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271.
不同情绪模式的词语和图片刺激启动的时间效应   总被引:3,自引:2,他引:3  
郑希付 《心理学报》2004,36(5):545-549
分别使用图片和词语刺激,通过2个实验启动愉快和悲伤情绪,实验分2个实验组和1个控制组,每个组设计了5个处理水平,分别研究不同处理水平状态下的情绪变化。无论是使用图片还是词语启动,研究结果表明,随着时间的推移,愉快情绪轻微波动,而且略有上升势态,启动的愉快情绪至少持续8分钟。另一方面,悲伤情绪则随着时间的推移出现明显的下降趋势,而且呈现先快后慢的特点,在最初的2分钟时间内,下降速度最快,基本接近控制组,4分钟后,悲伤情绪稳定;启动的悲伤情绪一般持续2~4分钟。  相似文献   
272.
认知操作、认知方式与外倾性人格特质的关系   总被引:1,自引:0,他引:1  
张利燕  郑雪 《心理科学》2007,30(3):604-608
对28名外倾被试和28名内倾被试进行实验性认知测试,以考察认知操作、认知方式与外倾性人格特质的关系。结果表明,内外倾被试在含有社会认知操作、非社会认知操作的认知任务的测试总分上没有差异,而在社会认知一非社会认知方式的评价分数上存在显著差异。外倾被试更多地倾向于社会认知型认知方式,内倾被试更多地倾向于非社会认知型认知方式。研究结果支持了外倾性与智力关系的假设:外倾性与社会认知一非社会认知的认知方式存在相关关系,而与认知操作测试总分无关。  相似文献   
273.
郑秀丽  尹文刚 《心理科学》2007,30(5):1158-1160
神经心理学的检测手段包括神经心理学测验和仪器检查。行为遗传学是一门在多学科基础上发展形成的的交叉学科。近年来,应用神经心理学手段进行行为遗传学研究,已经取得了一些可喜的进展。  相似文献   
274.
在长期的酝酿、发展与演变过程中,北京民俗与中国土生土长的制度化宗教——道教发生了互生互动的密切联系,在很多方面都体现出道教广泛而深刻的影响,并形成了独具特色的道教民俗。每年正月十九日的白云观"燕九节",是京城非常重要的道教民俗之一。自元代中后期以来,"燕九节"历经流变与传衍,不仅在北京传承悠久,在全国也不乏影响。  相似文献   
275.
阴阳五行学说在我国古代经历了一个逐渐发展的时期,在这一发展的过程中,首先是齐人邹衍将之与朝代的兴衰更迭联系在一起,随后,汉代的董仲舒又将儒家的仁义、伦理等因素与之结合,并提出了天人感应的神学体系。  相似文献   
276.
We developed a technique to observe and characterize a novice real-time-strategy (RTS) player's mental model as it shifts with experience. We then tested this technique using an off-the-shelf RTS game, EA Games Generals. Norman defined mental models as, "an internal representation of a target system that provides predictive and explanatory power to the operator." In the case of RTS games, the operator is the player and the target system is expressed by the relationships within the game. We studied five novice participants in laboratory-controlled conditions playing a RTS game. They played Command and Conquer Generals for 2 h per day over the course of 5 days. A mental model analysis was generated using player dissimilarity-ratings of the game's artificial intelligence (AI) agents analyzed using multidimensional scaling (MDS) statistical methods. We hypothesized that novices would begin with an impoverished model based on the visible physical characteristics of the game system. As they gained experience and insight, their mental models would shift and accommodate the functional characteristics of the AI agents. We found that all five of the novice participants began with the predicted physical-based mental model. However, while their models did qualitatively shift with experience, they did not necessarily change to the predicted functional-based model. This research presents an opportunity for the design of games that are guided by shifts in a player's mental model as opposed to the typical progression through successive performance levels.  相似文献   
277.
Previously, we (Bian, Braunstein, and& Andersen, 2005) reported a dominance effect of the ground plane over other environmental surfaces in determining the perceived relative distance of objects in 3-D scenes. In the present study, we conducted three experiments to investigate whether this ground dominance is due to inherent differences between ground and ceiling surfaces, or to the locations of these surfaces in the visual field. In Experiment 1, two vertical posts were positioned between a ground surface and a ceiling surface, and optical contact was manipulated so that the two surfaces provided contradictory information about the relative distances of the posts from the participant. The two surfaces were either both above, both below, or one above and one below fixation. In Experiment 2, only one surface was presented, either above, below, or at fixation. In Experiment 3, the posts were replaced by two red dots, and the eccentricity of the optical contact on the two surfaces was equated in each of five locations in the visual field. In all three experiments, participants judged which of the two objects appeared to be closer. Overall, we found a higher proportion of judgments consistent with a ground surface than with a ceiling surface in all locations, indicating that the ground dominance effect is mainly due to characteristics of the ground surface, with location in the visual field having only a minor effect.  相似文献   
278.
The relative effectiveness of the ground surface and other environmental surfaces (the ceiling and sidewalls) in determining perceived layout was investigated in five experiments and a real-world demonstration. In the first three experiments, two vertical or horizontal posts were positioned between two surfaces (ground and ceiling in all three experiments, left wall and right wall in Experiment 1), and optical contact was manipulated so that the two surfaces provided contradictory information about the relative distances of the posts. Observers judged which of the two posts appeared to be closer. In Experiment 4, to control the height on the posts at which the distance judgments were made, a blue dot was attached to both vertical posts at varying heights and observers judged which dot appeared closer. In Experiment 5, the posts were replaced by two gray ellipses to eliminate the effects of the regular shape and texture. Our findings were that (1) among all four surfaces tested, observers showed a preference to respond according to the optical contact information provided by the ground surface--a ground dominance effect, (2) this effect did not depend on the height of the posts in the image, (3) as the scene was tilted away from a ground/ceiling orientation, the ground dominance effect decreased, and (4) this effect was not due to the location of the judgment.  相似文献   
279.
There is extensive research on the development of cheating in early childhood but research on how to reduce it is rare. The present preregistered study examined whether telling young children about a story character's emotional reactions towards cheating could significantly reduce their tendency to cheat (N = 400; 199 boys; Age: 3–6 years). Results showed that telling older kindergarten children about the story character's negative emotional reaction towards rule violation significantly reduced cheating, but telling them about the positive emotional reaction towards rule adherence did not. These results show that children as young as age 5 are able to use information about another child's emotional reaction to guide their own moral behavior. In particular, highlighting another child's negative emotional reaction towards a moral transgression may be an effective way to reduce cheating in early childhood. This finding, along with earlier cheating reduction findings, suggests that although cheating is common in early childhood, simple methods can reduce its occurrence.  相似文献   
280.
Against the backdrop of COVID-19 pandemic, we draw on family systems theory to elucidate how daily work-from-home status (WFH) affects both members in dual-earner couples. We propose that the WFH exerts intra-individual and inter-individual influences on employees’ and their partners’ work task and family task completion and their subsequent reactions to their work and family experiences. We examined the hypothesized relationships with two daily survey studies on dual-earner couples conducted during the pandemic (i.e., 1,559 daily responses of 165 dual-earner couples from China in Study 1, and 773 daily responses of 57 dual-earner couples from South Korea in Study 2). The two studies provide converging results that working from home (vs. office) increased employees’ family task completion for both husbands and wives and that wives working from home (vs. office) decreased husbands’ family task completion. Further, in both studies, daily work task completion increased felt guilt toward family (for wives only) through increased work-family conflict, and daily family task completion increased psychological withdrawal from work through increased family-work conflict for both husbands and wives. Moreover, we found in Study 2 that on days when husbands had flexible work schedule, wives completed more work tasks when working from home (vs. office) and that on days when wives had inflexible work arrangement, husbands completed more family tasks when working from home (vs. office). Across the two studies, there were no clear gender-difference patterns in husbands’ and wives’ work and family experiences.  相似文献   
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