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Anderson’s work on street codes has become a seminal piece in cultural criminology. Today, it is frequently argued that street-oriented cultural beliefs are strongly linked to criminal offending. While numerous studies have found support for this link, research has yet to examine this relationship as it applies to Internet-based criminal behaviors. The current study attempts to fill this gap by examining both the predictors and effect of similar cultural beliefs in the online context. Results indicate that while controlling for more commonly examined predictors of crime, individuals who adhere to street-oriented beliefs in an online context are more likely to commit cybercrime. 相似文献
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by Bradford McCall 《Zygon》2010,45(1):149-164
Emergence, a hot topic of discussion for the last several years, has implications not only for the study of science but also for theology. I survey Philip Clayton's book Mind & Emergence , drawing from it and applying some of its philosophical principles to a theological interpretation of emergence. This theological interpretation is supplemented by a brief examination of relevant biblical usages of the term kenosis. From this exploration of kenosis, I assert that the Spirit is kenotically poured into creation, which onsets the long and laborious process of prebiotic evolution, leading to biological evolution toward increasing complexity. The complexification of matter, then, has its ontological origin in and through the agency of the Spirit of God. As such, the concept of creatio continua , continuing creation, is defended. The Spirit enables emergence by endowing creation and creatures with the ability to unfold by apparent natural processes according to their own inherent potentialities and possibilities. This essay contributes to a systematic theology of creation by constructing a theological synthesis between kenosis and emergence. 相似文献
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Joyce Fung Carol L Richards Francine Malouin Bradford J McFadyen Anouk Lamontagne 《Cyberpsychology & behavior》2006,9(2):157-162
A virtual reality (VR)-based locomotor training system has been developed for gait rehabilitation post-stroke. The system consists of a self-paced treadmill mounted onto a 6-degrees-of-freedom motion platform. Virtual environments (VEs) that are synchronized with the speed of the treadmill and the motions of the platform are rear-projected onto a screen in front of the walking subject. A feasibility study was conducted to test the capability of two stroke patients and one healthy control to be trained with the system. Three VE scenarios (corridor walking, street crossing, and park stroll) were woven into a gait-training program that provided three levels of complexity (walking speed, slopes, collision avoidances), progression criteria (number of successful trials) and knowledge of results. Results show that, with practice, patients can effectively increase their gait speed as demanded by the task and adapt their gait with respect to the change in physical terrain. However, successful completion of tasks requiring adaptation to increasing demands related to speed and physical terrains does not necessarily predict the patient's ability to anticipate and avoid collision with obstacles during walking. This feasibility study demonstrates that persons with stroke are able to adapt to this novel VR system and be immersed in the VEs for gait training. 相似文献
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Peterson MA Skow E 《Journal of experimental psychology. Human perception and performance》2008,34(2):251-267
Theories of figure-ground perception entail inhibitory competition between either low-level units (edge or feature units) or high-level shape properties. Extant computational models instantiate the 1st type of theory. The authors investigated a prediction of the 2nd type of theory: that shape properties suggested on the ground side of an edge are suppressed when they lose the figure-ground competition. In Experiment 1, the authors present behavioral evidence of the predicted suppression: Object decisions were slower for line drawings that followed silhouettes suggesting portions of objects from the same rather than a different category on their ground sides. In Experiment 2, the authors reversed the silhouette's figure-ground relationships and obtained speeding rather than slowing in the same category condition, thereby demonstrating that the Experiment 1 results reflect suppression of those shape properties that lose the figure-ground competition. These experiments provide the first clear empirical evidence that figure-ground perception entails inhibitory competition between high-level shape properties and demonstrate the need for amendments to existing computational models. Furthermore, these results suggest that figure-ground perception may itself be an instance of biased competition in shape perception. 相似文献
66.
This study investigated children's, adolescents', and adults' references to an actor's goals when explaining interpersonal actions. Participants were presented with eight brief stories containing a variety of social events and were asked to explain why the actor in each story performed the central action. Children, adolescents, and adults mentioned goals for most of the stories. Adults and adolescents mentioned psychological goals much more often than did children. Older children, adolescents, and adults mentioned complex psychological goals more often than did younger children. Younger children often mentioned instrumental or social goals. When making goal attributions, children, adolescents, and adults considered both the nature of the action and the social context in which it occurred. Participants mentioned psychological goals more often when explaining an antisocial action and social goals when explaining a prosocial action. Participants were also more likely to mention psychological goals when interpersonal events immediately preceding the central action were described. Thus, goals were offered as explanations for interpersonal actions by all age groups, but the type of goals mentioned varied by the age of the participant, the social context, and the valence of the action. Copyright © 2008 John Wiley & Sons, Ltd. 相似文献
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Bradford D Groff Robert S Baron Danny L Moore 《Journal of experimental social psychology》1983,19(4):359-380
Two studies provide evidence supporting a distraction-conflict view of social facilitation effects. Study 1 demonstrated that presence of an audience produced drivelike effects on the latency and vigor of a motor response. This effect, however, only occurred when attending to the audience caused attentional conflict. Study 2 demonstrated that in a two-task setting, attentional conflict, resulting from having to choose which task to work on, led to poorer performance on a complex copying task (p < .01, one tailed) and a larger percentage of dominant responses on J. L. Cohen and J. H. Davis' (Journal of Personality and Social Psychology, 1973, 27, 74–85) hidden word task (p < .04, one tailed), relative to a yoked control. Study 2 is consistent with earlier reports that choice heightens drivelike effects, while Study 1 indicates that attentional conflict contributes to social facilitation phenomena. 相似文献