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131.
This study examines a model relating components of organizational commitment to positive and negative affect through the partial mediation of problem solving coping. The results of a study conducted among a sample of 647 employees from various organizations show that affective commitment relates positively to positive affect and negatively to negative affect, with the relation to positive affect being partially mediated by problem solving coping. Normative commitment was positively related to negative affect. Finally, continuance commitment based on few alternatives was negatively related to positive affect and positively related to negative affect, with the relation to positive affect being partially mediated by a weaker problem solving coping. Continuance commitment based on perceived sacrifice had no effects.  相似文献   
132.
Organizations are frequently turning to social Internet applications in an effort to form bonds with consumers. However, little research has addressed the impact of social Internet consumption on the individual. Two studies of regular social Internet consumers (i.e., users of Facebook and socially connected online games) examined the effects of prompted usage reduction or cessation upon participants. In both studies, participants benefitted on average during the reduction/cessation period, reporting increased life satisfaction and decreased procrastination. The Facebooker versus gamer factor had remarkably few effects (i.e., results generalized across these two groups). Implications are discussed for both consumers and organizations involved in social Internet activities. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   
133.
The feedback-related negativity (FRN) and the P300 have been related to the processing of one’s own and other individuals’ feedback during both active and observational learning. The aim of the present study was to elucidate the role of trait-empathic responding with regard to the modulation of the neural correlates of observational learning in particular. Thirty-four healthy participants completed an active and an observational learning task. On both tasks, the participants’ aim was to maximize their monetary gain by choosing from two stimuli the one that showed the higher probability of reward. Participants gained insight into the stimulus–reward contingencies according to monetary feedback presented after they had made an active choice or by observing the choices of a virtual partner. Participants showed a general improvement in learning performance on both learning tasks. P200, FRN, and P300 amplitudes were larger during active, as compared with observational, learning. Furthermore, nonreward elicited a significantly more negative FRN than did reward in the active learning task, while only a trend was observed for observational learning. Distinct subcomponents of trait cognitive empathy were related to poorer performance and smaller P300 amplitudes for observational learning only. Taken together, both the learning performance and event-related potentials during observational learning are affected by different aspects of trait cognitive empathy, and certain types of observational learning may actually be disrupted by a higher tendency to understand and adopt other people’s perspectives.  相似文献   
134.
Sledgehammer is a tool that harnesses external first-order automatic theorem provers (ATPs) to discharge interactive proof obligations arising in Isabelle/HOL. We extended it with LEO-II and Satallax, the two most prominent higher-order ATPs, improving its performance on higher-order problems. To explore their usefulness, these ATPs are measured against first-order ATPs and built-in Isabelle tactics on a variety of benchmarks from Isabelle and the TPTP library. Sledgehammer provides an ideal test bench for individual features of LEO-II and Satallax, revealing areas for improvements.  相似文献   
135.
Abstract

Vertigo and dizziness may cause considerable discomfort and feelings of uncertainty. It is no surprise that vertigo is the most disabling symptom in Menière's disease, an inner ear disorder. The other two cardinal symptoms are tinnitus and hearing impairment. In this study, one severely disabled woman was treated with a cognitive-behavioural treatment comprising, among other components, relaxation training, stabilization of gaze, cognitive restructuring and behavioural task setting. The patient responded well to the treatment, during which her vertigo attacks disappeared. During the follow-up period, she experienced vertigo attacks again, but after two booster sessions the vertigo attacks vanished for the rest of the follow-up period. The results are further discussed.  相似文献   
136.
Abstract

This article introduces the walk-along method as a potential approach to study visitor interactions and experiences in situ. Prompted by the methodological challenges involved in gaining insight into the individual, subjective visitor experience, this article explores the potentials and pros and cons of the mobile, walk-along method. The mobile walk-along method is an open-ended qualitative approach to capturing visitors’ immediate experiences, interpretations, and emotions in the instant of experiencing. This article points to the method’s relevance in visitor studies by drawing on empirical and methodological insights from a visitor study at a science center exhibition about movement and health at the Experimentarium near Copenhagen, Denmark. Based on 34 group walk-alongs (108 visitors), the findings show that the walk-along method can provide an understanding of visitor experience related to visitors’ spatial practice, personal biographies and the social architecture between visitors.  相似文献   
137.
Everyday experience provides us with the intuition that dynamic events guide or capture attention—something which has been confirmed in experimental studies. Recently, we showed that there are limitations to the extent to which dynamic items attract attention. In a visual search task where all items, except one, were dynamic, the dynamic items could be ignored and the static item could be efficiently detected. In the present study we investigated whether attention is automatically drawn to the static item. Three visual search experiments, in which the target and the static object were uncorrelated, revealed that the static item was nevertheless prioritized. This result is at odds with some of the current theories on attentional capture, including the “new object” hypothesis. The current study suggests that differences in dynamics, rather than dynamic features per se, determine where attention is allocated.  相似文献   
138.
While counting objects is typically a slow, serial process, enumerating about four or fewer objects has been considered to be a relatively effortless, parallel, and even preattentive process often referred to as subitizing. However, by combining a subitizing task with an attentional blink task, we show that subitizing is systematically affected by a closely preceding letter identification task. Vice versa, letter identification is also affected by a closely preceding subitizing task. Importantly, performance not only depended on the time between the two tasks, but also on the number of to-be-enumerated dots, even though this number fell within the subitizing range. The results imply that the processes underlying subitizing require attentional resources, suggesting that they are either serial in nature, or parallel, with capacity limited by the overall resources available.  相似文献   
139.
A survey was conducted using a convenient sample of employees (N = 999) from various industries to examine the main and combined effects of organizational and individual values on organizational commitment, perceived organizational support, and procedural justice. Moderated multiple regression analyses showed that employees' reactions were mainly explained by perceived organizational values and value preferences. In contrast, person-organization value fit and interaction effects were marginal. The implications of these findings are discussed.  相似文献   
140.
ABSTRACT

This study examines the relationships between images of God, the imaginary and experiences of loss among Vietnamese immigrants living in Canada. One hundred twenty-nine participants completed four sets of questionnaires: a demographic questionnaire, a Questionnaire on God Image, the Brief Symptom Inventory, the Davidson Trauma Scale. In the second phase, 32 participants were administered the AT.9 test (an archetypal test with nine elements). In this test, participants are asked to draw, using nine symbolic elements, and then write a story based on their drawing. Results showed that a positive perception of God negatively correlated with somatisation, anxiety and hostility, whereas negative God image was significantly related to high levels of emotional distress. Results also showed that the synthetic categories of the imaginary were associated with a positive perception of God; and were negatively associated with somatisation, intrusion and hyper-vigilance. Further discussions on the main findings will address cultural implications in the fields of Mental Health, Religion and Culture.  相似文献   
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