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961.
通过建构一个反向扫描任务而形成任务冲突,在3个实验中考察了视觉表象扫描中认知控制与冲突解决机制。结果发现:(1)视觉表象扫描中出现了任务冲突效应;(2)外源性认知控制增强降低了任务冲突效应,但不影响扫描效率;(3)内源性认知控制增强既降低了任务冲突效应,也提高了反向扫描任务扫描效率。这些结果证实视觉表象扫描中存在一个认知控制机制,并发展了现有冲突解决理论。 相似文献
962.
Previous research has shown that content representations in working memory (WM) can bias attention in favor of matching stimuli in the scene. Using a visual prior-entry procedure, we here investigate whether such WM-driven attention shifts can speed up the conscious awareness of memory-matching relative to memory-mismatching stimuli. Participants were asked to hold a color cue in WM and to subsequently perform a temporal order judgment (TOJ) task by reporting either of two different-colored circles (presented to the left and right of fixation with a variable temporal interval) as having the first onset. One of the two TOJ circles could match the memory cue in color. We found that awareness of the temporal order of the circle onsets was not affected by the contents of WM, even when participants were explicitly informed that one of the TOJ circles would always match the WM contents. The null effect of WM on TOJs was not due to an inability of the memory-matching item to capture attention, since response times to the target in a follow-up experiment were improved when it appeared at the location of the memory-matching item. The present findings suggest that WM-driven attention shifts cannot accelerate phenomenal awareness of matching stimuli in the visual field. 相似文献
963.
964.
Teng SK Chong GY Siew AS Skoric MM 《Cyberpsychology, behavior and social networking》2011,14(10):597-602
Given the increasingly dominant role of video games in the mainstream entertainment industry, it is no surprise that the scholarly debate about their impact has been lively and well attended. Although >100 studies have been conducted to examine the impact of violent video games on aggression, no clear consensus has been reached, particularly in terms of their long-term impact on violent behavior and aggressive cognitions. This study employs a first-ever longitudinal laboratory-based experiment to examine longer-term effects of playing a violent video game. One hundred thirty-five participants were assigned either to the treatment condition where they played a violent video game in a controlled laboratory setting for a total of 12 hours or to the control group where they did not play a game. Participants in the treatment group played Grand Theft Auto IV over a period of 3 weeks and were compared with a control group on the posttest measures of trait aggression, attitudes toward violence, and empathy. The findings do not support the assertion that playing a violent video game for a period of 3 weeks increases aggression or reduces empathy, but they suggest a small increase in proviolence attitudes. The implications of the findings are discussed. 相似文献
965.
This study explored a longitudinal data set of nearly 5000 adults examining the effects of childhood cognitive ability (measured at age 11), parental social class (measured at birth), and personality on current occupational prestige (all measured at age 50), taking account the effects of education and the previous occupational levels (both measured at age 33). Participants' levels of occupational attainment significantly went up from age 33 to age 50. Correlational analysis showed childhood cognitive ability, parental social class, education and occupation, and personality traits (openness, conscientiousness, extraversion, emotional stability) were all significantly associated with current occupational prestige. The strongest correlates of current occupational levels were educational qualifications, followed by childhood cognitive ability, parental social class, and personality traits. Structural equation modelling showed that for the change of occupation over 17 years, the strongest predictor was education, followed by childhood intelligence. Personality traits (extraversion, conscientiousness, and openness) had modest but significant influence in the upgrading of occupational attainment over the period of time, and parental social status predicted occupational change mediated through education and initial occupational levels. Education and childhood intelligence are more powerful predictors of current occupational prestige than personality factors or family social background. The implications for policy making and equal opportunities for education are discussed. 相似文献
966.
Previous functional magnetic resonance imaging (fMRI) studies have identified activation in the prefrontal-parietal-sub-cortical circuit during feigned memory impairment when comparing with truthful telling. Here, we used fMRI to determine whether neural activity can differentiate between answering correctly, answering randomly, answering incorrectly, and feigned memory impairment. In this study, 12 healthy subjects underwent block-design fMRI while they performed digit task of forced-choice format under four conditions: answering correctly, answering randomly, answering incorrectly, and simulated feigned memory impairment. There were three main results. First, six areas, including the left prefrontal cortex, the left superior temporal lobe, the right postcentral gyrus, the right superior parietal cortex, the right superior occipital cortex, and the right putamen, were significantly modulated by condition type. Second, for some areas, including the right superior parietal cortex, the right postcentral gyrus, the right superior occipital cortex, and the right putamen, brain activity was significantly greater in feigned memory impairment than answering randomly. Third, for the areas including the left prefrontal cortex and the right putamen, brain activity was significantly greater in feigned memory impairment than answering incorrectly. In contrast, for the left superior temporal lobe, brain activity was significantly greater in answering incorrectly than feigned memory impairment. The results suggest that neural correlates of feigned memory impairment are distinguishable from answering randomly and answering incorrectly in healthy subjects. 相似文献
967.
Most research into the compromise effect focuses on cognitive factors related to choosing for oneself. However, there are daily opportunities to make choices for others, from helping friends to buy merchandise to choosing souvenirs for relatives. Although it is a common practice, choosing for others is rarely discussed in the literature. Hence, this research is directed to determine whether (i) the compromise effect is greater for people choosing for others with whom one has a distant relationship compared to choosing for themselves, (ii) the decision maker's susceptibility to interpersonal relationships, accountability, and anticipated regret moderate the relationship between choosing for others versus choosing for themselves and the compromise effect, and (iii) the confidence of the decision maker mediates the relationship between deciding for others and the compromise effect. Five hypotheses are proposed and they are supported by the results from four experiments. Copyright © 2011 John Wiley & Sons, Ltd. 相似文献
968.
Gordon L. Flett Paul L. Hewitt Aline Demerjian Edward D. Sturman Simon B. Sherry Winnie Cheng 《Journal of Rational-Emotive & Cognitive-Behavior Therapy》2012,30(2):91-104
The present paper examines a measure of perfectionistic automatic thoughts in terms of its psychometric properties and association with depression in adolescents. The Perfectionism Cognitions Inventory (PCI) was administered to two samples of adolescents. The first sample of adolescents (N?=?250) also completed measures of trait perfectionism and depression. The second sample of adolescents (N?=?105) completed these same measures as well as measures of negative automatic thoughts, positive automatic thoughts, self-criticism, and dependency. Psychometric analyses established that the PCI consists of one large factor with a high level of internal consistency. As expected, the PCI in adolescents was correlated significantly with trait measures of perfectionism, self-criticism, dependency, as well as general measures of automatic thoughts. Most importantly, a series of hierarchical regressions established that the PCI accounted for a significant degree of unique variance in depression, over and above the variance attributable to trait personality measures and negative automatic thoughts in general. Overall, the findings suggest perfectionistic automatic thoughts can be assessed in a reliable and valid manner in adolescents and that the experience of frequent, perfectionistic thoughts contributes uniquely to increased levels of psychological distress. 相似文献
969.
宏观视角进一步分析表明;大型公立医院规模扩张对初级保健服务、宏观财政投入效率、卫生资源配置、办医和求医行为以及未来医院经营风险带来不利影响;提出了要以现代医学目的为指导;树立正确的公立医院发展观、加强财政投入引导、强化医院内涵建设、开展服务整合等政策建议. 相似文献
970.
The limited capacity of visual working memory (VWM) requires the existence of an efficient information selection mechanism.
While it has been shown that under low VWM load, an irrelevant simple feature can be processed, its fate under high load (e.g.,
six objects) remains unclear. We explored this issue by probing the “irrelevant-change distracting effect,” in which the change
of a stored irrelevant feature affects performance. Simple colored shapes were used as stimuli, with color as the target.
Using a whole-probe method (presenting six objects in both the memory and test arrays), in Experiment 1 we found that a change to one of the six shapes led to a significant distracting effect. Using a partial-probe method (presenting
the probe either at the screen center or at a location selected from the memory array), in Experiment 2 we showed the distracting effect again. These results suggest that irrelevant simple features can be stored into VWM, regardless
of memory load. 相似文献