首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   19277篇
  免费   807篇
  国内免费   15篇
  20099篇
  2021年   161篇
  2020年   288篇
  2019年   341篇
  2018年   451篇
  2017年   447篇
  2016年   474篇
  2015年   341篇
  2014年   455篇
  2013年   2114篇
  2012年   754篇
  2011年   848篇
  2010年   509篇
  2009年   557篇
  2008年   722篇
  2007年   748篇
  2006年   714篇
  2005年   663篇
  2004年   628篇
  2003年   645篇
  2002年   649篇
  2001年   325篇
  2000年   286篇
  1999年   289篇
  1998年   289篇
  1997年   318篇
  1996年   271篇
  1995年   250篇
  1994年   238篇
  1993年   253篇
  1992年   232篇
  1991年   221篇
  1990年   197篇
  1989年   186篇
  1988年   154篇
  1987年   191篇
  1986年   188篇
  1985年   223篇
  1984年   233篇
  1983年   217篇
  1982年   221篇
  1981年   219篇
  1980年   211篇
  1979年   185篇
  1978年   218篇
  1977年   207篇
  1976年   188篇
  1975年   198篇
  1974年   189篇
  1973年   144篇
  1972年   110篇
排序方式: 共有10000条查询结果,搜索用时 15 毫秒
111.
We provided tactile cues to a student who was deaf, blind, and mentally retarded to guide her performance on a variety of packaging tasks. The student had previously received extensive training on multiple packaging and sequencing tasks through her vocational education program. Although she was able to complete these tasks, each change in materials necessitated that similar levels of retraining be conducted in order for her to perform revised tasks. Tactile cues were introduced and evaluated through a multiple baseline with sequential withdrawal design for two envelope-stuffing tasks and one bagging task. Results indicated that the tactile prompts were effective in guiding her performance on the training task and in promoting generalization to novel tasks and cues. Continued use of the cues was necessary to maintain the student's performance. Our findings suggest that tactile prompts function similarly to picture prompts and may be an effective alternative external prompting system for persons for whom picture prompts would not be appropriate.  相似文献   
112.
113.
Observing responses of college students and children of different ages (4 to 5, 9 to 10, and 13 to 14 years) were studied using two-component schedules of reinforcement. Different frequencies or numbers of points were given in the components and points were backed by either money or instructions about getting points (e.g., “points are for the experimenter's information only”). Stimuli that were either correlated or uncorrelated with the components were contingent on presses on either of two concurrently available levers (observing responses). In each of three experiments, preferences for stimuli were consistent with the conditioned-reinforcement hypothesis of observing but inconsistent with the uncertainty-reduction hypothesis. Stimulus preferences were established, eliminated, or reversed by instructions about the significance of getting points not backed with money. Instructions to in effect ignore points with no monetary value eliminated stimulus preference provided that money was not associated with points in other conditions for the same subjects. Stimulus preferences were otherwise independent of monetary point value. Instructions that described reinforcement contingencies promoted more rapid adjustment to the contingencies than occurred without them, and preferences were less variable across sessions within subjects and were on the average more extreme. Although some results involving absolute rates of observing depended upon the age of subjects, stimulus preferences did not. The data suggest that the conditioned-reinforcement hypothesis of observing has considerable generality for humans in choice procedures in the laboratory. That monetary value of points did not affect preferences in a graded fashion is consistent with versions of the conditioned-reinforcement hypothesis which emphasize reduction in delay to reinforcement over other reinforcement parameters.  相似文献   
114.
Two studies using a computer-simulated, strategy-formulation game and business students were conducted using simultaneous verbal protocols. It was found that a number of information-processing and information-evaluation thought processes were significantly related to game performance. Consistent with what is known about individual decision making, the present results suggest that, for the task used in this study, individuals who engage in causal analysis perform better than those who do not. But those who focus on negative emotions, blindly repeat previously successful decisions, and engage in illogical through processes perform more poorly than those who do not. Causal replication using real managers within organizational settings, however, is needed before firm conclusions can be drawn from this research.  相似文献   
115.
Practical advice is given on cognitive simulation modeling; information is provided on why a simulation effort is worthwhile, when it should be undertaken, and how to do it. A cognitive simulation model is defined as a computer program that represents a hypothetical mental process that operates on symbolic structures.  相似文献   
116.
Despite much resistance from the medical profession, the notion persists in our culture that the physician plays a priestly role. Medical resistance must be taken seriously. It stems from legitimate concerns that the priestly role implies an unwelcome broadening of medical responsibilities, expectations of moral expertise, and being on the receiving end of people's most intense existential hopes. On the other hand, the nature of illness and healing makes it inevitable that physicianswill take on ministerial functions in their medical work. This essay attempts to recover the notion of the physician as priest on the basis of theological and religious reflection on the nature of ministry and pastoral care.  相似文献   
117.
Ethical considerations in the use of computers in psychological testing and assessment are discussed. Particular attention is given to existing ethics and standards that provide guidance to users of computerized test interpretation and report-writing programs. Issues covering professional accountability and confidentiality are also discussed as they relate to computer-assisted assessment. Areas of appropriate use of computers in testing and assessment are suggested, including test scoring, the analysis of scores, and generating remedial recommendations. Findings are summarized and several guidelines are suggested for users of computers in testing and assessment.  相似文献   
118.
When the luminance of a pattern that induces a sharp-edged illusory circle was decreased, both illusory contrast with the surround and the illusory depth difference between that circular area and the inducing elements reliably increased. Thus, changes in both of these effects apparently participate in (contribute to) the increased overall salience that had previously been found with decreased luminance. However, among individuals, the correlation between this improvement in contrast and this increase in depth was exceedingly small.  相似文献   
119.
120.
Rats were given backward pairings of a tone (CS) and shock (US) and were then tested for response to the CS in a lick suppression test. Animals given a cuing or reminder treatment prior to the test exhibited enhanced suppression in the presence of the tone relative to a variety of control conditions. The cue-induced suppression enhancement did not appear to result from sensitization or short-term motivational changes nor did it seem to depend on second-order conditioning of the test context. The effect appeared more robust as the number of backward conditioning trials preceding the cue increased. The results were discussed in terms of current explanations of backward conditioning effects.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号