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91.
We report a retrospective outcome study of 36 problem drinkers and/or drug takers, treated with structural-strategic family therapy. The interval between treatment and follow-up varied from six months to two years. Follow-up data was available on 34 cases. Twenty had a pure alcohol problem and of these 18 had a good outcome at follow up. Five had a mixed drug/alcohol problem; of these all were free from problem drinking and four had become abstinent from drugs at follow-up. Of the nine patients with a pure drug problems, eight were abstinent from drugs at follow-up. Given the retrospective nature of this study and the lack of control data, these results must remain impressionistic but the implications of the findings are discussed. 相似文献
92.
The purpose of this study was to investigate the structure of emotional responses to pictorial stimuli within the affective space defined by orthogonal dimensions of positive affect (PA) and negative affect (NA). College student participants (N = 151) viewed 60 color photographic slides from the International Affective Picture System (Lang, Bradley, & Cuthbert, 1995) and rated their emotional responses to each slide using the Positive and Negative Affect Schedule (Watson, Clark, & Tellegen, 1988). Consistent with prediction, affective reactions to pleasant slides were characterized as high in PA, and low in NA. Unpleasant slides produced elevations on the NA scale, but contrary to expectation, also produced elevated ratings of PA, with the magnitude of PA scale scores increasing systematically with NA scale scores. The results suggest an interesting divergence between the structure of pictorially elicited affective reactions and that of ad hoc mood states. Directions for future research are discussed in relation to the unique properties of the slide viewing paradigm. 相似文献
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94.
We examined Milgram’s (1977) lost-letter technique using e-mail. In the first experiment, 79 college faculty received mock lost e-mail messages. Nineteen percent of those who received the messages responded, in all cases by returning the message to the “sender” instead of forwarding it to the “recipient.” In the second study, attitudes toward presidential candidate Ross Perot were examined by sending out two different messages to 200 randomly selected e-mail addresses in the United States. Although there was no differential response rate, examination of content revealed attitudes consistent with concurrent poll data. 相似文献
95.
Schneider Barbara Swanson Christopher B. Riegle-Crumb Catherine 《Social Psychology of Education》1997,2(1):25-53
Course sequences are strands of courses in particular content areas that span a student's educational career. Courses that are differentiated and sequentially organized, such as mathematics and science course sequences, create opportunities for positional advantages in a school's curricular structure. When students make a nonroutine change of schools – that is, transferring to a school outside of the regular attendance zone – they are at risk of changing their positional advantage. Using data from the National Education Longitudinal Study of 1988–94 (NELS:88–94), we examine the educational outcomes of sequences and explore curricular dislocations within the context of school choice. We find that the strongest predictors of 12th-grade mathematics and science course sequences are a student's course sequences at 10th grade. With regard to outcomes, students in higher mathematics and science sequences show greater achievement gains. Furthermore, students in higher mathematics sequences are less likely to have behavior problems and are more likely to graduate from high school and attend college. Students who make a nonroutine change of schools are more likely to be in lower course sequences than students who do not transfer. Thus, course sequences in mathematics and science are tangible experiences with real consequences for students' lives during and beyond high school and are sensitive to transitions which disrupt the continuity of students' high school careers. 相似文献
96.
John M. Henderson Karen K. Mcclure Steven Pierce Gary Schrock 《Attention, perception & psychophysics》1997,59(3):323-346
The purpose of the present study was to investigate the degree to which foveal information is necessary for object identification. To explore this question, we used an artificial moving scotoma paradigm to eliminate a region of a currently viewed display in real time as a function of eye position. Subjects examined linear arrays of four line drawings of objects while their eye movements were recorded. Immediately following each array, a test probe was presented to test the degree to which the subject had identified those objects. Three conditions were compared, one in which a central foveal scotoma was created, one in which an extrafoveal scotoma was created, and a control condition in which the scotoma was absent. The main result was that identification accuracy was very good, but eye-movement behavior was disrupted when a foveal scotoma was present. These results suggest that foveal information is not necessary but is beneficial for perceptual encoding during object identification; the loss of foveal information can be overcome as long as compensatory extrafoveal processing is possible. 相似文献
97.
Mark A. Barnett Guy D. Vitaglione Kimberly K. G. Harper Steven W. Quackenbush Lee Ann Steadman Birgit S. Valdez 《Journal of applied social psychology》1997,27(15):1316-1334
A total of 229 late adolescents (a large majority 15 to 19 years of age) completed a questionnaire that assesses a broad range of videogame-relevant experiences, preferences, and attitudes. Videogame playing was found to be a more popular, and a more highly regarded, activity among males than females. Gender differences were also found in participants' ratings of their motivations for playing videogames, their evaluations of particular characteristics of videogames, and their selection of their “most favorite” videogame. The differences between frequent and infrequent videogame players appeared to be limited to differences in the extent to which videogame playing is pursued and evaluated as a positive leisure activity, rather than reflecting broad differences in interest or personality. Some relations were found between participants' self-reported personality characteristics (i.e., self-esteem, empathy, conscientiousness, and introversion) and their attitudes toward videogames. 相似文献
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99.
The present study uses attribution theory to identify factors that may lead to unfavorable emotional reactions toward patients with schizophrenia and to highlight factors that may contribute to the observed inverse relationship between industrial status of a country and schizophrenia outcome. University students from Mexico and the U.S., 2 countries differing in industrial status, served as participants. Eighty-eight Mexicans from Guadalajara and 88 Anglo Americans from Los Angeles, California read vignettes of a patient described to meet DSM-IV criteria for schizophrenia. In one vignette, the patient's disorder was characterized by predominantly positive symptoms (e.g., hallucinations, delusions), whereas in the other vignette negative symptoms (e.g., social withdrawal, apathy) predominated. In support of an attributional approach, negative symptoms were associated with greater perceived control than were positive symptoms. Correspondingly, negative symptoms were found to provoke more intense negative affect and less intense positive affect than were positive symptoms. Some national and gender differences were also found. 相似文献
100.