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11.
Many everyday skills are unconsciously learned through repetitions of the same behaviour by binding independent motor acts into unified sets of actions. However, our ability to be consciously aware of producing newly and highly trained motor skills raises the question of the role played by conscious awareness of action upon skill acquisition. In this study we strengthened conscious awareness of self-produced sequential finger movements by way of asking participants to judge their performance in terms of maximal fluency after each trial. Control conditions in which participants did not make any judgment or performance-unrelated judgments were also included. Findings indicate that conscious awareness of action, enhanced via subjective appraisal of motor efficiency, potentiates sensorimotor learning and skilful motor production in optimising the processing and sequencing of action units, as compared to the control groups. The current work lends support to the claim that the learning and skilful expression of sensorimotor behaviours might be grounded upon our ability to be consciously aware of our own motor capability and efficiency.  相似文献   
12.
Turner syndrome (TS) is a genetic disorder, affecting 1/2500 to 1/3000 live female births, induced by partial or total deletion of one X chromosome. The neurocognitive profile of girls with TS is characterized by a normal Verbal IQ and weaknesses in visual-spatial, mathematics, and social cognitive domains. Executive functions (EFs) impairments have also been reported in these young patients. However, methodological differences across studies do not allow determination of which EFs are impaired and what is the magnitude of these impairments. The aim of this review was to clarify the EF profile of children and adolescents with TS. Sixteen samples, from thirteen studies, were included in the current meta-analysis. EFs measures used in these studies were classified into working memory, inhibitory control, cognitive flexibility, or higher-order EFs tasks in accordance with Diamond’s model, Annual Review of Psychology, 64, 135–168 (2013). Results confirmed that girls with TS had significant executive impairments with effect sizes varying from small (inhibitory control) to medium (cognitive flexibility) and large (working memory, higher-order EFs). Analyses by task revealed that cognitive inhibition may be more impaired than the other inhibitory control abilities. Heterogeneity across cognitive flexibility measures was also highlighted. Between-sample heterogeneity was observed for three tasks and the impact of participants’ characteristics on EFs was discussed. This meta-analysis confirms the necessity to assess, in patients living with TS, each EF by combining both visual and verbal tasks. Results also underline that, when studying girls with TS’ executive profile, it is important to explore the impact of moderator variables, such as IQ, parental socio-economic status, TS karyotype, psychiatric comorbidities, and hormonal treatment status.  相似文献   
13.
This empirical article presents the first evidence of a “safety mechanism” based on an observational-learning paradigm. It is accepted that during observational learning, a person can use different strategies to learn a motor skill, but it is unknown whether the learner is able to circumvent the encoding of an uncompleted observed skill. In this study, participants were tested in a dyadic protocol in which an observer watched a participant practicing two different motor sequences during a learning phase. During this phase, one of the two motor sequences was interrupted by a stop signal that precluded motor learning. The results of the subsequent retention test revealed that both groups learned the two motor sequences, but only the physical practice group showed worse performance for the interrupted sequence. The observers were consequently able to use a safety strategy to learn both sequences equally. Our findings are discussed in light of the implications of the action observation network for sequence learning and the cognitive mechanisms of error-based observation.  相似文献   
14.
Numbers and spatially directed actions share cognitive representations. This assertion is derived from studies that have demonstrated that the processing of small- and large-magnitude numbers facilitates motor behaviors that are directed to the left and right, respectively. However, little is known about the role of sensorimotor learning for such number–action associations. In this study, we show that sensorimotor learning in a serial reaction-time task can modify the associations between number magnitudes and spatially directed movements. Experiments 1 and 3 revealed that this effect is present only for the learned sequence and does not transfer to a novel unpracticed sequence. Experiments 2 and 4 showed that the modification of stimulus–action associations by sensorimotor learning does not occur for other sets of ordered stimuli such as letters of the alphabet. These results strongly suggest that numbers and actions share a common magnitude representation that differs from the common order representation shared by letters and spatially directed actions. Only the magnitude representation, but not the order representation, can be modified episodically by sensorimotor learning.  相似文献   
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Verbal irony relies on contrast, that is, incongruity between the situational context and the ironic assertion. But is the degree of contrast related to the perceived humorousness of ironic comments? We answered this question by conducting two experiments. In the first experiment, participants were asked to read a list of sentence pairs (ironic or control) and judge the extent to which the meaning of the first sentence contrasted with that of the second. In the second experiment, participants were invited to rate the humorousness of ironic comments compared with their literal counterparts. Results showed that ironic remarks were rated as more contrasting and more humorous than their literal counterparts, but that humour only emerged from a moderate contrast.  相似文献   
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18.
In an associative recognition task, distractors generally consist of a rearrangement of the items composing the study pairs. This makes it possible that processing the distractors generates retroactive interference on memory for the study pairs. In Experiment 1, we explored this possibility in ayes/no recognition test concerning previously learned arbitrary associations between visual symbols and auditory syllables. Rearranged pairs had a deleterious impact on the accuracy and the speed of responses to related correct pairs. This effect did not vary as a function of the number of training blocks, and furthermore, in Experiment 2, the same effect was observed for overlearned small multiplication facts. These results suggest that exposure to potentially confounding information generates interference even if this information is known to be incorrect. Some implications are outlined, especially with regard to the widespread use of multiple-choice tests in knowledge evaluation.  相似文献   
19.
In a semi‐naturalistic response–effect compatibility paradigm, participants were given the opportunity to learn that hand‐shaking actions would be followed by social effects (human hand‐shaking stimuli from a third‐person perspective) or inanimate effects (block arrow stimuli). Relative to the actions, these effects appeared on the same or the opposite side of the screen (positional compatibility), and pointed towards or away from the response hand (directional compatibility). After learning, response times indicated a positional compatibility effect for both social and inanimate effects, but a directional compatibility effect occurred only for social action effects. These findings indicate that actions can be represented, not only by their effects on the inanimate world, but also by their effects on the actions of others. They are consistent with ideomotor theory, and with the view that actions are represented by bidirectional response–effect associations. They also have implications with respect to the origins and on‐line control of imitation and the systems supporting imitation.  相似文献   
20.
Illusory depth perception experienced in driving simulators is afforded by monocular depth information contained in visual displays. Presumably binocular convergence and binocular disparity, though useful for depth perception in real environments, may poorly contribute to illusory depth in a driving simulator. Instead, they may generate conflicting information by revealing the distance of the display screen and its flatness. Nevertheless, illusory depth induced by monocular information contained in visual displays usually produces enough immersion and realism to create the illusion of driving in a real environment.

Many authors have noted improved depth perception in paintings, photographs, and even in drawings when viewed monocularly. However, this effect, known as monocular advantage, has never been explored in driving simulation. The purpose of this experiment was to assess whether the effect might exist in driving simulation. It was expected that drivers would perceive distances in depth better and more accurately with a monocular than with a binocular viewing of the display. Distance estimates were evaluated for two types of driving maneuvers referred to as alignment and bisection. Results showed that when significant performance differences between monocular and binocular viewing conditions occurred, target cars were perceived farther in depth and more accurately using monocular vision.

Alternative viewing conditions using both eyes are discussed at the end of the article.  相似文献   
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