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71.
Senior capstone design and ethics: A bridge to the professional world   总被引:1,自引:1,他引:0  
A senior level capstone design experience has been developed and offered with a particular emphasis on many of the professional issues raised in Accreditation Board for Engineering and Technology (ABET) Engineering Criterion IV. The course has sought to develop student awareness of the ethical foundation of the engineering profession, the global and societal framework within which engineers practice, and the environmental impact on engineering. The capstone design course also focused upon improving the technical communications skills of the graduating senior class with both extensive instruction in writing and multiple workshops dealing with the art of making an effective oral presentation. The effectiveness of the design course was assessed using Kirkpatrick’s model for evaluating training programs. An earlier version of this paper was presented at the “Ethics and Social Responsibility in Engineering and Technology” meeting, New Orleans, 2003.  相似文献   
72.
According to models of attention and emotion, threat captures and holds attention. In behavioral tasks, robust evidence has been found for attentional holding but not for attentional capture by threat. An important explanation for the absence of attentional capture effects is that the visual stimuli used posed no genuine threat. The present study investigated whether visual cues that signal an aversive white noise can elicit attentional capture and holding effects. Cues presented in an attentional task were simultaneously provided with a threat value through an aversive conditioning procedure. Response latencies showed that threatening cues captured and held attention. These results support recent views on attention to threat, proposing that imminent threat captures attention in everyone.  相似文献   
73.
Repp BH 《Human movement science》2004,23(1):61-77; discussion 79-86
Thaut and Kenyon [Human Movement Sci. 22 (2003) 321] have shown that, in a task requiring tapping in antiphase with a metronome, the response period adapts rapidly to a small (+/-2%) change in the stimulus period, whereas the relative phase between stimulus and response returns to its pre-change value only very gradually. On the basis of these and earlier findings, Thaut and Kenyon argue that period adaptation is rapid and subconscious, whereas phase adaptation is slow and dependent on awareness of a phase error. This interpretation is at variance with results in the literature suggesting that phase correction is rapid and subconscious, whereas period correction is slow and dependent on awareness of a period mismatch. Although differences in terminology (adaptation versus correction) play a role in this conflict, it primarily reflects different conceptions of sensorimotor synchronization and different interpretations of empirical findings. By excluding from their model a central timekeeper or oscillator with a flexible period, Thaut and Kenyon have omitted an essential component of human timing control that is needed for a proper explanation of their results.  相似文献   
74.
A wave of recent behavioral studies has generated a new wealth of parametric observations about serial order behavior. What was a trickle of neurophysiological studies has grown to a steady stream of probes of neural sites and mechanisms underlying sequential behavior. Moreover, simulation models of serial behavior generation have begun to open a channel to link cellular dynamics with cognitive and behavioral dynamics. Here we review major results from prominent sequence learning and performance tasks, namely immediate serial recall, typing, 2 x N, discrete sequence production, and serial reaction time. These tasks populate a continuum from higher to lower degrees of internal control of sequential organization and probe important contemporary issues such as the nature of working-memory representations for sequential behavior, and the development and role of chunks in hierarchical control. The main movement classes reviewed are speech and keypressing, both involving small amplitude movements amenable to parametric study. A synopsis of serial order models, vis-a-vis major empirical findings leads to a focus on competitive queuing (CQ) models. Recently, the many behavioral predictive successes of CQ models have been complemented by successful prediction of distinctively patterned electrophysiological recordings. In lateral prefrontal cortex, parallel activation dynamics of multiple neural ensembles strikingly matches the parallel dynamics predicted by CQ theory. An extended CQ simulation model--the N-STREAMS neural network model--exemplifies ongoing attempts to accommodate a broad range of both behavioral and neurobiological data within a CQ-consistent theory.  相似文献   
75.
Previous studies carried out on "purely random" situations (with dice or poker chips) show the difficulties encountered by people in such situations, however simple they may be. In fact, in this type of situation, prior knowledge guides spontaneous representations, and the "errors" observed could be explained by the activation of "implicit models" which form the basis of erroneous representations. 42 statistically na?ve undergraduates were given several variants of a probability problem on which errors are common. In a learning phase, subjects were given four problems involving geometric figures which were pairwise related by complementarity and equivalence relations. In a subsequent transfer phase, they were given a fifth problem involving poker chips, which was structurally isomorphic to the fourth geometric-figures problem. The findings show that people do not realize the relations between problems, and that transfer occurred only for the subset of subjects who performed correctly on the training problems of the learning phase. These results appear to have some significant implications in teaching mathematical concepts.  相似文献   
76.
Faculty members at Canadian business schools were surveyed regarding their ethical perceptions of behaviours related to undergraduate instruction. Fifty-five behavioural statements were listed and respondents were asked to rate the extent to which they felt each behaviour was ethical or unethical. The only item that respondents endorsed as unequivocally unethical (90% indicated it was definitely unethical) was Becoming sexually involved with an undergraduate in one of your classes. We also compared the results of our sample to those of an American sample. Overall, an interesting pattern of differences emerged between the responses obtained in Canada and the U.S. In general, the direction of the significant differences was such that Canadian professors viewed the behaviours in question as less ethical than did their American counterparts.  相似文献   
77.
78.
Synchronization of finger taps with an isochronous event sequence becomes difficult when the event rate exceeds a certain limit. In Experiment 1, the synchronization threshold was reached at interonset intervals (IOIs) above 100 ms with auditory tone sequences (in a 1:4 tapping task) but at IOIs above 400 ms with visual flash sequences (1:1 tapping). Using IOIs above those limits, the author investigated in Experiment 2 the reduction in the variability of asynchronies that tends to occur when the intervals between target events are subdivided by additional identical events (1:1 vs. 1:n tapping). The subdivision benefit was found to decrease with IOI duration and to turn into a cost at IOIs of 200-250 ms in auditory sequences and at IOIs of 450-500 ms in visual sequences. The auditory results are relevant to the limits of metrical subdivision and beat rate in music. The visual results demonstrate the remarkably weak rhythmicity of (nonmoving) visual stimuli.  相似文献   
79.
When an object is identified as a specific exemplar, is it analyzed differently than when it is identified at the basic level? On the basis of a previous theory, we predicted that the left hemisphere (LH) is specialized for classifying objects at the basic level and the right hemisphere (RH) is specialized for classifying objects as specific exemplars. To test this prediction, participants were asked to view lateralized pictures of animals, artifacts, and faces of famous people; immediately after each picture was presented, a label was read aloud by the computer, and the participants decided whether the label was correct for that picture. A label could name the object at either the basic level (e.g., bird) or as an exemplar (e.g., robin). As predicted, we found that basic-level labels were matched faster when pictures were presented in the right visual field (and hence encoded initially in the LH), whereas exemplar labels were matched faster when pictures were presented in the left visual field (and hence encoded initially in the RH).  相似文献   
80.
In modern digital applications, users often interact with virtual representations of themselves or others, called avatars. We examined how these avatars and their perspectives influence stimulus–response compatibility in a Simon task. Participants responded to light/dark blue stimuli with left/right key presses in the presence of a task-irrelevant avatar. Changes in stimulus–response compatibility were used to quantify changes in the mental representation of the task and perspective taking toward this avatar. Experiments 1 and 2 showed that perspective taking for an avatar occurred in orthogonal stimulus–response mappings, causing a compatibility effect from the avatar’s point of view. In the following two experiments we introduced a larger variety of angular disparities between the participant and avatar. In Experiment 3, the Simon effect with lateralized stimulus positions remained largely unaffected by the avatar, pointing toward an absence of perspective taking. In Experiment 4, after avatar hand movements were added in order to strengthen the participants’ sense of agency over the avatar, a spatial compatibility effect from the avatar’s perspective was observed again, and hints of the selective use of perspective taking on a trial-by-trial basis were found. Overall, the results indicate that users can incorporate the perspective of an avatar into their mental representation of a situation, even when this perspective is unnecessary to complete a task, but that certain contextual requirements have to be met.  相似文献   
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