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991.
Axelrod BN 《Assessment》2002,9(1):17-23
Performance on the Wechsler Adult Intelligence Scale-III (WAIS-III) was compared to performance on the Wechsler Abbreviated Scale of Intelligence (WASI), as well as short form estimations of intellectual functioning derived from WAIS-III performance, in a mixed clinical sample of 72 participants. The WASI verbal IQ (VIQ) score was significantly higher than the WAIS-III VIQ, whereas performance IQ (PIQ) estimates all differed from actual WAIS-III PIQ and full scale IQ (FSIQ). Correlations of WAIS-III scores with WASI scores were consistently lower than were correlations between the WASI-III and all other short forms. Although maintaining administration times of 15 minutesfor a two-subtest FSIQ and 30 minutes for a four-subtest FSIQ, the WASI did not consistently demonstrate desirable accuracy in predicting scores obtained from the WAIS-III. The results suggest that clinicians should use the WASI cautiously if at all, especially when accurate estimates of individuals' WAIS-III results are needed.  相似文献   
992.
The authors reviewed publication patterns for articles published from 1990 to 2009 in the journal Counseling and Values. Article content and author demographic characteristics (i.e., sex of authors, nation of domicile, employment setting of authors, frequently contributing individuals and universities) were analyzed by 5‐year periods for trends over time. Specific attention was given to periodic changes in characteristics of research articles, including types of research designs, quantitative/qualitative approach, participant types, random assignment, sample size, intervention/nonintervention focus, and statistical procedures used.  相似文献   
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Laszlo's theory of quantum vacuum interaction describes the evolution of all order in the universe as a result of the interaction between the holofield, a subquantum field of potential energy, and the multi‐level hierarchy of matter and living systems. A review of the scheme reveals two problems which question its application to psycho‐social interaction. One is the use of classical holography (image processing), which is inherently deterministic. The second is Laszlo's view of the brain as a passive processor of information. Both preclude human agency in the generation of psycho‐social organization. An alternative approach is developed here that aims to solve both of these problems. First, I draw on Piaget's work to show how thought and reason, and thus agency, is produced by the logic of cooperative interaction. And second, I use both classical holography and quantum holography (information processing) to develop a nondeterminist account of communication in social collectives. The principles of classical holography are used to describe how purposeful action is imaged and processed; and the principles of quantum holography are used to describe how a stable order of endogenous organization is generated by the processing of information about the interactions among members. By describing how the collective's normative order (the system of shared values, beliefs, and norms) operates to effect the construction and regulation of the collective's communicative structure, I show how indeterminacy is introduced and, hence, the potential for an active human agent in social life.  相似文献   
996.
Two experiments evaluated differential predictions from two cognitive formulations of anxiety. According to one view, attentional biases for threat reflect vulnerability to anxiety; and as threat inputs increase, high trait anxious individuals should become more vigilant, and low trait individuals more avoidant, of threat (Williams, Watts, MacLeod, & Mathews, 1988, 1997). However, according to a “cognitive-motivational” view, trait anxiety influences the appraisal of stimulus threat value, rather than the direction of attentional bias, and both high and low trait anxious individuals should exhibit greater vigilance for high rather than mild threat stimuli (Mogg & Bradley, 1998). To test these predictions, two experiments examined the effect of manipulating stimulus threat value on the direction of attentional bias. The stimuli included high threat and mild threat pictorial scenes presented in a probe detection task. Results from both studies indicated a significant main effect of stimulus threat value on attentional bias, as there was increased vigilance or reduced avoidance of threat, as threat value increased. This effect was found even within low trait anxious individuals, consistent with the “cognitive-motivational” view. Theoretical and clinical implications are discussed.  相似文献   
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We present a neural network model of stimulus processing, which uses a mechanism of adaptive attentional control to regulate the moment to moment deployment of attention according to both the demands of the current task, and the demands of emotionally salient information. This mechanism allows negative emotional information to reduce cognitive control to aid in the detection of threats, which produces a momentary withdrawal from the current task set to allow unbiased processing of available information. The combination of cognitive and emotional regulation of task set allows this model to address inter-trial aspects of emotional interference in colour naming. In particular, we focus on the nature of the emotional interference in colour naming (McKenna & Sharma, 2004) as well as in word reading (Algom, Chajut, & Lev, 2004) and show how this form of interference is functionally distinct from the classic Stroop effect. Our model addresses a range of findings in colour naming and word reading tasks and is informed by recent neuroimaging data concerning the interaction between the anterior cingulate and prefrontal cortices. The model is used to explore the interface between cognition and emotion with a series of predictions, including a qualitative distinction between state and trait forms of anxiety.  相似文献   
999.
The capacity of psychosocial stressors to provoke the hypothalamic–pituitary–adrenal axis has been demonstrated to vary depending upon a number of psychological factors. Laboratory stressors characterized by social-evaluative threat are proposed to be the most efficacious in the elicitation of a cortisol stress response. Salivary cortisol, cardiovascular, and subjective responses of 16 healthy adults facing a naturalistic stressor characterized by social-evaluative threat (competitive performance auditions) were examined. Audition exposure was sufficient to provoke significant cortisol, arterial blood pressure (systolic and diastolic), and subjective stress responses. Cortisol response reactivity (area under the curve with respect to increase [AUCi]) also correlated with participants' subjective rating of social-evaluative threat. The competitive performance audition context is therefore considered a promising context in which to further explore cortisol responsivity to social-evaluative threat.  相似文献   
1000.
ObjectivesA speeded video-based decision-making training intervention was used to assess the impact of above real time training on decision-making skill in sport.Design and methodsThree groups completed pre tests and either five weeks of fast speed video training, normal speed video training or no training, followed by a post test and two retention tests in subsequent weeks. Decision accuracy was measured by awarding three, two, one, or no point(s) based on independent coach ratings of each situation.ResultsResults revealed that those trained in above real time improved performance earlier in the training intervention compared to those trained in normal speed. The above real time group also retained more of the performance improvements. The transfer test for decision accuracy showed improvement following the training intervention for all groups, trends in the data reflected a higher retention rate for the fast speed group choosing the bet option more frequently than normal and control groups.ConclusionsThe results lend support to the general use of video-based decision-making training for team invasion sports. A greater impact is that they provide a new paradigm by adapting above real time training to decision making, to create a more game-like training scenario.  相似文献   
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