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Until recently, there has been very little naturalistic study of what gaming experiences are like, and how gaming fits into people's lives. Using a recently developed structural characteristic taxonomy of video games, this study examined the psycho-structural elements of computer games that motivate gamers to play them. Using Q-Sort methodology, 40 gamers participated in an online Q-sort task. Results identified six distinct types of gamers based on the factors generated: (a) story-driven solo gamers; (b) social gamers; (c) solo limited gamers; (d) hardcore online gamers; (e) solo control/identity gamers; and (f?) casual gamers. These gaming types are discussed, and a brief evaluation of similar and unique elements of the different types of gamer is also offered. The current study shows Q-methodology to be a relevant and applicable method in the psychological research of gaming.  相似文献   
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The rapid development of an aspect of executive functioning (EF), inhibitory control (IC), between the ages of 3‐ and 5‐years, leads to an increase in a child's capacity to suppress inappropriate responding and therefore activate the necessary resources to carry‐out goal‐directed activity (Psychological Bulletin, 1997, 121 , 65–94). To measure EF in children, tasks administered clinically to adults are adapted. The Day–Night Stroop (DNS) is a pictorial modification of the Stroop Test (Journal of Experimental Psychology, 1935, 18 , 642–662), developed for pre‐literate children. Although suitable as a measure of IC in 3‐ to 4‐year‐old children, ceiling effects have been reported on the DNS in slightly older preschoolers. The present study attempted to overcome this limitation by examining the suitability of two modified versions of the DNS in 4‐ to 5‐year‐old preschoolers. To investigate the executive demands made by both Stroop‐like tasks, their associations with another measure of IC (stop‐signal task) and a measure of working memory were examined. Counter to expectations, no significant association was found in performance between the two Stroop‐like tasks; however, the modified DNS developed in this study showed significant relationships with the other executive tasks. The results are discussed in relation to the different methodologies used by these Stroop measures. Implications of this study suggest that researchers should consider more test‐specific factors when assessing EF in young children. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   
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There has been much speculation regarding the influence of cultural norms on the acceptance and use of personnel selection testing. This study examined the cross‐level direct effects of four societal cultural variables (performance orientation, future orientation, uncertainty avoidance, and tightness–looseness) on selection practices of organisations in 23 countries. A total of 1,153 HR professionals responded to a survey regarding testing practices in hiring contexts. Overall, little evidence of a connection between cultural practices and selection practices emerged. Implications of these findings for personnel selection and cross‐cultural research as well as directions for future work in this area are described.  相似文献   
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