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91.
Associations of both reactive and regulative temperamental features with personality disorders (PDs) are investigated in a sample of 162 normal controls and 89 psychiatric inpatients. Reactive and regulative temperamental features were assessed by means of the BIS/BAS Scales and the Attentional Control Scale. Dimensional PD scores were obtained by using the ADP-IV. All PDs were characterized by low levels of effortful control, cluster C PDs by high BIS and cluster B PDs by high BAS. For several PDs, BIS and effortful control interacted: BIS was only related to severe PD pathology if effortful control was low. Clinical implications of these findings are discussed.  相似文献   
92.
We examined whether nonsuicidal self‐injury (NSSI) is associated with academic performance in college freshmen, using census‐based web surveys (N = 7,527; response = 65.4%). NSSI was assessed with items from the Self‐Injurious Thoughts and Behaviors Interview and subsequently linked with the administratively recorded academic year percentage (AYP). Freshmen with lifetime and 12‐month NSSI showed a reduction in AYP of 3.4% and 5.9%, respectively. The college environment was found to moderate the effect of 12‐month NSSI, with more strongly reduced AYPs in departments with higher‐than‐average mean departmental AYPs. The findings suggest that overall stress and test anxiety are underlying processes between NSSI membership and academic performance.  相似文献   
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儿童精细动作能力的发展及与其学业成绩的关系   总被引:3,自引:0,他引:3  
李蓓蕾  林磊  董奇 《心理学报》2002,34(5):52-57
研究了不同精细动作能力的发展、之间的内在联系及其与儿童学业成绩的关系。被试为151名4-8岁儿童以及30名本科生。精细动作能力的测查包括线条填画任务、图形临摹任务以及筷子技能测验。结果发现:(1)不同精细动作能力的发展速度从高到低依次为线条填画能力、图形临摹能力和筷子使用技能;(2)筷子使用技能与线条填画、图形临摹能力都显著相关,线条填画能力和年龄对筷子使用技能具有显著预测作用;(3)不同学业成绩儿童在各类精细动作能力上都存在显著差异。本研究说明,较基本的精细动作能力是复杂工具性技能发展的基础,同时在小学低年级阶段,儿童的精细动作能力与其学习活动之间存在密切联系。  相似文献   
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The aim of the present study was to identify spatial properties of motion patterns yielding perceived depth. A model was proposed to describe the different motion patterns in terms of the common and the relative motions of the moving parts. Using motion patterns consisting of two dots moving in straight paths, it was found that there were three different types of relative motions yielding unambiguous percepts: (1) lack of relative motions was perceived as motion in a frontoparallel plane; (2) two-dimensional concurrent motions were perceived as translatory motion in depth; (3) nonconcurrent motions were perceived as rotation in depth. Only two-dimensional motion patterns yielded stable depth percepts. The utility of the proposed vector analysis was discussed, and further research suggested.  相似文献   
97.
Pairs of 1-sec, 1,000-Hz tones, with interstimulus intervals of 1.5 sec, were judged by 60 subjects in categories of “louder,” “softer,” and “equal.” The judgments referred to the first tone in the pair for half of the subjects and to the second tone for the other half. Perceived loudness differences were scaled by a Thurstonian method. The SPL of the standard tone alternated between 50 and 70 dB in one experimental series and between 30 and 50 dB in the other. Time errors (TEs) were consistently positive (first tone overestimated relative to second) at the lower SPL and negative at the higher SPL. This “classical” effect of stimulus level on TE was thus shown to depend upon the relative, rather than the absolute, level of stimulation. The judgment mode was of very little consequence, which strongly contradicts TE theories that emphasize response-bias effects. The quantitative results are interpreted in terms of a general successive-comparison model employing the concepts of adaptation and differential weighting of sensation magnitudes.  相似文献   
98.
To what degree do infants use a predictive strategy when reaching for moving objects? This question was studied longitudinally in five infants from 18 to 36 weeks of age. The aiming of 356 reaches were analyzed by a technique that took into consideration the three-dimensional properties of the reaches. Each reach was divided into ballistic steps and the aiming of each step was calculated and compared with an optimal value. It was found that the infants studied had an ability to reach for fast moving objects in a predictive way. Further, the results show that the predictive ability is remarkably good in the lowest age groups which suggests that it is, at least partly, prewired. What develops seems mainly to be the mobility aspects of reaching which makes for more economical and flexible reaching. Older infants reach successfully for the fast moving object also with a nonpredictive chasing strategy.  相似文献   
99.
Åsberg, J. (2010). Patterns of language and discourse comprehension skills in school‐aged children with autism spectrum disorders. Scandinavian Journal of Psychology 51, 534–539. The present study examined patterns of language and discourse comprehension skills in Swedish school‐aged children with autism spectrum disorders (ASD) (n = 16) as compared to a slightly younger group of typically developing children (n = 16) matched for non‐verbal cognitive ability. Results suggested significantly lower abilities in narrative discourse comprehension for the ASD group, but not in oral receptive vocabulary or reception of grammar. This difficulty with discourse‐level comprehension appeared to be of a general nature, as no evidence was found for the hypothesis that participants with ASD would find comprehension of inferential discourse information disproportionally more difficult than stated information, or for the hypothesis that discourse processing in ASD would be characterized by an elevated processing of explicitly stated narrative details. The study has clinical and educational implications, as the findings suggest that children with ASD would benefit from being offered specific support for discourse‐level comprehension.  相似文献   
100.
This study describes the development of a screening tool for gaming addiction in adolescents – the Gaming Addiction Identification Test (GAIT). Its development was based on the research literature on gaming and addiction. An expert panel comprising professional raters (= 7), experiential adolescent raters (= 10), and parent raters (= 10) estimated the content validity of each item (I‐CVI) as well as of the whole scale (S‐CVI/Ave), and participated in a cognitive interview about the GAIT scale. The mean scores for both I‐CVI and S‐CVI/Ave ranged between 0.97 and 0.99 compared with the lowest recommended I‐CVI value of 0.78 and the S‐CVI/Ave value of 0.90. There were no sex differences and no differences between expert groups regarding ratings in content validity. No differences in the overall evaluation of the scale emerged in the cognitive interviews. Our conclusions were that GAIT showed good content validity in capturing gaming addiction. The GAIT needs further investigation into its psychometric properties of construct validity (convergent and divergent validity) and criterion‐related validity, as well as its reliability in both clinical settings and in community settings with adolescents.  相似文献   
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