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We argue that assessing attraction outcomes is critical to systematic improvement of recruitment effectiveness and offer a new assessment framework that can be adapted by all organizations for any position in any staffing scheme. These methods (a) permit outcomes of different recruitment processes–attraction, status maintenance, and gaining job acceptance–to be evaluated independently, (b) support concurrent evaluations of attraction outcomes, (c) enable cost-benefit analyses of alternative recruitment processes, (d) allow meaningful comparisons of applicants from different recruitment events, and (e) support more aggressive management of the recruitment function than is otherwise possible. An illustrative example demonstrates these methods using attraction outcome data from 5 organizations' recruitment of associate engineers and shows that not only do attraction outcomes differ, the value of those differences can be substantial. 相似文献
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BURTON L. CARLSON ROBERT A. GOGUEN PHILLIP S. JARVIS JULIETTE N. LESTER 《Journal of Employment Counseling》2000,37(2):76-86
This article describes how career development programs became the focus of an international partnership between the United States and Canada. Beginning in 1976 in the United States, the National Occupational Information Coordinating Committee (NOICC) and its State Occupational Information Coordinating Committees (SOICCs) developed training and materials that promote the use of occupational and labor market information. Similarly, in the early 1970s, Canada began to explore the feasibility of creating a computer‐based career information delivery system. What follows is the story of an unusual and significant international collaboration. It concludes with identification of lessons learned. 相似文献
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ERIK CARLSON 《Philosophy and phenomenological research》2003,66(3):730-737
The well-known "Consequence Argument" for the incompatibility of freedom and determinism relies on a certain rule of inference; "Principle Beta". Thomas Crisp and Ted Warfield have recently argued that all hitherto suggested counterexamples to Beta can be easily circumvented by proponents of the Consequence Argument. I present a new counterexample which, I argue, is free from the flaws Crisp and Warfield detect in earlier examples. 相似文献
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RECRUITERS' USE OF GPA IN INITIAL SCREENING DECISIONS: HIGHER GPAs DON'T ALWAYS MAKE THE CUT 总被引:2,自引:0,他引:2
ARLISE P. MCKINNEY KEVIN D. CARLSON ROSS L. MECHAM III NICHOLAS C. D'ANGELO MARY L. CONNERLEY 《Personnel Psychology》2003,56(4):823-845
The relationship between college grade point average (GPA) and recruiters' initial screening decisions was examined using data from 548 job postings in a college recruitment program. Results indicate that in-major grade point average (GPA) is more strongly associated with screening decisions ( p = 0.18, SDP = 0.200) than is overall GPA ( p = 0.06, SDP = 0.187), but the magnitudes of the relationships varied across decision sets including a larger number of negative values than would be expected from sampling error alone. Subsequent examination of the bivariate data identified 6 different plot types suggesting that recruiters use a variety of GPA decision rules to initially screen applicants in college recruiting. The most common data plots found in 42% of the decision sets suggests that recruiters do not use GPA in screening decisions. But a surprising 81 of 548 decision sets indicated recruiters selected against applicants with high GPAs. Evidence that organizations recruiting for the same job produced different plot types suggests that the use of GPA data in initial screening decisions may be idiosyncratic to individual recruiters. 相似文献
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HARRIETT CARLSON 《Journal of Employment Counseling》1977,14(4):173-179
Survival? Yes, it is possible; but only through growth, the willingness to risk what is, for the sake of what is yet to happen. (Howe 1971) 相似文献
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Gaining, as an approach to reducing absenteeism and tardiness, has been used successfully by a number of firms. Our research has shown that the impact of gaming on these two areas may be minimal. However, statistically significant improvement in employee attitude and cooperation has resulted when gaming was used as a vehicle for employee communication. 相似文献