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921.
A laboratory autonomic conditioning procedure was used to establish fear conditioning in human participants by pairing neutral stimuli with electric shock. Participants were also trained to make a button-press response to avoid shock. A target fear stimulus was then extinguished by presenting it without shock. The experimental group was given the opportunity to make the avoidance response during extinction whereas the control group was not. When the fear stimulus was tested without the response available, the control group showed normal extinction of both shock expectancy ratings and skin conductance responses, but the experimental group showed “protection from extinction”: they continued to give high expectancy ratings and strong skin conductance responses. We interpret this effect as analogous to the role of within-situation safety behaviours in preserving threat beliefs during exposure therapy for anxiety disorders. The results support a cognitive account of learning and anxiety. The procedure provides a potential laboratory model for further examination of the cognitive and neural mechanisms underlying anxiety and its reduction.  相似文献   
922.
The acquisition of volitional control depends, in part, on developing the ability to countermand a planned action. Many tasks have been used to tap the efficiency of this process, but few studies have investigated how it may be modulated by participants’ motivation. Multiple mechanisms may be involved in the deliberate exercise of caution when incentives are provided. For example, control may involve modulation of the efficiency of the countermanding process, and/or inhibitory modulation of the impulse to go. One of the most commonly used paradigms to assess control of action is the Stop Signal Task, in which a primary Go stimulus is occasionally followed by a countermanding Stop signal, allowing a Stop Signal Reaction Time (SSRT) to be inferred as the outcome of a “horse race” between the go and countermanding processes. Here, we present a computational model in which high task motivation modulates proactive pre-stimulus inhibition of the go response. This allows responses to be calibrated so as to fall within a time-window that maximizes the probability of success, regardless of trial type, but does not decrease the observed SSRT. We report empirical support for the model from a sample of typically developing children, and discuss the broader implications for operationalizing measures of volitional control.  相似文献   
923.
Research often has focused on the presence of individuals' demographic differences, rather than the perception of such differences. We examined how organizational culture relates to similarity among individuals' salience of their team members' diversity characteristics. Moreover, we introduced a new approach to studying multiple diversity characteristics simultaneously. Team members who perceive their organizational culture as emphasizing respect for people were found to be unlikely to hold convergent views of their team members' demographics. Also, high-performing team members were found to view the salience of demographic characteristics similarly to other team members. Our findings suggest that an organizational culture emphasizing respect for people may be associated with unexpected barriers among team members that pose a threat to effective team functioning.  相似文献   
924.
925.
What are creative people like? Openness to experience is important to creativity, but little is known about plasticity, the higher-order factor that subsumes openness. College students (n = 189) completed measures of the Big Five and measures of creative cognition (fluency and quality of divergent thinking), everyday creative behaviors, creative achievement, and self-rated creativity. Latent variable models found broad effects of openness to experience and few effects of the other four domains. At the higher-order level, plasticity predicted higher scores on nearly all of the facets of creativity, and stability had several significant effects. For some creativity measures, plasticity and stability had opposing effects. Tests of latent interactions found no significant effects: plasticity and stability predict creatively independently, not jointly.  相似文献   
926.
Previous research has shown that playing violent video game exposure can increase aggressive thoughts, aggressive feelings, and physiological arousal. This study compared the effects that playing a realistic violent, unrealistic violent, or nonviolent video game for 45 min has on such variables. For the purpose of this study, realism was defined as the probability of seeing an event in real life. Participants (N=74; 39 male, 35 female) played either a realistic violent, unrealistic violent, or nonviolent video game for 45 min. Aggressive thoughts and aggressive feelings were measured four times (every 15 min), whereas arousal was measured continuously. The results showed that, though playing any violent game stimulated aggressive thoughts, playing a more realistic violent game stimulated significantly more aggressive feelings and arousal over the course of play. Aggr. Behav. 35:213–224, 2009. © 2009 Wiley‐Liss, Inc.  相似文献   
927.
Female undergraduates were assigned to one of three groups, two involving regulatory training and one not. Training participants performed for 2 weeks tasks that required strong behavioral restraint (Strong Training) or weak behavioral restraint (Weak Training). Later, they took part in (1) a laboratory session in which they performed tasks with inhibitory components, and (2) a follow-up week in which they provided health behavior reports and used designated dental supplies. No Training participants took part only in the session and follow-up week. As expected, laboratory performance was improved for Strong- relative to No Training participants, with performance for Weak Training participants falling in between. Also as expected, Strong Training participants used more floss in the follow-up week than did the No Training participants, with floss for Weak Training participants falling between. Contrary to expectation, Strong Training participants used less toothpaste and reported having brushed less than the No Training participants. In addition, Strong Training participants evinced exaggerated—rather than diminished—cardiovascular responses during the laboratory tasks. The performance and floss use data support the suggestion that inhibitory system strength can be increased through use. The brushing and cardiovascular findings may be interpretable in inhibitory strength terms.  相似文献   
928.
Input control theories of the attentional blink (AB) suggest that this deficit results from impaired attentional selection caused by the post-Target 1 (T1) distractor (Di Lollo, Kawahara, Ghorashi, & Enns, 2005; Olivers, van der Stigchel, & Hulleman, 2007). Accordingly, these theories predict that there should be no AB when no distractors intervene between the targets. Contrary to these hypotheses, Dux, Asplund, and Marois (2008) observed an AB (T3 deficit) when three targets, from the same attentional set, were presented successively in a rapid stream of distractors, if subjects increased the resources they devoted to T1 processing. This result is consistent with resource depletion accounts of the AB. However, Olivers, Spalek, Kawahara, and Di Lollo (2009) argue that Dux et al.’s results can be better explained by the relationship between T1 and T2, and by target discriminability effects, rather than by the relationship between T1 and T3. Here, we find that manipulating the resources subjects devote to T1, either exogenously (target perceptual salience) or endogenously (target task relevance), affects T3 performance, even when T2 and target discriminability differences are controlled for. These results support Dux et al.’s conclusion that T1 resource depletion underlies the AB.  相似文献   
929.
Learning impairments and the instability of memory are defining characteristics of cognitive aging. However, it is unclear if deficits in the expression of new memories reflect an accelerated decay of the target memory or a consequence of inefficient learning. Here, aged mice (19–21-mo old) exhibited acquisition deficits (relative to 3–5-mo old mice) on three learning tasks, although these deficits were overcome with additional training. When tested after a 30-d retention interval, the performance of aged animals was impaired if initial learning had been incomplete. However, if trained to equivalent levels of competence, aged animals exhibited no retention deficits relative to their young counterparts. These results suggest that age-related “memory” impairments can be overcome through a more effective learning regimen.Aging is associated with broad deficits in the acquisition of new knowledge (Matzel et al. 2008; see, for review, Gallagher and Rapp 1997; Rosenzweig and Barnes 2003), as well as impairments in the retrieval of both old and newly acquired information. While it is clear that old memories (i.e., ones obtained prior to age-related cognitive declines) do in fact become less stable with age (Gallagher 1997), it is less clear whether newly attained memories are inherently less stable in aged animals, or whether age-related memory deficits reflect a secondary consequence of inefficient learning.The majority of published data regarding cognitive aging describes impairments of animals'' learning abilities (Gage and Dunnett 1984; Markowska et al. 1994; Meliska et al. 1997; Nalbantoglu et al. 1997; Vogel et al. 2002; Matzel et al. 2008), although a smaller percentage of these studies also report animals'' performances after long retention intervals. Of those studies that report retention deficits, in most of those studies the initial learning upon which the long-term memory was based was impaired relative to young animals (e.g., Barnes and McNaughton 1985; Kinney et al. 2001a,b; Gould and Feiro 2005). Interestingly, in those few studies in which initial learning was equated across young and old animals, including studies of spatial water maze performance and appetitive instrumental responding, no retention deficits were observed, even after retention intervals as long as 21 d (Soffie and Lejeune 1991; Martinez-Serrano et al. 1996; Port et al. 1996).Although suggestive, the above experiments were not systematically designed to assess the stability of memory in aged animals as a function of the level of initial learning. In the present study, young (3–5 mo) and old (19–21 mo) male Balb/C mice were trained in three learning tasks (a spatial water maze, an egocentric Lashley III maze, and a three-choice odor discrimination). When trained to pre-asymptotic levels, aged animals exhibited both learning and retention deficits (assessed 30 d after initial training). However, when aged animals were trained to levels of competence comparable to their young counterparts, both young and old animals exhibited statistically indistinguishable levels of retention.Sixty Balb/C mice arrived in our laboratory at 2.5 mo (n = 30) or 18.5 mo (n = 30) of age. Each age category was divided into two groups of 15, one of which would receive subasymptotic training on each of the three learning tasks, and one of which would receive extended training on those tasks. Two aged mice became ill during the course of testing and were excluded from all analyses. Young mice ranged from 19.8 to 29.1 g, and aged mice from 26.2 to 37.3 g. Maintenance, food deprivation, and training conditions were as previously described (Matzel et al. 2006, 2003). Behavioral testing of young and aged mice was concluded at ∼5 and 21 mo of age, respectively.All animals were tested in three independent learning tasks. Briefly, the spatial water maze encourages mice to integrate spatial information to efficiently escape from a pool of water. In odor discrimination, animals must use a target odor (from a group of three odors) to guide their search for food. In the Lashley III maze, animals learn an egocentric sequence of turns to obtain a food reinforcer. Training on each task required 2–10 d (depending on the task and the level of training), and animals received four days of rest between tasks. A retention test was administered 30 d after the last training trial of each task.A Lashley III maze was constructed from black Plexiglas. A 3-cm-diameter white disk was located in the center of the goal box, and a 45 mg Bio-Serv food pellet (dustless rodent grain) was placed at the center of the disk and served as the reinforcer. Food-deprived animals received a day of acclimation to the maze, followed by either one or two days of training (four trials/day). On the day prior to the acclimation, animals received three Bio-Serv pellets in their home cage (thus mitigating any neophobia to the food on subsequent exposures). On the acclimation day, each mouse was confined in each of the first three alleys of the maze for 4 min, and in the final alley (containing the goal box) for 6 min. On this acclimation day, three Bio-Serv pellets were placed in the goal box. On the subsequent training day(s), each animal was placed in the start box and allowed to freely navigate the maze, during which time the number of errors to reach the goal box were recorded. (An error was constituted by a turn in the wrong direction or a retracing of a previously completed path.) Upon consuming the food pellet, the animal was returned to its home cage for a 25-min intertrial interval (ITI). All animals completed four trials during the first training day. Half of those animals then received an additional four training trials on the following day. Twenty-nine days after the last training trial, all animals received three Bio-Serv pellets in their home cages, and on the subsequent day were again tested in the maze.For the water maze, a round pool (140 cm diameter, 56 cm deep) was filled to within 20 cm of the top with water that was clouded with a water soluble black paint. A hidden 14-cm-diameter black platform was located in a fixed position 1 cm below the surface of the water. The pool was enclosed by a ceiling high black curtain on which five different light patterns (which served as spatial cues) were fixed at various positions. These light cues provided the only illumination of the maze, which was 60 Lux at the water''s surface.On the day prior to training, each animal was confined for 360 sec to the platform by a clear Plexiglas cylinder that fits around the platform. For either one or two training days (six trials Day 1, five trials Day 2), the animals were started from one of three positions, such that no consecutive trials started from the same position. After locating the platform or swimming for 90 sec, the animals were left or placed on the platform for 10 sec, after which they were placed in a holding box (for 12 min) before the start of the next trial. After the sixth or 11th training trial, animals were returned to their home cages for 3 h, and were then administered a 30-sec “probe” test in which the escape platform was removed from the maze and the time spent searching in the target quadrant was recorded. One hour later each animal received an additional training trial (intended to re-establish the search strategy employed by the animal prior to the probe test). Animals were then returned to their home cages, where a 30-d retention interval began.In odor discrimination, mice navigate through a field using unique odors to guide them. The animals learn to choose the food cup that contains the target smell when given three choices. The food cup locations are rearranged on each trial, but the accessible food is always marked by the same target odor (in this case mint). The chamber consisted of a black Plexiglas 60-cm-square field with 30-cm-high walls, which was located in a dimly lit room with high ventilation. A food cup was located in three corners. The target cup had accessible food (30 mg of chocolate puffed rice), while the remaining cups contained food that could not be accessed. A cotton tipped swab (2-cm long) was loaded with 25 μL of lemon-, mint- (the target odor), or almond-flavored extract and extended vertically from the back corner of each cup.Each animal had one day of acclimation and one day of training (consisting of four training trials). (In this task, both young and old animals reached asymptotic levels of performance [near errorless] within four training trials.) On Day 1 (adaptation), each mouse was placed in the box for 20 min with no food cups present. On the subsequent training day, a food cup was placed in three corners of the field, but only the cup associated with the mint odor contained accessible food. Each animal received four trials in which they were placed in the corner of the training chamber that did not contain a food cup. A trial continued until the animal obtained the food from the target location, at which time the animal was returned to its home cage to begin a 20 min ITI. At the end of each trial the food cups were rearranged, but mint always remained as the target odor. For each trial, the number of errors (contact with or sniffing within 2 cm of an incorrect food cup) was recorded. After the fourth training trial, the animal was returned to its home cage for a 30-d retention interval. On the 29th retention day, all animals received three pieces of chocolate flavored rice in their home cages, and on the subsequent day were again tested as in original training.  相似文献   
930.
This study tested the feasibility of using a psychoeducational video recording to teach a behavioral skill from the Dialectical Behavior Therapy (DBT; Linehan, 1993a, 1993b) skills training program to individuals meeting criteria for borderline personality disorder. A video presenting a DBT emotion-regulation skill was developed and the extent to which viewers learned the skill material was evaluated via a randomized controlled trial (RCT), utilizing a within-subjects design. Thirty individuals meeting DSM-IV criteria for borderline personality disorder participated. Participants were recruited from mental health treatment settings and were naïve to DBT. Viewing the video was associated with significant increases in knowledge of the skill, relative to viewing a control video, and with increases in participants' expectations of positive outcomes for skill use. In addition, participants rated the video as relevant and helpful. A remarkably high number (80%) utilized the skill taught subsequent to viewing the video when assigned to do so, and overall reported significant decreases in negative affect after using the skill. Video appears to be feasible as a medium for teaching DBT skills material under controlled conditions; future research is needed to examine the effectiveness of video in more naturalistic settings.  相似文献   
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