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161.
Depression and mental control: the resurgence of unwanted negative thoughts   总被引:6,自引:0,他引:6  
In three experiments we examined depressed individuals' mental control abilities and strategies. Experiment 1 revealed that although depressed college students were initially successful in suppressing negative material, they eventually experienced a resurgence of unwanted negative thoughts. Analysis of subjects' stream-of-consciousness reports indicated that this resurgence was associated with the use of negative thoughts as distracters from the unwanted item. In Experiment 2 depressed subjects acknowledged that positive distracters were more effective than negative ones in suppressing negative thoughts. This acknowledgement suggests that depressed subjects in Experiment 1 did not deliberately focus on negative distracters but that those thoughts automatically occurred because they were highly accessible. Experiment 3 demonstrated that depressed subjects' use of positive distracters could be increased somewhat when we provided such distracters and made them easily accessible. Taken together, the findings suggest that depression involves an enhanced accessibility of interconnected negative thoughts that can undermine mental control efforts.  相似文献   
162.
We examined the relations between coping, locus of control, and social support and combat-related posttraumatic stress disorder (PTSD). The sample consisted of 262 Israeli soldiers who suffered a combat stress reaction episode during the 1982 Lebanon war and were followed 2 and 3 years after their participation in combat. Cross-sectional analyses revealed significant relations between locus of control, coping, and social support and PTSD at the two points of assessment. Changes in PTSD from Time 1 to Time 2 were also associated with changes in coping. We discuss theoretical and methodological implications of the findings.  相似文献   
163.
Noting the pervasiveness of videogames in American culture, the authors set out to examine the effects that playing videogames has on children. Thirty-one children were matched on sex, randomly assigned to play either a violent (karate) videogame or a nonviolent (jungle vine swinging) videogame, and then observed during free play. The main results were that the children who had played the jungle swing videogame later played more with a jungle swing toy and that the children who played the violent videogame later showed more aggression. The authors interpreted the findings as an indication that young children who play videogames later tend to act similarly to how their videogame character acted.  相似文献   
164.
ABSTRACT This study presents the technique of self-investigation as a research tool for the study of personal meaning from the perspective of the general and the particular After reviewing the nomothesis-idiography debate, I argue that personality psychology can benefit from a combination of nomothetic and idiographic research methodologies This creates a need for new theoretical frameworks that incorporate both nomo-concepts, enabling the study of people in general and idio-concepts, enabling the psychologist to understand the particular world of the individual Allport's term “value” is reformulated as the idio-concept “valuation,” which refers to personal meaning in an individual's history The term “affect,” as a central component in the process of valuation, is treated as a nomo-concept The relation between the two concepts is demonstrated by studying specific concerns in the history of an individual as recurrent expressions of general winner and loser experiences  相似文献   
165.
A modification of the procedure originally used by Davidson, Suppes, and Siegel (1956) to measure subjective utility was used to study the influence of positive affect on individuals' perceived value (utility) functions. Results indicated, as expected, that persons in whom positive affect had been induced showed a more negative subjective utility for losses than did controls. This indicates that losses seem worse to people who are feeling happy than to those in a control condition. The subjective utility functions of the two groups did not differ as much, however, when people were considering potential gain. Thus, at least in the situation tested in this study, potential gains did not seem to be more appealing (nor less so) for affect subjects than they did for controls. These findings are discussed in relation to theoretical issues in decision making and work suggesting that positive affect can promote increased sensitivity to losses in situations of potential meaningful loss.  相似文献   
166.
Council, Kirsch, and Hafner (1986) obtained empirical support for the hypothesis that significant correlations between questionnaire measures of absorption and hypnotic susceptibility are an artifact of subjects' beliefs about their own hypnotizability. We tested this hypothesis in a two-session experiment. During Session 1, subjects completed questionnaire measures of absorption, mystical experience, daydreaming frequency, and paranormal beliefs. During Session 2, subjects were tested for hypnotic susceptibility. Subjects were also exposed to one of three information manipulations: They were told about hypnotic testing either before or after filling out the questionnaires or were not told about hypnotic testing. The information manipulation moderated the prediction of susceptibility by the questionnaire measures for women, but not for men. For women, scores on the absorption questionnaire predicted susceptibility only when subjects were informed about hypnotic testing. In the told-after condition, this effect generalized to all of the remaining questionnaire measures. For men, none of the questionnaires was a reliable predictor of susceptibility.  相似文献   
167.
The recognition of threatening facial stimuli   总被引:1,自引:0,他引:1  
Two studies examined the information that defines a threatening facial display. The first study identified those facial characteristics that distinguish between representations of threatening and nonthreatening facial displays. Masks that presented either threatening or nonthreatening facial displays were obtained from a number of non-Western cultures and scored for the presence of those facial features that discriminated between such displays in the drawings of two American samples. Threatening masks contained a significantly higher number of these characteristics across all cultures examined. The second study determined whether the information provided by the facial display might be more primary nonrepresentational visual patterns than facial features with obvious denotative meaning (e.g., diagonal lines rather than downturned eyebrows). The subjective response to sets of diagonal, angular, and curvilinear visual stimuli revealed that the nonrepresentational features of angularity and diagonality in the visual stimulus appeared to have the ability to evoke the subjective responses that convey the meaning of threat.  相似文献   
168.
The nature of visually guided locomotion was examined in an experiment where subjects had to walk to targets under various conditions. Target distance was manipulated so that subjects had to (a) lengthen their paces in order to hit the target; (b) shorten their paces; (c) make no adjustments to their standard pace length at all. They did this under four visual conditions: (a) normal vision; (b) with vision restricted to a "snapshot" each time the foot that was to be placed on the target was on the ground; (c) with a snapshot each time the foot to be placed was in the swing phase; and (d) no vision after departure fro the target. The results show that the subjects succeed in reaching the target in most cases. However, the smoothness and fluidity of their movements vary significantly between conditions. Under normal vision or where visual snapshots are delivered when the pointing foot is on the ground, locomotion is smoothly regulated as the subjects approach the target. where snapshots are delivered when the pointing foot is in the swing phase, regulation becomes clumsy and ill coordinated. Where no vision is available at all during the approach, adjustments are made, but these are least coordinated of all. The results show that well-coordinated visual regulation does not require continuous visual guidance but depends on intermittent information being available at the appropriate times in the action sequence. Such timing is often more important than the total amount of information that is available for guidance.  相似文献   
169.
Developmental sequence, relative timing, center of gravity, and phase-plane analyses were used to study a minimum of 15 years of longitudinal, filmed data on the development of hopping in 7 children. The developmental sequences revealed common, qualitative changes in the movement of the children, although each child progressed through the changes at his/her own rate. The timing analyses showed that, in the advanced hop, the tightest limb relationships were found within the hopping leg, then between contralateral limbs of the same girdle, and then between legs and arms. Relative-timing calculations revealed (a) intralimb, timing invariances that were present in first attempts to perform the skill at age 3 and remained for 15 years across all developmental levels; (b) emergent, interlimb timings that gradually became invariant; and (c) intra- and interlimb timing showing gradual development over the 15 years. One invariant, the time between landing and deepest knee flexion, is also invariant in the walk and the run (Shapiro, Zernicke, Gregor, & Diestel, 1981). Phase plane analyses indicated that the timing of peak and zero velocities may be the coordinative constant accounting for a relative timing invariance between the two legs. Position of the body's center of gravity may explain the invariant relative time between landing and deepest knee flexion, or the explanation could lie in the "equation of constraint" regulating joint equilibrium points. The data suggest that modeling the developing hop as the evolving interaction of four vibratory systems would be promising.  相似文献   
170.
Impressions of people created by age-related qualities of their gaits   总被引:1,自引:0,他引:1  
Drawing on the ecological theory of social perception, we investigated the impact of age-related gait qualities on trait impressions. In Study 1, subjects observed 5- to 70-year-old walkers depicted in point-light displays, and rated the walkers' traits, gaits, and ages. Younger walkers were perceived as more powerful and happier than older walkers. A composite of youthful gait qualities predicted trait impressions regardless of the walkers' masculine gait qualities, sex, and perceived age. In Study 2, subjects observed young adult walkers depicted in point-light displays and rated their traits, gaits, and ages. Consistent with the effects of real age found in Study 1, young adults with youthful gaits were perceived as more powerful and happier than peers with older gaits, irrespective of their masculine gait qualities, sex, and perceived age. Study 3 replicated Study 2 using displays showing walkers' full bodies and faces. A youthful gait predicted trait impressions even when subjects could discern the walkers' age and sex.  相似文献   
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