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961.
Although our subjective experience of the world is one of discrete sound sources, the individual frequency components that make up these separate sources are spread across the frequency spectrum. Listeners. use various simple cues, including common onset time and harmonicity, to help them achieve this perceptual separation. Our ability to use harmonicity to segregate two simultaneous sound sources is constrained by the frequency resolution of the auditory system, and is much more effective for low-numbered, resolved harmonics than for higher-numbered, unresolved ones. Our ability to use interaural time-differences (ITDs) in perceptual segregation poses a paradox. Although ITDs are the dominant cue for the localization of complex sounds, listeners cannot use ITDs alone to segregate the speech of a single talker from similar simultaneous sounds. Listeners are, however, very good at using ITD to track a particular sound source across time. This difference might reflect two different levels of auditory processing, indicating that listeners attend to grouped auditory objects rather than to those frequencies that share a common ITD.  相似文献   
962.
Although many researchers wishing to use the World-Wide Web for academic purposes rely on centralized Web services, they should be aware that it is neither expensive nor difficult to operate their own server. Doing so provides research-related benefits such as complete control over their host name and documents provided, the guaranteed ability to execute common gateway interface and server-side include programs, immediate access to their collected data, and the ability to better control who participates in their experiments. This paper surveys Web-server software features likely to be of interest to psychologists and conceptually summarizes their operation and use. The basic steps required to set up a Web server on popular microcomputers are reviewed, and security issues concerning Web-server operation are discussed. An accompanying resource Web page can assist users in setting up their own servers.  相似文献   
963.
Several neural networks were developed inMathematica in order to explore the role of “spiky” neurons in neural network memory simulations. UsingMathematica for this task confirmed its value as a powerful tool for neural network development: It exhibited distinct advantages over other environments in programming ease, flexibility of data structures, and the graphical assessment of network performance.  相似文献   
964.
965.
Recent studies suggest that performance attendant on visual word perception is affected not only by feedforward inconsistency (i.e., multiple ways to pronounce a spelling) but also by feedback inconsistency (i.e., multiple ways to spell a pronunciation). In the present study, we provide a statistical analysis of these types of inconsistency for all monosyllabic English words. This database can be used as a tool for controlling, selecting, and constructing stimulus materials for psycholinguistic and neuropsychological research. Such large-scale statistical analyses are necessary devices for developing metrics of inconsistency, for generating hypotheses for psycholinguistic experiments, and for building models of word perception, speech perception, and spelling.  相似文献   
966.
The musical instrument digital interface (MIDI) offers a way for perception and behavior researchers to implement high-quality experiments using inexpensive, commercially available hardware and software. We describe the MIDI and illustrate its applicability to research using a replication of the oscillator signature finding reported recently by Collyer, Broadbent, and Church (1992, 1994).  相似文献   
967.
In the typical induction of the orientation-contingent color aftereffect (CCAE), the stimuli are composed of elements that differ in both color and luminance. Three experiments are reported that show that chromatic contrast between stimulus elements is insufficient for the induction of the orientation-CCAE and that luminance contrast is necessary. These experiments expand on previous research concerned with the role of luminance contrast in the induction of orientation-CCAEs by eliminating alternative explanations.  相似文献   
968.
Multidimensional scaling (MDS) was used to compare perceptual maps for 10 synthetic English vowels in humans and Old World monkeys (Macaca fuscata andCercopithecus albogularis). Subjects discriminated among the vowels using a repeating background procedure, and reaction times were submitted to an MDS analysis to derive measures of perceived similarity. The dimensions that emerged related to the frequencies of the first(F1), second(F2), and third(F3) formants. Human data indicated a good match to previous MDS studies using rating procedures or confusion matrices: The dominant dimension mapped onto vowelF2, the phonetically most important formant, and the second and third dimensions mapped ontoF1 andF3, respectively.For monkeys, equal weightings occurred forF1 andF2, andF3 was not clearly represented. Monkey sensitivity to the formants appeared to relate to formant amplitudes. If monkeys are giving an accurate representation of the psychoacoustic relations among the formants, then our human results suggest that species-specific mechanisms, reflecting the salience of the phonetic feature of advancement, may contribute to vowel coding in humans.  相似文献   
969.
In 2 experiments, the effect of active or passive mobility and active or passive choice experiences on children's memory for locations visited while retrieving puzzle pieces hidden in a large room were examined. In the first experiment, fifty-two 6- and 7-year-old children were randomly assigned to 1 of 4 training conditions: active choice-active movement, active choice-passive movement, passive choice-active movement, and passive choice-passive movement. After 3 training trials, all children were tested in the active choice-active movement condition. A 2 (movement) x 2 (choice) factorial multivariate analysis of variance revealed a significant main effect for movement. Children who had moved actively to find the puzzle pieces in the training trials had (a) a greater percentage correct, (b) more correct visits between errors, and (c) a later visit of first error than children who had been passively pushed in a wheelchair. Making active choices in training did not significantly affect performance. A second experiment used identical procedures but tested 32 children with mobility dif-difficulties who regularly used a wheelchair because of either cerebral palsy or spina bifida. Children from this group who moved actively during training to retrieve the puzzle pieces also performed better on testing. Implications of the results for children with disabilities and for developmental theory are discussed.  相似文献   
970.
Our research focused on the implicit beliefs of potential brainstormers about the possible outcomes of brainstorming. We conducted four studies to assess the relative importance of quality and quantity as goals of brainstorming. In Study 1, we found evidence for a quality over quantity hypothesis: participants indicated that it was more important to produce creative, original, and high quality ideas than to generate a large number of ideas. In Studies 2 and 3, participants displayed support for the quality over quantity hypothesis by showing in group favoritism for a quality dimension but not a quantity dimension. Study 4 showed that participants believed brain-storming would enhance the quality of others' ideas more than one's own ideas, but they did not display a similar bias about idea quantity.  相似文献   
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