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141.
It has recently been argued that performers benefit from trauma (i.e., memorable challenges) during development. To deepen knowledge in this area, we explored perceived traumas in the development of 20 senior-international performers with a multimethods, temporal-based design. Results showed that perceived traumas were primarily sports based, recognized from onset of investment, associated with immediately negative but ultimately positive impact, and negotiated through skills that were brought to, rather than generated by, these experiences. The findings provide an interesting contrast to messages in other early trauma-focused research and promote focus on the process and mechanisms of responding to and recovering from traumatic experiences.  相似文献   
142.
We studied the development of sensitivity to global form in 6-year-olds, 9-year-olds, and adults (n = 24 in each group) using Glass patterns with varying ratios of paired signal dots to noise dots. The developmental pattern was similar whether the global structure within the Glass patterns was concentric or parallel. Thresholds were equally immature for both types of pattern at 6 years of age (about twice the adult value) but were adult-like at 9 years of age. Together, the results indicate that the cortical structures involved in the processing of global form achieve functional maturity between 6 and 9 years of age. During middle childhood, the mechanisms mediating sensitivity to concentric structure develop at the same rate as those mediating sensitivity to parallel structure.  相似文献   
143.
In this paper we examine the current status of the science of ADHD from a theoretical point of view. While the field has reached the point at which a number of causal models have been proposed, it remains some distance away from demonstrating the viability of such models empirically. We identify a number of existing barriers and make proposals as to the best way for these to be overcome in future studies. These include the need to work across multiple levels of analysis in multidisciplinary teams; the need to recognize the existence of, and then model, causal heterogeneity; the need to integrate environmental and social processes into models of genetic and neurobiological influence; and the need to model developmental processes in a dynamic fashion. Such a model of science, although difficult to achieve, has the potential to provide the sort of framework for programmatic model-based research required if the power and sophistication of new neuroscience technologies are to be effectively exploited.  相似文献   
144.
According to an influential multiple-systems model of category learning, an implicit procedural system governs the learning of information-integration category structures, whereas a rule-based system governs the learning of explicit rule-based categories. Support for this idea has come in part from demonstrations that motor interference, in the form of inconsistent mapping between response location and category labels, results in observed deficits, but only for learning information-integration category structures. In this article, we argue that this response location manipulation results in a potentially more cognitively complex task in which the feedback is difficult to interpret. In one experiment, we attempted to attenuate the cognitive complexity by providing more information in the feedback, and demonstrated that this eliminates the observed performance deficit for information-integration category structures. In a second experiment, we demonstrated similar interference of the inconsistent mapping manipulation in a rule-based category structure. We claim that task complexity, and not separate systems, might be the source of the original dissociation between performance on rule-based and information-integration tasks.  相似文献   
145.
This article is a critical methodological reflection on the use of interpretive phenomenological analysis (IPA) initiated in the context of a qualitative research project on the experience of seclusion in a psychiatric setting. It addresses an explicit gap in the IPA literature to explore the ways that Merleau-Ponty’s phenomenology can extend the remit of IPA for noncognitivist qualitative research projects beyond the field of health psychology. In particular, the article develops Merleau-Ponty’s understanding of the lived-body, language, and embodied speech, with specific attention to the ethical implications of body and place. It concludes with a discussion on phenomenological reflexivity and prompts a reconsideration of phenomenological methods across a wide range of qualitative research projects concerned with subjectivity and ethical practice, including critical health studies, critical bioethics, and cultural studies that employ a qualitative empirical research design.  相似文献   
146.
Until recently, there has been very little naturalistic study of what gaming experiences are like, and how gaming fits into people's lives. Using a recently developed structural characteristic taxonomy of video games, this study examined the psycho-structural elements of computer games that motivate gamers to play them. Using Q-Sort methodology, 40 gamers participated in an online Q-sort task. Results identified six distinct types of gamers based on the factors generated: (a) story-driven solo gamers; (b) social gamers; (c) solo limited gamers; (d) hardcore online gamers; (e) solo control/identity gamers; and (f?) casual gamers. These gaming types are discussed, and a brief evaluation of similar and unique elements of the different types of gamer is also offered. The current study shows Q-methodology to be a relevant and applicable method in the psychological research of gaming.  相似文献   
147.
The rapid development of an aspect of executive functioning (EF), inhibitory control (IC), between the ages of 3‐ and 5‐years, leads to an increase in a child's capacity to suppress inappropriate responding and therefore activate the necessary resources to carry‐out goal‐directed activity (Psychological Bulletin, 1997, 121 , 65–94). To measure EF in children, tasks administered clinically to adults are adapted. The Day–Night Stroop (DNS) is a pictorial modification of the Stroop Test (Journal of Experimental Psychology, 1935, 18 , 642–662), developed for pre‐literate children. Although suitable as a measure of IC in 3‐ to 4‐year‐old children, ceiling effects have been reported on the DNS in slightly older preschoolers. The present study attempted to overcome this limitation by examining the suitability of two modified versions of the DNS in 4‐ to 5‐year‐old preschoolers. To investigate the executive demands made by both Stroop‐like tasks, their associations with another measure of IC (stop‐signal task) and a measure of working memory were examined. Counter to expectations, no significant association was found in performance between the two Stroop‐like tasks; however, the modified DNS developed in this study showed significant relationships with the other executive tasks. The results are discussed in relation to the different methodologies used by these Stroop measures. Implications of this study suggest that researchers should consider more test‐specific factors when assessing EF in young children. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   
148.
This article evaluates and extends the psychometric properties of the Self and Other Scale (SOS). The scale is designed to measure two types of threat to self construction, namely, an insecurity threat (fear of exclusion) and an engulfment threat (fear of intrusion). Previous analysis of the SOS has been based on nonclinical student populations with a narrow age range. The present study addresses this limitation by examining the psychometric properties of the scale with an adult nonclinical population (N = 150) covering the life span and with varied socioeconomic status. Results are compared with those of the previous study. Statistical analysis supports the construct validity and the reliability of the scale. Clinical implications of the scale are explored.  相似文献   
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