首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1162篇
  免费   122篇
  国内免费   1篇
  2024年   8篇
  2023年   18篇
  2022年   15篇
  2021年   31篇
  2020年   59篇
  2019年   53篇
  2018年   84篇
  2017年   78篇
  2016年   105篇
  2015年   27篇
  2014年   48篇
  2013年   139篇
  2012年   83篇
  2011年   94篇
  2010年   47篇
  2009年   48篇
  2008年   65篇
  2007年   56篇
  2006年   48篇
  2005年   31篇
  2004年   23篇
  2003年   29篇
  2002年   15篇
  2001年   5篇
  2000年   8篇
  1999年   5篇
  1998年   5篇
  1997年   5篇
  1996年   5篇
  1995年   2篇
  1993年   3篇
  1992年   2篇
  1991年   2篇
  1987年   2篇
  1985年   2篇
  1983年   1篇
  1982年   4篇
  1981年   3篇
  1980年   4篇
  1979年   5篇
  1978年   2篇
  1977年   3篇
  1976年   2篇
  1975年   1篇
  1974年   1篇
  1973年   1篇
  1970年   1篇
  1962年   1篇
  1956年   2篇
  1951年   1篇
排序方式: 共有1285条查询结果,搜索用时 15 毫秒
951.
We conducted this study to determine if the efficiency of the functional analysis could be improved without detrimental effects on control. In Experiment 1, we reanalyzed functional analyses conducted for the problem behavior of 18 children. We analyzed rates of problem behavior during the first 5 min and first 3 min of the original 10-min sessions and evaluated if changes in the level of control over problem behavior by the programmed contingency were evident from the analyses of shorter session duration. In Experiment 2, we conducted 8 consecutive functional analyses with 3-min sessions to further evaluate the utility of brief session durations. We found that control over problem behavior was demonstrated when conducting functional analyses with sessions as brief as 3 min.  相似文献   
952.
Babic  Joshua  Cocco  Lorenzo 《Philosophical Studies》2020,177(8):2153-2162
Philosophical Studies - Dasgupta (Philos Stud Int J Philos Anal Tradit 145(1):35–67, 2009) has argued that material individuals, such as particles and laptops, are metaphysically...  相似文献   
953.

When motivated, people can keep nonrecent items in a list active during the presentation of new items, facilitating fast and accurate recall of the earlier items. It has been proposed that this occurs by flexibly orienting attention to a single prioritized list item, thus increasing the amount of attention-based maintenance directed toward this item at the expense of other items. This is manipulated experimentally by associating a single distinct feature with a higher reward value, such as a single red item in a list of black items. These findings may be more parsimoniously explained under a distinctiveness of encoding framework rather than a flexible attention allocation framework. The retrieval advantage for the prioritized list position may be because the incongruent feature stands out in the list perceptually and causes it to become better encoded. Across three visual working memory experiments, we contrast a flexible attention theory against a distinctiveness of encoding theory by manipulating the reward value associated with the incongruent feature. Findings from all three experiments show strong support in favor of the flexible attention theory and no support for the distinctiveness of encoding theory. We also evaluate and find no evidence that strategy use, motivation, or tiredness/fatigue associated with reward value can adequately explain flexible prioritization of attention. Flexible attentional prioritization effects may be best understood under the context of an online attentional refreshing mechanism.

  相似文献   
954.
955.
956.
957.
Human vision supports social perception by efficiently detecting agents and extracting rich information about their actions, goals, and intentions. Here, we explore the cognitive architecture of perceived animacy by constructing Bayesian models that integrate domain‐specific hypotheses of social agency with domain‐general cognitive constraints on sensory, memory, and attentional processing. Our model posits that perceived animacy combines a bottom–up, feature‐based, parallel search for goal‐directed movements with a top–down selection process for intent inference. The interaction of these architecturally distinct processes makes perceived animacy fast, flexible, and yet cognitively efficient. In the context of chasing, in which a predator (the “wolf”) pursues a prey (the “sheep”), our model addresses the computational challenge of identifying target agents among varying numbers of distractor objects, despite a quadratic increase in the number of possible interactions as more objects appear in a scene. By comparing modeling results with human psychophysics in several studies, we show that the effectiveness and efficiency of human perceived animacy can be explained by a Bayesian ideal observer model with realistic cognitive constraints. These results provide an understanding of perceived animacy at the algorithmic level—how it is achieved by cognitive mechanisms such as attention and working memory, and how it can be integrated with higher‐level reasoning about social agency.  相似文献   
958.
959.
960.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号