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21.
Thirty-two infants aged 14 and 20 weeks were presented with a live face in each of eight conditions, which consisted of all combinations of (a) a 0° or 90° orientation; (b) familiar face (the infant's mother) or distinctively unfamiliar face; and (c) talking or silent context. The previous findings that younger infants smile longer at 0° than at 90° faces and that this differential responsiveness to orientation wanes with increasing age were replicated; the hypothesis that older infants would smile longest at their mothers' talking faces in the 0° orientation was confirmed. In addition, infants of both ages smiled more at their mothers than at the stranger, although this effect interacted with orientation and sex of the infant.  相似文献   
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Monetary payments, energy information, and daily feedback on consumption were employed to reduce electricity use in four units of a university student housing complex. A combined multiple-baseline and withdrawal design permitted both within- and between-unit comparisons. Payments produced immediate and substantial reductions in consumption in all units, even when the magnitude of the payments was reduced considerably. Feedback also produced reductions, but information about ways to conserve and about the cost of using various appliances did not. It was also found that, in general, payments combined with either information or feedback produced no greater effect than payments alone.  相似文献   
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The contributions of Murray Sidman to the field of behavior analysis have helped to put the field on a progressive path. In this paper we describe three areas as examples, drawn from the larger set of his notable contributions: the analysis of stimulus equivalence in a way that has fostered a behavior-analytic approach to derived stimulus relations and symbolic meaning; the observation and measurement of individual behavior through time; and his stance against punitive applied methods. In each of these areas Sidman was a dedicated behaviorist, avoiding appeals to mentalistic or transcendental forces, opposing hypothetical mediational accounts, and taking a functional and contextual approach. Clarity of assumptions was at the heart of Sidman's effective scientific practices and there is no reason to think that those same assumptions will not carry us further, as evidence mounts in support of these views on psychological research and practice.  相似文献   
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The study employed a single-subject multiple baseline design to examine the ability of 9 individuals with severe Broca's aphasia or global aphasia to produce graphic symbol sentences of varying syntactical complexity using a software program that turns a computer into a speech output communication device. The sentences ranged in complexity from simple two-word phrases to those with morphological inflections, transformations, and relative clauses. Overall, results indicated that individuals with aphasia are able to access, manipulate, and combine graphic symbols to produce phrases and sentences of varying degrees of syntactical complexity. The findings are discussed in terms of the clinical and public policy implications.  相似文献   
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Cognitive defusion techniques are designed to reduce the functions of thoughts by altering the context in which they occur, rather than the attempting to alter the form, frequency, or situational sensitivity of the thoughts themselves. Applied technologies designed to produce cognitive defusion seem to lead to reductions in the believability of negative thoughts, but defusion techniques are generally only parts of complex packages and the role of defusion techniques per se is note yet known. The present study examined the impact of a cognitive defusion technique first described by Titchener nearly 90 years ago: rapidly repeating a single word. In series of eight single-case alternating treatment designs, this defusion technique was compared to a distraction task, and to a thought control task on reductions in the discomfort and believability of self-relevant negative thoughts. The cognitive defusion technique reduced both discomfort and believability more so than the comparison approaches. Control studies showed that the effect was probably not due to demand characteristics.  相似文献   
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The present paper describes a computerized slot machine simulation designed to examine many of the potential variables involved in gambling behavior. This program was created in Visual Basic Version 6.0 and is designed to run on any Windows 95 or higher equipped computer. The program allows for experimenter manipulation of probabilities of payoffs, visual display of potential winning symbols, exact sequences of wins and losses, as well as pose run time questions to the subject on prespecified trials. The program records data on a trial-bytrial basis to a text file for easy importation into many data analysis and statistical programs. Conceptual and experimental questions that may be addressed with the described program are also discussed.  相似文献   
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Play with building toys such as LEGO® sets promotes spatial learning in children. The present study examined the effects of the color of the bricks (either pink or blue) and the femininity/masculinity of the object built on boys’ and girls’ play with LEGO® sets. Children (n = 116, M age  = 7.27 range = 5–10) were given the opportunity to build with LEGO® brick sets, both instructed and free play tasks. For the instructed task, the type of object (feminine: cat; masculine: dinosaur) and color of the bricks (pink, blue) were counterbalanced across participants. Their play was coded for accuracy of following the instructions and time to complete the task. In the free play task, brick color (pink, blue) was counterbalanced across participants, and structures were coded for femininity/masculinity and the number of bricks used. Overall, children took longer to build a feminine object with blue bricks than with pink bricks. In the free-play task, boys built more masculine objects than girls did, regardless of the color of bricks they were given. Results showed that boys completed the LEGO® tasks faster than did girls, controlling for interest in and experience with LEGO® play. These findings suggest that toy color and type can impact how children interact and play with toys.  相似文献   
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