using the same phrases for all but spontaneous singing. The results show that this speaker was significantly less intelligible when speaking spontaneously than in the other tasks. Acoustic analysis suggested that relative intensity and word duration were not independently linked to intelligibility, but dysfluencies (from perceptual analysis) and articulatory/resonance patterns (from acoustic records) were related to intelligibility in predictable ways. These data indicate that speech production task may be an important variable to consider during the evaluation of dysarthria. As speech production efficiency was found to vary with task in a patient with Parkinson's disease, these results can be related to recent models of basal ganglia function in motor performance. 相似文献
20.
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life 总被引:30,自引:0,他引:30
Two studies examined violent video game effects on aggression-related variables. Study 1 found that real-life violent video game play was positively related to aggressive behavior and delinquency. The relation was stronger for individuals who are characteristically aggressive and for men. Academic achievement was negatively related to overall amount of time spent playing video games. In Study 2, laboratory exposure to a graphically violent video game increased aggressive thoughts and behavior. In both studies, men had a more hostile view of the world than did women. The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term (e.g., delinquency). 相似文献