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De Bruyn B  Orban GA 《Perception》1999,28(6):703-709
To compare transparent motion and kinetic boundaries with unidirectional motion, in many studies the relative motion is generated by superimposing or adjoining unidirectional motions oriented in opposite directions. The presumption, tacitly underlying this comparison, is that the two oppositely directed velocities are independent of one another as far as their speed is concerned, i.e. the speed of the relative motion is presumed to be equivalent to the speed of the unidirectional components. Here we report that the relative motion between dots moving in opposite directions augments perceived speed. A constant-stimuli procedure was used to pair transparent-motion or kinetic-boundary displays with unidirectional motion, and human observers were asked to match the speed of the relative and unidirectional motions. The results show that transparency and kinetic boundaries increase the perceived visual speed by about 50%, compared with the speed of the individual components.  相似文献   
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Online game playing has become popular entertainment, yet its relationship with individuals' multitasking ability was inconsistent. Types of online game genre so far have not been compared and may be associated with multitasking abilities. This study proposed to explore the relationships between types of online game playing and multitasking ability, using Edinburgh Virtual Errands Test (EVET). One hundred and sixteen participants playing different online game genres, including multiplayer online battle arena (MOBA), other online game playing, and no‐online game playing were compared. Each participant was required to fill in Chen's Internet Addiction Scale and the Internet Usage Questionnaire and perform EVET and working memory tests. The results showed a positive correlation between multitasking ability and working memory. In addition, a positive association was found between MOBA‐type gaming and multitasking abilities measured by EVET. In conclusion, MOBA‐type gaming compared with other game playing is associated with better multitasking abilities in a virtual environment.Copyright © 2017 John Wiley & Sons, Ltd.  相似文献   
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I deal with the relation between phenomenology and realism while examining Ingarden’s critique towards Husserl. I exhibit the empiricist nucleus of Husserl’s phenomenology, according to which the real is what can be sensuously experienced. On this basis, I argue that Husserl’s phenomenology is not idealistic, in opposition to the realistic phenomenology, according to which reality consists in entities which cannot be sensuously experienced and are thus ideal. Finally I attempt to show that the idealistic elements of Husserl’s thinking do not originate from the transcendental turn, but from a remainder of psychologism that contradicts his empiricism.  相似文献   
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Parent–adolescent conflict poses risk for youth maladjustment. One potential mechanism of this risk is that stress in the form of increased arousal during conflict interactions results in adolescents’ impaired decision-making. However, eliciting consistent adolescent stress responses within laboratory-based tasks of parent–adolescent conflict (i.e., conflict discussion tasks) is hindered by task design. This limitation may stem from how conflict topics are assessed and selected for discussion. Within a sample of 47 adolescents (ages 14–17) and parents, we investigated whether a modified version of a conflict discussion task could elicit physiological (i.e., arousal) and behavioral (i.e., hostility) displays of adolescents’ conflict-related stress responses. We assessed parent–adolescent conflict via structured interview to identify topics for dyads to discuss during the task. We randomly assigned dyads to complete a 5-min task to discuss either a putatively benign topic (i.e., control condition) or a conflict topic while undergoing direct assessments of continuous arousal. Trained raters coded dyad members’ hostile behavior during the task. Adolescents in the conflict condition exhibited significantly greater levels of arousal than adolescents in the control condition. We observed an interaction between discussion condition and baseline conflict. Specifically, higher baseline conflict predicted greater hostile behavior for adolescents in the conflict condition, yet we observed the inverse relation for adolescents in the control condition. Our modified laboratory discussion task successfully elicited both physiological and behavioral displays of adolescent conflict-related stress. These findings have important implications for leveraging experimental paradigms to understand causal links between parent–adolescent conflict and adolescent psychopathology, and their underlying mechanisms.  相似文献   
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Previous research has shown that prior knowledge structures or schemas affect recognition memory. However, since the acquisition of schemas occurs over prolonged periods of time, few paradigms allow the direct manipulation of schema acquisition to study their effect on memory performance. Recently, a number of parallelisms in recognition memory between studies involving schemas and studies involving category learning have been identified. The current paper capitalizes on these findings and offers a novel experimental paradigm that allows manipulation of category learning between individuals to study the effects of schema acquisition on recognition. First, participants learn to categorize computer-generated items whose category-inclusion criteria differ between participants. Next, participants study items that belong to either the learned category, the non-learned category, both, or neither. Finally, participants receive a recognition test that includes old and new items, either from the learned, the non-learned, or neither category. Using variations on this paradigm, four experiments were conducted. The results from the first three studies suggest that learning a category increases hit rates for old category-consistent items and false alarm rates for new category-consistent lures. Absent the category learning, no such effects are evident, even when participants are exposed to the same learning trials as those who learned the categories. The results from the fourth experiment suggest that, at least for false alarm rates, the effects of category learning are not solely attributable to frequency of occurrence of category-consistent items during learning. Implications for recognition memory as well as advantages of the proposed paradigm are discussed.  相似文献   
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The present research investigated a multilevel person‐context interactionist framework for the relationship between right‐wing ideologies and prejudice across two large, representative samples (Study 1: European Social Survey: N = 56,752; Study 2: World Values Survey: N = 74,042). Across three different operationalizations of right‐wing ideology, two contextual levels (regional and national) of right‐wing climate, and three types of outgroup attitudes (i.e., age‐, ethnicity‐, and gender‐based), the analyses consistently revealed cross‐level interactions, showing a strong association between right‐wing attitudes and negative outgroup attitudes at the individual level in contexts with a low right‐wing climate, whereas this relationship is weaker and often even absent in contexts with a high right‐wing climate. These cross‐level interactions remained significant after controlling for statistical artefacts (i.e., restriction of range and outliers). The authors propose norm setting as the mobilizing mechanism through which a right‐wing climate develops and curbs the influence of individual right‐wing social‐ideological attitudes on outgroup attitudes.  相似文献   
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