首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   184篇
  免费   25篇
  2023年   3篇
  2022年   5篇
  2021年   8篇
  2020年   13篇
  2019年   13篇
  2018年   13篇
  2017年   19篇
  2016年   29篇
  2015年   18篇
  2014年   8篇
  2013年   28篇
  2012年   19篇
  2011年   18篇
  2010年   6篇
  2009年   1篇
  2008年   1篇
  2007年   1篇
  2006年   2篇
  2005年   1篇
  2004年   1篇
  2003年   1篇
  1967年   1篇
排序方式: 共有209条查询结果,搜索用时 15 毫秒
51.
Journal of Child and Family Studies - Prior research demonstrates an association between parental divorce and separation and a range of negative child outcomes, including sleep difficulties. We...  相似文献   
52.
Journal of Contemporary Psychotherapy - End-of-life is associated with several physical and existential challenges that may necessitate and yet limit intervention. However, there is limited...  相似文献   
53.
Evidence suggests that general self-efficacy, an individual's beliefs about his global abilities, and social self-efficacy, an individual's beliefs in his ability to navigate social situations, are strongly connected to levels of social anxiety. Negative self-statements, also known as negative self-referent cognitions, have also been linked with levels of social anxiety. Although self-efficacy and negative self-statements have been shown to be important variables in the phenomenology and maintenance of social anxiety in children, they have yet to be examined in conjunction with one another. The purpose of this study was to examine the relationship between negative self-referent cognitions and self-efficacy and to examine both general self-efficacy and social self-efficacy as mediator variables in the relationship between negative self-statements and social anxiety. Results were based on a sample of 126 children ages 11 to 14 years. A significant association between negative self-statements and both general self-efficacy and social self-efficacy was established. Results also indicated that general self-efficacy fully mediated the relationship between negative self-statements and social anxiety; however, contrary to hypotheses, social self-efficacy did not mediate the relationship between negative self-statements and social anxiety. Implications and future recommendations are discussed.  相似文献   
54.
When interacting with others, informants may offer conflicting information or information of varying accuracy. Recent research suggests that young children do not trust all informants equally and are selective in both whom they solicit for information and whose claims they support. We explored whether domestic dogs (Canis familiaris) are similarly sensitive to agreement among informants. To this end, we utilized a common human gesture, pointing, to which recent research suggests dogs are sensitive. We conducted two experiments in which an experimenter secretly hid food in one of two clear containers while the dog was distracted. Next, a small group moved to indicate the food's location using stationary points positioned above the containers. In Experiment 1, two experimenters moved to stand behind the non-baited container, while a third experimenter moved to stand behind the baited container. Then, all directed one static point at the container in front of them. Experiment 2 exactly resembled Experiment 1 with the exception that the single experimenter standing behind the baited container directed two static points at the container (one with each hand). Dogs chose the container indicated by the majority in Experiment 1 significantly more often than chance, but chose the container indicated by the minority in Experiment 2 significantly more often than chance. This suggests that the number of points, not the number of people, more strongly influenced dogs' choices.  相似文献   
55.
With modern technological advances, we often find ourselves dividing our attention between multiple tasks. While this may seem a productive way to live, our attentional capacity is limited, and this yields costs in one or more of the many tasks that we try to do. Some people believe that they are immune to the costs of multitasking and commonly engage in potentially dangerous behavior, such as driving while talking on the phone. But are some groups of individuals indeed immune to dual-task costs? This study examines whether avid action videogame players, who have been shown to have heightened attentional capacities, are particularly adept multitaskers. Participants completed three visually demanding experimental paradigms (a driving videogame, a multiple-object-tracking task, and a visual search), with and without answering unrelated questions via a speakerphone (i.e., with and without a dual-task component). All of the participants, videogame players and nonvideogame players alike, performed worse while engaging in the additional dual task for all three paradigms. This suggests that extensive videogame experience may not offer immunity from dual-task costs.  相似文献   
56.

Background

Cognitive variables are often neglected in child and adolescent populations despite their roles in the development and maintenance of psychopathology. Furthermore, the importance of examining these variables contextually is underestimated.

Objective

The present study aimed to examine the relationship between two theoretically related cognitive variables in a contextually relevant fashion by proposing several models demonstrating the association between negative self-statements and social self-efficacy holistically and among differing relationships (i.e., peers, adults, strangers) using Structural Equation Modeling (SEM) techniques.

Method

As part of a larger study, 126 participants (ages from 11 to 14 years) were recruited for participation from the middle school grades. Participants’ parents were contacted for informed consent, and subsequently, participants were asked to fill out a set of measures in assembly format.

Results

Results indicated that the structural model was well-fitted to the data. Specifically, the frequency of negative self-statements was found to indicate the amount of social self-efficacy present with more negative self-statements being associated with less social self-efficacy. Further, when examined among differing relationships via path analysis, the frequency of negative self-statements was found to be indicative of the social self-self efficacy with peers and adults, but not with strangers.

Conclusions

These findings provide useful information concerning cognitive trends, which are likely relevant for the enhancement of treatment processes in children and adolescents. Implications and recommendations are discussed.  相似文献   
57.
It is surprising how easily we are able to recognize people whom we have not seen in many years, somehow compensating for the aging-related facial changes that occurred. We measured the limits of the ability to recognize faces across the lifespan by young versus old men and women. Images of five males and five females at young and middle ages were morphed in 10% increments to create aged face images across the lifespan. Fifty-eight participants (28 females) judged whether pairs of photographs were of the same or different identity. Women outperformed men for female faces, exhibiting a sex difference and own-sex bias. Additionally, older participants showed an own-age bias and outperformed their younger counterparts with older stimuli. It appears that the recognition of faces is affected by the own-age and own-sex biases, potentially allowing us to remember some people better than others, thus mediating our interaction with the world.  相似文献   
58.
Prior work shows that appearance-behaviour congruity impacts memory and evaluations. Building upon prior work, we assessed influences of appearance-behaviour congruity on source memory and judgement strength to illustrate ways congruity effects permeate social cognition. We paired faces varying on trustworthiness with valenced behaviours to create congruent and incongruent face-behaviour pairs. Young and older adults remembered congruent pairs better than incongruent, but both were remembered better than pairs with faces rated average in appearance. This suggests that multiple, even conflicting, valenced cues improve memory over receiving fewer cues. Consistent with our manipulation of facial trustworthiness, congruity effects were present in the strength of trustworthiness-related but not dominance judgements. Subtle age differences emerged in congruity effects when learning about others, with older adults showing effects for approach judgements given both high and low arousal behaviours. Young adults had congruity effects for approach, prosociality and trustworthiness judgements, given high arousal behaviours only. These findings deepen our understanding of how appearance-behaviour congruity impacts memory for and evaluations of others.  相似文献   
59.
Screening for the Muir-Torre variant of Lynch Syndrome (LS) using Mismatch Repair (MMR) gene immunohistochemistry (IHC) on sebaceous neoplasms (SNs) is technically feasible. To date, research into the clinical utility of MMR IHC for this indication is limited. We conducted a retrospective chart review of 90 patients with MMR IHC completed on at least one SN from January 2005 to May 2010. SNs included were adenomas, epitheliomas, carcinomas and basal and squamous cell carcinomas with sebaceous differentiation. Of the 90 patients, 13 (14 %) had genetically confirmed or fulfilled clinical criteria for a diagnosis of MTS and 51 patients (57 %) presented with an abnormal MMR IHC result (loss of one or more MMR proteins) on at least one SN. Abnormal IHC had a sensitivity of 85 %, specificity of 48 %, positive predictive value (PPV) of 22 % and negative predictive value (NPV) of 95 % when evaluating for MTS. When personal or family history of colorectal cancer (≥2 family members with a history of colorectal cancer) was taken into consideration, ignoring IHC results, sensitivity was 92 %, specificity was 99 %, PPV was 92 % and NPV was 99 %. MMR IHC on SNs when used to screen for MTS has poor diagnostic utility. We recommend that MMR IHC not be performed routinely on SNs when the patient does not have either personal or family history of colorectal cancer.  相似文献   
60.
This study sought to examine the factors affecting the acceptance of an entertainment medium, particularly online games, by expanding the technology acceptance model. To measure factors affecting the acceptance of online games, we fielded a survey with 244 gamers serving as respondents. Perceived usefulness, enjoyment, and economic value were found to have a positive influence on attitude toward gaming, whereas perceived ease of use was not a significant predictor. In addition, we found that gender and game type (multiplayer or not) showed differing patterns of results. Interestingly, perceptions of mass acceptance of gaming were found to have a negative effect on attitude toward online games. Theoretical and practical implications of these findings are discussed.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号