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971.
972.
We extend cross‐domain research by examining sleep, a domain within the larger nonwork domain that competes for time with work and family domains. We draw from scarcity theory and research on slack resources to contend that, because people cannot increase the amount of time they have, they borrow time from sleep in order to spend more time working and with family. Utilizing a Bureau of Labor Statistics survey of 10,741 participants, we find nonlinear and interactive effects of time spent working and time spent with family on sleep time, suggesting that the negative effects of work and family on sleep time are especially strong when demands for work and family are high. In an experience sampling field study of 122 working adults, we similarly find a nonlinear effect of work time on sleep time as well as an interaction between work time and family time in predicting time spent sleeping. Both studies indicate that as slack time resources become increasingly scarce, time spent working and time spent with family have increasingly powerful negative effects on time spent sleeping. Contrary to our expectations, we found no support for gender as a moderator of these effects. 相似文献
973.
Traditional approaches within the framework of signal detection theory (SDT; Green & Swets, 1966), especially in the field of recognition memory, assume that the positioning of response criteria is not a noisy process. Recent work (Benjamin, Diaz, & Wee, 2009; Mueller & Weidemann, 2008) has challenged this assumption, arguing not only for the existence of criterion noise but also for its large magnitude and substantive contribution to individuals' performance. A review of these recent approaches for the measurement of criterion noise in SDT identifies several shortcomings and confoundings. A reanalysis of Benjamin et al.'s (2009) data sets as well as the results from a new experimental method indicate that the different forms of criterion noise proposed in the recognition memory literature are of very low magnitudes, and they do not provide a significant improvement over the account already given by traditional SDT without criterion noise. 相似文献
974.
Cultures shape the types of goals that students pursue in the classroom. However, research in achievement goal theory seems
to have neglected this cultural aspect with its exclusive focus on individualistically-based goals such as mastery and performance
goals. This emphasis on mastery and performance goals may reflect Western individualist psychological thinking. Thus, social
goals, which may be more salient in collectivist cultures, are relatively neglected. There is a dearth of studies investigating
the role of social goals in academic motivation, and the few studies that did explore them are somewhat problematic. This
paper reviews research done within the achievement goal theory, considers the need for more studies on social goals, and concludes
with the argument that social goals are important in understanding student motivation especially in collectivist cultures. 相似文献
975.
This study evaluated hypothesized positive linkages between organizational citizenship behavior and the emotional intelligence dimensions of perception, using emotion, understanding emotion, and management of emotion, involving two samples. Sample 1 comprised 334 employed college students, 52% male, with a mean age of 23.4 yr., who worked an average of 29.6 hr. per week. Sample 2 comprised 72 professors, 81% female, with a mean age of 47 yr. Measures were the Emotional Intelligence Scale and the Organizational Citizenship Behavior Scale. Results of hierarchical multiple regressions indicated a positive link between organizational citizenship behavior and emotional intelligence. There were differences between the samples. In Sample 1, each of the emotional intelligence dimensions were positively linked to citizenship behavior: using and managing emotion were the greatest contributors. In Sample 2, managing emotion was the only contributor. Emotional intelligence had the strongest relationship with citizenship behavior directed at individuals. 相似文献
976.
Spirituality and religiosity as predictors of depression and suicidal ideation: an exploratory study
Lester D 《Psychological reports》2012,110(1):247-250
In a sample of 149 undergraduate students, measures of religiosity and spirituality were positively associated with measures of depression, mania, and past suicidal ideation. 相似文献
977.
Lester D 《Psychological reports》2012,110(2):378-382
Research using Knoblauch and Falconer's Ego-Grasping Scale is reviewed. Using a sample of 695 undergraduate students, the scale had moderate reliability (Cronbach alpha, odd-even numbered items, and test-retest), but a principal-components analysis with a varimax rotation identified five components, indicating heterogeneity in the content of the items. Lower Ego-Grasping scores appear to be associated with better psychological health. The scale has been translated and used with Korean, Kuwaiti, and Turkish students, indicating that the scale can be useful in cross-cultural studies. 相似文献
978.
Mexico has experienced dynamic changes in its religious landscape, but relatively little is known about the ways in which the affiliates of the diverse religious groups differ in their socioeconomic and family characteristics. This paper examines religious group differences in key demographic indicators of socioeconomic status and family structure using the 2000 Mexican Census. The changing patterns of religious affiliation in Mexico signal increasing religious, socioeconomic and familial diversity. Non-Christians and Mormons stand out for having higher scores on education and the wealth index relative to other religious groups. Most groups have lower rates of consensual unions and higher rates of marriage than do Catholics. These same groups also tend to have larger families and lower divorce/separation. These trends seem inconsistent with the Catholic teachings about marriage, divorce and contraception. Apparently, new groups are attracting adherents who have family orientations that differ from main-stream Mexican society. 相似文献
979.
David Slutsky 《Synthese》2012,184(3):261-286
Many people argue that history makes a special difference to the subjects of biology and psychology, and that history does
not make this special difference to other parts of the world. This paper will show that historical properties make no more
or less of a difference to biology or psychology than to chemistry, physics, or other sciences. Although historical properties
indeed make a certain kind of difference to biology and psychology, this paper will show that historical properties make the
same kind of difference to geology, sociology, astronomy, and other sciences. Similarly, many people argue that nonhistorical
properties make a special difference to the nonbiological and the nonpsychological world. This paper will show that nonhistorical
properties make the same difference to all things in the world when it comes to their causal behavior and that historical
properties make the same difference to all things in the world when it comes to their distributions. Although history is special,
it is special in the same way to all parts of the world. 相似文献
980.
Solution concepts for game play implicitly assume what information is relevant for choosing moves. Maximin and Eliminating Dominated Strategies use payoff order; mixed strategies and Harsanyi??s risk dominance use payoff values. ??Cooperative?? strategies use previous choices, ignoring payoffs altogether. We first define the 12 symmetric 2 × 2 games as a continuous payoff space then use this space to evaluate strategies based on different types of information. Strategic success is shown to be sensitive to actual payoffs and seldom consistent for all games of an ordinally defined category such as Chicken. A new hybrid strategy using both payoff and choice information is introduced and shown to produce efficient outcomes in all symmetric 2 × 2 games when employed by both players. It does well in evolutionary tournaments against strategies of other types, especially in the difficult distribution games including Battle-of-the-Sexes. 相似文献