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121.
Controllability and human stress: method, evidence and theory.   总被引:4,自引:0,他引:4  
Concepts are defined and evidence reviewed on whether control reduces stress in man. Individuals seem to prefer instrumental control over an aversive event, seem to prefer to administer it to themselves, and are less aroused when waiting for a controllable event. When groups without control have equal predictability, having control is still less arousing; as potential (but unexercised) control seems to be. The evidence also suggests that controllable events may hurt less. Methodological weaknesses and empirical gaps in these data are pointed out. These data are grossly inconsistent with Relevant Feedback theory and rather inconsistent with Information-seeking theory and Safety Signal theory. A Minimax hypothesis is proposed: When individuals control aversive events, they believe relief to be caused by a stable source—their own response. This belief entails that maximum future danger will be minimized. When they have no control, they believe relief to be less stable, which entails no guarantee that maximum future danger will be minimized. The data are largely consistent with the Minimax hypothesis and wholly consistent when Minimax is supplemented by the premise that aversive events hurt less when encountered against a background of relaxation.  相似文献   
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Direct biofeedback of blood pressure was compared with frontal EMG biofeedback and with self-instructed relaxation for the treatment of essential hypertension in a controlled group outcome study. Patients were followed up for four months after the end of treatment. Generalization of treatment effects was assessed through pre- and posttreatment measurements of blood pressure under clinical conditions in a physician's office. There were no significant reductions in diastolic blood pressure. The systolic blood pressure (SBP) of the patients receiving blood pressure biofeedback decreased 8.1 mm mercury (p = 0.07) and the SBP of the patients in the relaxation condition decreased 9.5 mm mercury (p = 0.05). In the generalization measures, there were significant reductions in SBP for the relaxation group. The results are discussed in terms of the general lack of replicability within the area of biofeedback treatment of hypertension.  相似文献   
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In order to develop a true self, the child needs, in the first weeks and months of his life, his mother's appropriate emotional response, mirroring and respect. These narcissistic aspects have to be distinguished from the drive wishes. Only the mother's appropriate responses make it possible for the child to experience his feelings as belonging to his own self. If the child does not get the right narcissistic response, he will continue to search for narcissistic supplies for the rest of his life. The most suitable objects for this will be his own children initially, who are completely at his disposal. Specially gifted children who are sensitive, alert and have many 'antennae', will quickly learn to adapt to the narcissistic needs of their parents. Their behaviour will then give the mother all the mirroring, consideration and admiration which she had missed as a child herself. The result will be that, in spite of excellent performance, the child's own true self cannot develop. All this leads to narcissistic vulnerability and to new attempts in the adult to find at last an available 'mother' in his own child, partner, or, if he has become a psycho-analyst, in his patient. In the transference this type of analysand first experiences narcissistic rage before deep mourning is possible. This process of mourning enables him finally to accept his own deprivation as a child, to give up the unconscious idealizations and with them the hope of finding such a 'mother'. This leads regularly to the liberation of the life forces and allows creativity to develop. Only after this has been achieved is the analysis of drive conflicts possible and becomes emotionally effective.  相似文献   
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Resolution thresholds at 0° (fovea), 20°, 40°, and 60° along the horizontal meridian of the temporal visual field revealed a characteristic degradation in visual resolution with increasing stimulus eccentricity. However, substantial individual differences were found, particularly at 40° and 60° of eccentricity. Dramatic improvements in peripheral visual resolution occurred over a period of 11 practice sessions, with the time course of practice effects increasing for greater visual field eccentricities. Improvements with practice reduced, but did not eliminate, individual differences. The present visual resolution findings are compared to previous studies of peripheral motion detection and increment thresholds.  相似文献   
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A variety of behavioral procedures have been employed in recent years to modify disruptive classroom behavior. Such methods have been developed with the belief that curtailing disruptive behavior would strengthen positive classroom performance. In this study, two procedures, the good behavior game and the teacher-attention method, were compared to determine short-run effectiveness. Four teachers (two fourth-grade and two fifth-grade) implemented both methods in their classrooms over a five-week period. Presentation of methods was alternated in a counterbalanced design to control for order effects. Each of the four classrooms consisted of 25 students. A time-sampling procedure was used to record the presence or absence of disruptive behavior within 15-second intervals. Disruptive behavior was defined as any talking-out or out-of-seat behavior without permission. The results indicated that both procedures were effective in modifying disruptive classroom behavior, but that the good behavior game reduced disruptive behavior significantly better than the teacher-attention method. In addition, all teachers preferred the game to the teacher-attention procedure. This reaction seemed related to the effort involved in initiating the two activities. The good behavior game required less effort on the teacher's part. However, use of the game alone raises certain ethical considerations. One such issue involves abuse of peer pressure. Also, there is a possibility that negative rules may tend to promote resentment. Positively stated rules would ameliorate that problem. Another relates to the possibility that some teachers might be carried away by the ease of the game's implementation to the extent that behavior control becomes the primary objective in the classroom. As a result, one might consider use of the game to maximize short-term change, but then phase out this procedure in favor of another method (e.g., teacher attention) for long-run effects.  相似文献   
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