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181.
Five- to 11-year-old U.S. children, from either a religious or secular background, judged whether story events could really happen. There were four different types of stories: magical stories violating ordinary causal regularities; religious stories also violating ordinary causal regularities but via a divine agent; unusual stories not violating ordinary causal regularities but with an improbable event; and realistic stories not violating ordinary causal regularities and with no improbable event. Overall, children were less likely to judge that religious and magical stories could really happen than unusual and realistic stories although religious children were more likely than secular children to judge that religious stories could really happen. Irrespective of background, children frequently invoked causal regularities in justifying their judgments. Thus, in justifying their conclusion that a story could really happen, children often invoked a causal regularity, whereas in justifying their conclusion that a story could not really happen, they often pointed to the violation of causal regularity. Overall, the findings show that children appraise the likelihood of story events actually happening in light of their beliefs about causal regularities. A religious upbringing does not impact the frequency with which children invoke causal regularities in judging what can happen, even if it does impact the type of causal factors that children endorse.  相似文献   
182.
Through a historical analysis of the concept of inertia about its origination, definitions, and interpretations in the marketing context, this article presents the disagreements and debates on consumer inertia. In response, the authors redefine it by proposing clear definitions for two types of consumer inertia (CI1 and CI2). The reconceptualization clarifies the scope of consumer inertia and the role it plays in repeat purchase behavior. The conceptual models indicate the determinant and moderating factors of CI1 and CI2. The sequential development conceptual model of CI2 based on four dimensions (Cognitive Inertia, Affective Inertia, Conative Inertia, Action Inertia) deconstructs its mechanism. As for its relationship with loyalty, while type one inertia (CI1) leads to Spurious Loyalty, type two consumer inertia (CI2) can lead to either Loyalty, Latent Loyalty, Spurious Loyalty or No Loyalty. This study contributes to a better understanding of how consumer inertia works in repeat purchase behavior and provides some implications for future research and marketing practice.  相似文献   
183.
个体根据知觉选择、反应偏向以及实时更新的情境信息调节自身状态,以适应性地促进对当前知觉信息的灵活编码,这一过程即为印象形成的认知控制。采用词语判断任务与侧抑制任务的变式将他人信息(类别信息vs.个体信息)分成高、低知觉负载两种水平,考察了冲突视阈下认知控制策略对他人印象形成的调控作用及知觉负载的效应。结果发现:(1)知觉负载影响他人印象形成的认知控制策略。(2)当类别信息与个体信息存在知觉冲突且个体的知觉负载较高时,受到反应性控制的作用,他人印象形成易出现冲突适应偏向; 当个体的知觉负载较低时,他人印象形成易受主动性控制的作用,从而产生冲突抑制偏向。这些结果表明,当个体形成他人印象时,其认知控制策略因受知觉负载影响而呈现分阶段加工特征。  相似文献   
184.
We sometimes decide to take an offered option that results in apparent loss (e.g., unpaid overtime). Mainstream decision theory does not predict or explain this as a choice we want to make, whereas such a choice has long been described and highly regarded by the traditional Chinese dogma “吃亏是福” (suffering a loss is good fortune). To explore what makes the dogma work, we developed a celebrity anecdote‐based scale to measure “Chikui” (suffering a loss) likelihood and found that:(i) people with higher scores on the Chikui Likelihood Scale (CLS) were more likely to report higher scores on subjective well‐being and the Socioeconomic Index for the present and (ii) the current Socioeconomic Index could be positively predicted not only by current CLS scores but also by retrospective CLS scores recalled for the past, and the predictive effect was enhanced with increasing time intervals. Our findings suggest that “suffering a loss is good fortune” is not a myth but a certain reality. © 2017 The Authors Journal of Behavioral Decision Making Published by John Wiley & Sons Ltd.  相似文献   
185.
汉语综合理解能力的测试及其初步分析   总被引:5,自引:0,他引:5  
杨丽霞  陈永明  崔耀 《心理科学》2000,23(4):390-394
采用两个测试,多媒语言理解测试和文章的阅读理解测试,分别测量了大学生的汉语综合理解能力和阅读理解能力.多媒语言理解测试根据Gernsbacher的多媒理解量表编制而成.文章的阅读理解测试是莫雷编制的<语文阅读水平测量>中的一个分测验.测斌结果表明(1)两个测试之间有显著相关和较高的一致性,说明阅读是汉语综合理解的一个重要方面;(2)汉语综合理解能力有两个成分外部语言和内部语言理解能力;(3)书面语言的阅读理解与口头语言的听力理解显著相关,说明外部语言的理解受信息传递方式的影响较小.  相似文献   
186.
凝聚“共有价值理念”的特殊方法论原则   总被引:2,自引:0,他引:2  
凝聚"共有价值理念",既是建设社会主义核心价值体系的重要任务,也是建设中华民族共有精神家园的内在要求,同时又是实现二者统一的中介和桥梁.方法论原则的探讨和建构,是形成"价值共识"的基本前提和根本基础.凝聚中华民族共有价值理念的特殊方法论原则,主要包括:"现实困境"与"理想超越"的否定统一原则;"民族使命"和"成员责任"的彼此关照原则;"传统"、"现代"、"未来"之间的相互协调原则.  相似文献   
187.
The Confucian idea of “ming 命 (destiny)” holds that in the course and culmination of human life, there exists some objective certainty that is both transcendent and beyond human control. This is a concept of ultimate concern at the transcendental theoretical level in Confucianism. During its historical development, Confucianism has constantly offered humanist interpretations of the idea of “destiny”, thinking that the transcendence of “destiny” lies inherently within the qi endowment and virtues of human beings, that the certainty of “destiny” is in essence contingency at the beginning of life and linear irreversibility towards its end, and that to live in light of ethics and physical rules — having a “commitment to human affairs” — means putting “destiny” into practice. As all these facts show, the Confucian ultimate concern regarding human life is full of rational awareness. __________ Translated by Huang Deyuan from Kongzi yanjiu 孔子研究 (Study on Confucius), 2008, (2): 4–11  相似文献   
188.
以初中一至三年级学生为对象,采用自尊量表(SES)和帮助行为调查问卷进行测查,以探讨自尊、受助者特征对其亲社会行为的影响。结果表明:(1)在社会道德认知和自我意愿层面上,大多数初中生能表现出积极的亲社会性助人趋向,部分学生的行为决策判定具有不一致性;(2)初中生的自尊程度不影响对他人需要的注意、归因以及行为方式的选择,但与帮助行为的价值取向、行为意愿等认知、情感因素有关,能直接影响自主性的亲社会行为;(3)初中生有关潜在受益者特征的某种认知结果及其相应的情感体验,对帮助型亲社会行为趋向有重要影响;(4)初中生的自尊及其所知觉的潜在量益者特征在亲社会行为趋向中交互作用不显著。  相似文献   
189.
为了针对性地加强和改进未成年人思想道德建设,了解和掌握当前中学生理想信念方面的真实情况,近期我们对百名中学生(高中50名、初中50名)采取不具名、划符号的方式,进行了一次问卷调查。调查内容尽可能贴近中学生的思想、生活实际,避免空洞,做到具体。在“命运由谁主宰”题目下,包括八字、命相、属相、星座、上帝、他人、环境、自己等八个方面;在“幸福来自何方”题目下,包括金钱、权位、家庭、心境、比较、知足、健康、劳动等八个方面。在每个小项目下,都用符号表示肯定(!)、否定(")、说不清(△)。根据调查数据分析归纳,大概有以下三种状况…  相似文献   
190.
To increase game loyalty but decrease game addiction, this study examines online game social migration and tests the mediating effects of offline social value and maladaptive cognition on the basis of the theory of consumption value and the cognitive behavioral model of pathological Internet use. The results are as follows: (i) Overall, online game social migration is associated with greater game loyalty and less game addiction; (ii) The positive association between online game social migration and game loyalty was mediated by offline social value; and (iii) Online game social migration is associated with lower game addiction. This paper provides a new perspective (taking into account both business interests and players' psychological health) for online game research and also offers practical guidance for cooperation between game companies and the public. Copyright © 2017 John Wiley & Sons, Ltd.  相似文献   
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