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81.
The Good Behavior Game (GBG) is a universal prevention program designed to increase academic engagement and to decrease disruptive behavior in elementary school-age children. Teachers and other school personnel use interdependent group contingencies to improve students’ behavior in the classroom. Previous research indicates the GBG is efficacious in reducing behavior problems; however, little research has examined its effects on academic achievement in real-world settings. In this study, the authors evaluated the PAX GBG, a commercially available version of the GBG, as it is typically administered in elementary schools. The authors examined standardized reading and mathematics scores across one academic year for 949 students enrolled in the GBG or comparison classrooms. Results showed significant but small effects of the GBG on reading and mathematics. Results were greatest for boys, children with lower achievement scores at baseline, and students from more economically disadvantaged school districts. School personnel may find the PAX GBG useful in improving children's behavior and academic skills.  相似文献   
82.
This article provides the findings of a program evaluation of the Youth Public Arts Program, a long-standing community-based art program that serves at-risk youth in eastern North Carolina. The program evaluation was undertaken to examine the art skills, social and interpersonal skills, and community involvement of the participants. The study included four focus groups and telephone surveys with a total of 38 stakeholders (program participants, parents of participants, program staff, and referral sources). Results indicated that the at-risk youth had gains in both interpersonal and intrapersonal skills, including family relationships, peer relationships, community interaction, increased art skills, confidence, and self-regulation. This article adds to the very limited literature on community-based art programs for youth.  相似文献   
83.
Terror management theory assumes that death arouses existential anxiety in humans which is suppressed in focal attention. Whereas most studies provide indirect evidence for negative affect under mortality salience by showing cultural worldview defenses and self‐esteem strivings, there is only little direct evidence for implicit negative affect under mortality salience. In the present study, we assume that this implicit affective reaction towards death depends on people's ability to self‐regulate negative affect as assessed by the personality dimension of action versus state orientation. Consistent with our expectations, action‐oriented participants judged artificial words to express less negative affect under mortality salience compared to control conditions whereas state‐oriented participants showed the reversed pattern.  相似文献   
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For mentalization theorists, implicit mentalization is a key component of all forms of therapy. However, it has been difficult to grasp and to describe precisely how implicit mentalization works. It is said to take place partly by mirroring others in posture, facial expression and vocal tone. Based on studies of imitative behaviour within linguistics and psychology, we argue that interactional mirroring is an important aspect of displaying implicit mentalization. We aimed to explore if, and in that case how, mirroring is displayed by general practitioners (GPs) and psychiatrists in consultations with patients with depression. We wanted to see how implicit mentalizing unfolds in physician–patient interactions. Consultations were video-recorded and analysed within the framework of conversation analysis. GPs and psychiatrists differed substantially in their propensity to mirror body movements and verbal and acoustic features of speech. GPs mirrored their patients more than psychiatrists in all modalities and were more flexible in their interactional behaviour. Psychiatrists seemed more static, regardless of the emotionality displayed by patients. Implicitly mirroring and attuning to patients could signify enactment of implicit mentalization, according to how it is described by mentalization theorists. We discuss reasons for the differences between GPs and psychiatrists, and their implications.  相似文献   
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Three experiments are reported, which examine whether face naming is vulnerable to semantic competition in a similar way to object naming. Previous experiments with object naming have shown that a related prime picture presented 3 trials before a target picture results in an increase in error rate and naming latencies when compared to unrelated prime conditions. The experiments here use the same paradigm, with errors as the main dependent variable. In Experiment 1, the prime and target faces were from the same occupational category (e.g., politicians, actors), and in Experiment 2, the primes and target faces were also associated to each other. In Experiment 3, the prime was presented as a name to be read aloud. Unrelated filler stimuli intervened between prime and target. In all experiments, there was a reduction in target-naming errors in the related conditions, and in Experiment 3 this was shown to be largely a reduction in naming failures. The results suggest that related name representations for famous people are not activated in parallel and in competition, and that there is some evidence for a relatively long lasting facilitatory effect. These results require some modification to any serial account of face naming to differentiate it from the generally well-established serial account of object naming.  相似文献   
89.
C. L. Gagné and E. Shoben (1997) proposed that the conceptual system contains information about how concepts are used to modify other concepts and that this relational information influences the ease with which concepts combine. Recently, E. J. Wisniewski and G. L. Murphy suggested that C. L. Gagné and E. Shoben's measure of relation availability was confounded with familiarity and plausibility and that the participants could simply retrieve the stored meanings of the phrases because the phrases were not novel. In this article, the authors demonstrate that E. J. Wisniewski and G. L. Murphy's plausibility and familiarity judgments are dependent variables that (a) are themselves responsive to changes in relation availability, (b) modifier relation availability predicts response time even when the influence of phrase familiarity and plausibility is controlled, and (c) the materials consisted of mainly novel phrases.  相似文献   
90.
Schiller PH  Carvey CE 《Perception》2006,35(11):1521-1555
Five sets of displays are presented on the journal website to be viewed in conjunction with the text. We concentrate on the factors that give rise to the integration and disruption of the direction of apparent motion in two-dimensional and three-dimensional space. In the first set of displays we examine what factors contribute to the integration and disruption of apparent motion in the Ramachandran/Anstis clustered bistable quartets. In the second set we examine what factors give rise to the perception of the direction of motion in rotating two-dimensional wheels and dots. In the third and fourth sets we examine how the depth cues of shading and disparity contribute to the perception of apparent motion of opaque displays, and to the perception of rotating unoccluded displays, respectively. In the fifth set we examine how the depth cue of motion parallax influences the perception of apparent motion. Throughout, we make inferences about the roles which various parallel pathways and cortical areas play in the perceptions produced by the displays shown.  相似文献   
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