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921.
The current paper introduces the special issue on research attempting to extend the construct of psychopathy to child and adolescent samples. Past special sections and reviews have typically focused on the implications of this research for forensic research and practice. The current special issue focuses on topics relevant for integrating this research within the broader literature on childhood psychopathology. Papers included in this special issue focus on the structure of psychopathic traits in youth, the relation of these traits to other important psychopathological and personality constructs in children and adolescents, and the utility of these traits for identifying a distinct subgroup of antisocial youth who differ on important cognitive processes and on the severity and stability of their problem behavior. These empirical works are followed by commentary provided by two prominent scholars who outline the potential importance of the construct for advancing our understanding of childhood psychopathology. In addition, these scholars provide a discussion of important directions for future research. 相似文献
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923.
The aims of this paper are threefold: To show that game-playing (GP), the discipline of Artificial Intelligence (AI) concerned with the development of automated game players, has a strong epistemological relevance within both AI and the vast area of cognitive sciences. In this context games can be seen as a way of securely reducing (segmenting) real-world complexity, thus creating the laboratory environment necessary for testing the diverse types and facets of intelligence produced by computer models. This paper aims to promote the belief that games represent an excellent tool for the project of computational psychology (CP). To underline how, despite this, GP has mainly adopted an engineering-inspired methodology and in doing so has distorted the framework of cognitive functionalism. Many successes (i.e. chess, checkers) have been achieved refusing human-like reasoning. The AI has appeared to work well despite ignoring an intrinsic motivation, that of creating an explanatory link between machines and mind. To assert that substantial improvements in GP may be obtained in the future only by renewed interest in human-inspired models of reasoning and in other cognitive studies. In fact, if we increase the complexity of games (from NP-Completeness to AI-Completeness) in order to reproduce real-life problems, computer science techniques enter an impasse. Many of AI’s recent GP experiences can be shown to validate this. The lack of consistent philosophical foundations for cognitive AI and the minimal philosophical commitment of AI investigation are two of the major reasons that play an important role in explaining why CP has been overlooked. 相似文献
924.
Martyn?StandageEmail author Joan?L.?Duda Anne?Marte?Pensgaard 《Motivation and emotion》2005,29(1):41-68
Differing task and motivational characteristics of the competitive setting (viz., task-involving/ego-involving climates, cooperative/individual, and win/loss competitive outcome) were explored in relation to need satisfaction and subjective well-being (SWB). Participants, one-on-one or in pairs, were required to participate in a physical co-ordination task. Results revealed participants exposed to a task-involving condition and those who worked in cooperation to report higher levels of need satisfaction and SWB. Conversely, individuals exposed to ego-involving conditions and those who competed individually experienced higher levels of negative affect. Winning resulted in higher levels of need satisfaction and SWB, whereas losing led to higher levels of negative affect. Losing individually in an ego-involving condition led to the highest levels of negative affect responses and attenuated levels of reported need satisfaction and SWB. Via structural equation modeling, a model of motivational processes grounded in self-determination theory was supported in which elements of the competitive situation that facilitated need satisfaction led to increments in reported indices of SWB. 相似文献
925.
We explore the relationship between ethnomethodology (EM), ethnography and the needs of managers and designers in industry, considering both ethnomethodological and industrial criteria of adequacy and explicating their relationship through the concept of “audience.” We examine a range of studies in this light, with a view to their possible candidacy as hybrid studies and identify three types of application of EM studies of work: market research, design, and business improvement. Application in the first of these fields we dub “anthropological,” in that it consists in studying and reporting back on the ways of exotic people (customers). This is the application most commonly found in studies of computer supported co-operative work (CSCW). A second CSCW application, “technomethodology,” involves the introduction of EM concepts into the design process. A further application, dubbed “holding-up-a-mirror,” involves reporting back to members of a setting upon their own activities. We argue that technomethodology and holding-up-a-mirror both offer the possibility of creating hybrid disciplines. We consider the objection that improvement and design involve the introduction of value judgements that threaten the practice of EM indifference, arguing that action research can serve as a guarantee of unique adequacy (UA) by testing the researcher’s understanding as analysis in action in the setting. Furthermore, the standard of reporting required by the UA criterion contributes to the effectiveness of proposed solutions. 相似文献
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928.
Some experimental and theoretical approaches to surface-colour perception depend on approximating surface reflectance spectra by low-dimensional models. In the psychophysical experiment reported here, observers had to discriminate between patterns of Munsell surfaces and their spectral approximations under either the same or different illuminants. The approximations were produced by principal component analysis, by independent component analysis, and by artificial neural networks trained with a supervised-learning rule. In all experimental conditions, observers required, on average, at least 5 basis functions for discrimination performance to be at chance, thus placing a lower limit on the dimensionality of models of Munsell reflectance spectra. 相似文献
929.
Some theories of surface-colour perception assume that observers estimate the illuminant on a scene so that its effects can be discounted. A critical test of this interpretation of colour constancy is whether surface-colour matching is worse when the number of surfaces in a scene is so small that any illuminant estimate is unreliable. In the experiment reported here, observers made asymmetric colour matches between pairs of simultaneously presented Mondrian-like patterns under different daylights. The patterns had either 49 surfaces or a minimal 2 surfaces. No significant effect of number was found, suggesting that illuminant estimates are unnecessary for surface-colour matching. 相似文献
930.
Simmons DR 《Perception》2005,34(8):1035-1042
How is chromatic contrast combined binocularly? One index of binocularity is the binocular contrast summation ratio (BCSR), which is the improvement in contrast sensitivity with binocular rather than monocular presentation. Simmons and Kingdom (1998, Vision Research 38 1063-1071) noted that BCSRs with some red-green isoluminant stimuli were suggestive of full linear summation. This suggestion was investigated further in four subjects by measuring binocular and monocular contrast thresholds for the detection of 0.5 cycle deg(1) isoluminant (red-green) and isochromatic (yellow-black) Gabor patches. These Gabor patches had either vertically or horizontally oriented carrier gratings and were either dichoptically in phase (same coloured bars in binocular correspondence) or in dichoptic anti-phase (opposite coloured bars in binocular correspondence). Full linear summation would be indicated by BCSRs of 2 for the in-phase and close to 0 for the anti-phase conditions. Mean BCSRs at isoluminance were 1.93 and 0.90, respectively, for the in-phase and anti-phase stimuli with horizontal carriers, the former being consistent with full linear summation, but the latter not. Despite these results, BCSRs obtained with isoluminant and isochromatic stimuli under similar conditions were not statistically distinguishable from each other, although there was a tendency for summation at isoluminance with in-phase stimuli to be higher and anti-phase stimuli to be lower. These data fall short of demonstrating full linear summation of chromatic contrast between the eyes under all presentation conditions, but they do indicate that there are strong binocular interactions at red-green isoluminance, which are similar to, and possibly even stronger than, those obtained with luminance stimuli. 相似文献