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Generating explanations can be highly effective in promoting learning in both adults and children. Our interest is in the mechanisms that underlie this effect and in whether and how they operate in early learning. In adult reasoning, explanation may call on many subprocesses—including comparison, counterfactual reasoning, and reasoning by exclusion; but it is unlikely that all these processes are available to young children. We propose that one process that may serve both children and adults is comparison. In this study, we asked whether children would use the results of a comparison experience when asked to explain why a model skyscraper was stable. We focused on a challenging principle—that diagonal cross-bracing lends stability to physical structures (Gentner et al., Cognitive Science, 40, 224–240, 2016). Six-year-olds either received no training or interacted with model skyscrapers in one of three different conditions, designed to vary in their potential to invite and support comparison. In the Single Model condition, children interacted with a single braced model. In the comparison conditions (Low Alignability and High Alignability), children compared braced and unbraced models. Following experience with the models, children were asked to explain why the braced model was stable. They then received two transfer tasks. We found that children who received highly alignable pairs were most likely to (a) produce brace-based explanations and (b) transfer the brace principle to a dissimilar context. This provides evidence that children can benefit from analogical comparison in generating explanations and also suggests limitations on this ability. 相似文献
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Christian Lee Novetzke 《International Journal of Hindu Studies》2018,22(3):385-409
The process of vernacularization involves more than literary language, but also invokes social ethics and an investment in the idioms of everyday life. Vernacularization can reach beyond texts to enact its force upon biographies as well, altering the ethics and quotidian memory of sacred figures. The paper examines how texts and biographical memory identified with the medieval Marathi “saint” (sant) Jñāndev (about thirteenth century) underwent a process of vernacularization that altered the social ethics of texts associated with Jñāndev and with the public memory of the saint himself. In particular, issues of caste and gender as subjects of the process of vernacularization are discussed, and especially in the context of producing bhakti publics—social spheres of devotion—that merge with the Vārkarī religious tradition in Maharashtra. 相似文献
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Christian Michael Armstrong Holland Edward Harry Arbe-Barnes Euan Joseph McGivern Ruairidh Mungo Connor Forgan 《Philosophy, ethics, and humanities in medicine : PEHM》2018,13(1):14
In an increasingly data-driven age of medicine, do companies that offer genetic testing directly to patients represent an important part of personalising care, or a dangerous threat to privacy? Should we celebrate this new mechanism of patient involvement, or fear its implications?The Universities of Oxford and Cambridge addressed these issues in the 10th annual Medical Ethics Varsity Debate, through the motion: “This House Regrets the Rise of Direct-to-Consumer Genetic Testing”. This article summarises and extends key arguments made in the debate, exploring the impacts of such genetic testing on both the individual patient and broader society, with special consideration as to whether companies can ever truly guarantee anonymity of genetic data. 相似文献
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Christian H. Poth Rebecca M. Foerster Christian Behler Ulrich Schwanecke Werner X. Schneider Mario Botsch 《Behavior research methods》2018,50(1):26-38
Vision unfolds as an intricate pattern of information processing over time. Studying vision and visual cognition therefore requires precise manipulations of the timing of visual stimulus presentation. Although standard computer display technologies offer great accuracy and precision of visual presentation, their temporal resolution is limited. This limitation stems from the fact that the presentation of rendered stimuli has to wait until the next refresh of the computer screen. We present a novel method for presenting visual stimuli with ultrahigh temporal resolution (<1 ms) on newly available gaming monitors. The method capitalizes on the G-Sync technology, which allows for presenting stimuli as soon as they have been rendered by the computer’s graphics card, without having to wait for the next screen refresh. We provide software implementations in the three programming languages C++, Python (using PsychoPy2), and Matlab (using Psychtoolbox3). For all implementations, we confirmed the ultrahigh temporal resolution of visual presentation with external measurements by using a photodiode. Moreover, a psychophysical experiment revealed that the ultrahigh temporal resolution impacts on human visual performance. Specifically, observers’ object recognition performance improved over fine-grained increases of object presentation duration in a theoretically predicted way. Taken together, the present study shows that the G-Sync-based presentation method enables researchers to investigate visual processes whose data patterns were concealed by the low temporal resolution of previous technologies. Therefore, this new presentation method may be a valuable tool for experimental psychologists and neuroscientists studying vision and its temporal characteristics. 相似文献