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981.
Humans exhibit a remarkable ability to discriminate variations in object volume based on natural haptic perception. The discrimination thresholds for the haptic volume perception of the whole hand are well known, but the discrimination thresholds for haptic volume perception of fingers and phalanges are still unknown. In the present study, two psychophysical experiments were performed to investigate haptic volume perception in various fingers and phalanges. The configurations of both experiments were completely dependent on haptic volume perception from the fingers and phalanges. The participants were asked to blindly discriminate the volume variation of regular solid objects in a random order by using the distal phalanx, medial phalanx, and proximal phalanx of their index finger, middle finger, ring finger, and little finger. The discrimination threshold of haptic volume perception gradually decreases from the little finger to the index finger as well as from the proximal phalanx to the distal phalanx. Overall, both the shape of the target and the part of the finger in contact with the target significantly influence the precision of haptic perception of volume. This substantial data set provides detailed and compelling perspectives on the haptic system, including for discrimination of the spatial size of objects and for performing more general perceptual processes.  相似文献   
982.
983.
Repeatedly searching through invariant spatial arrangements in visual search displays leads to the buildup of memory about these displays (contextual-cueing effect). In the present study, we investigate (1) whether contextual cueing is influenced by global statistical properties of the task and, if so, (2) whether these properties increase the overall strength (asymptotic level) or the temporal development (speed) of learning. Experiment 1a served as baseline against which we tested the effects of increased or decreased proportions of repeated relative to nonrepeated displays (Experiments 1b and 1c, respectively), thus manipulating the global statistical properties of search environments. Importantly, probability variations were achieved by manipulating the number of nonrepeated (baseline) displays so as to equate the total number of repeated displays across experiments. In Experiment 1d, repeated and nonrepeated displays were presented in longer streaks of trials, thus establishing a stable environment of sequences of repeated displays. Our results showed that the buildup of contextual cueing was expedited in the statistically rich Experiments 1b and 1d, relative to the baseline Experiment 1a. Further, contextual cueing was entirely absent when repeated displays occurred in the minority of trials (Experiment 1c). Together, these findings suggest that contextual cueing is modulated by observers’ assumptions about the reliability of search environments.  相似文献   
984.
Visual search is often slow and difficult for complex stimuli such as feature conjunctions. Search efficiency, however, can improve with training. Search for stimuli that can be identified by the spatial configuration of two elements (e.g., the relative position of two colored shapes) improves dramatically within a few hundred trials of practice. Several recent imaging studies have identified neural correlates of this learning, but it remains unclear what stimulus properties participants learn to use to search efficiently. Influential models, such as reverse hierarchy theory, propose two major possibilities: learning to use information contained in low-level image statistics (e.g., single features at particular retinotopic locations) or in high-level characteristics (e.g., feature conjunctions) of the task-relevant stimuli. In a series of experiments, we tested these two hypotheses, which make different predictions about the effect of various stimulus manipulations after training. We find relatively small effects of manipulating low-level properties of the stimuli (e.g., changing their retinotopic location) and some conjunctive properties (e.g., color-position), whereas the effects of manipulating other conjunctive properties (e.g., color-shape) are larger. Overall, the findings suggest conjunction learning involving such stimuli might be an emergent phenomenon that reflects multiple different learning processes, each of which capitalizes on different types of information contained in the stimuli. We also show that both targets and distractors are learned, and that reversing learned target and distractor identities impairs performance. This suggests that participants do not merely learn to discriminate target and distractor stimuli, they also learn stimulus identity mappings that contribute to performance improvements.  相似文献   
985.
986.
An attentional control setting (ACS), which is based on the task goal, induces involuntary attentional capture by a stimulus possessing a target-defining feature. It is unclear whether ACSs are maintained for multiple targets defined as conjunctions of a color and location. In the present study we examined the possibility of local ACSs for dual targets defined as combinations of color and location, using different paradigms: visual search in Experiment 1, and spatial cueing in Experiment 2. In Experiment 1, a distractor captured attention only when its features matched the ACSs. Likewise, in Experiment 2, a significant attentional capture effect was found only with a matching cue, whose color and location were in line with the conjunction of the target definition. Importantly, the identical pattern of attentional capture was also obtained for a neutral-color target, which was unlikely to be primed by any color of the cue. Thus, these findings imply that the attentional bias depending on the match between the cue and target did not result from cue–target repetition priming. The present study highlights that top-down attentional control can be set flexibly to accomplish a complex task goal efficiently.  相似文献   
987.
There is substantial evidence that two distinct learning systems are engaged in category learning. One is principally engaged when learning requires selective attention to a single dimension (rule-based), and the other is drawn online by categories requiring integration across two or more dimensions (information-integration). This distinction has largely been drawn from studies of visual categories learned via overt category decisions and explicit feedback. Recent research has extended this model to auditory categories, the nature of which introduces new questions for research. With the present experiment, we addressed the influences of incidental versus overt training and category distribution sampling on learning information-integration and rule-based auditory categories. The results demonstrate that the training task influences category learning, with overt feedback generally outperforming incidental feedback. Additionally, distribution sampling (probabilistic or deterministic) and category type (information-integration or rule-based) both affect how well participants are able to learn. Specifically, rule-based categories are learned equivalently, regardless of distribution sampling, whereas information-integration categories are learned better with deterministic than with probabilistic sampling. The interactions of distribution sampling, category type, and kind of feedback impacted category-learning performance, but these interactions have not yet been integrated into existing category-learning models. These results suggest new dimensions for understanding category learning, inspired by the real-world properties of auditory categories.  相似文献   
988.
This study examined the effects of cues to motion in depth – namely, stereoscopic (i.e., changing-disparity cues and interocular velocity differences) and changing-size cues on forward and backward vection. We conducted four experiments in which participants viewed expanding or contracting optical flows with the addition of either or both cues. In Experiment 1, participants reported vection by pressing a button whenever they felt it. After each trial, they also rated the magnitude of the vection (from 0 to 100). In Experiments 2 and 3, the participants rated the perceived velocity and motion-in-depth impression of the flows relative to standard stimuli, respectively. In Experiment 4, the participants rated the perceived depth and distance of the display. We observed enhancements in vection, motion-in-depth impression, and perceived depth and distance when either or both types of cues indicated motion-in-depth, as compared to those when the cues did not (Experiments 1, 3, and 4). The perceived velocity changed with cue conditions only for the high velocity condition (Experiment 2). Correlational analyses showed that the vection can be best explained by the motion-in-depth impression. This was partially supported by the multiple regression analyses. These results indicate that the enhancement of vection caused by cues is related to the impression of motion-in-depth rather than the perceived velocity and perceived three-dimensionality.  相似文献   
989.
Previous research reported ambiguous findings regarding the relationship of visuospatial attention and (stereoscopic) depth information. Some studies indicate that attention can be focused on a distinct depth plane, while other investigations revealed attentional capture from irrelevant items located in other, unattended depth planes. To evaluate whether task relevance of depth information modulates the deployment of attentional resources across depth planes, the additional singleton paradigm was adapted: Singletons defined by depth (i.e., displayed behind or in front of a central depth plane) or color (green against gray) were presented among neutral items and served as targets or (irrelevant) distractors. When participants were instructed to search for a color target, no attentional capture from irrelevant depth distractors was observed. In contrast, it took substantially longer to search for depth targets when an irrelevant distractor was presented simultaneously. Color distractors as well as depth distractors caused attentional capture, independent of the distractors’ relative depth position (i.e., in front of or behind the target). However, slight differences in task performance were obtained depending on whether or not participants fixated within the target depth plane. Thus, the current findings indicate that attentional resources in general are uniformly distributed across different depth planes. Although task relevant depth singletons clearly affect the attentional system, this information might be processed subsequent to other stimulus features.  相似文献   
990.
Adolescence is characterized by extensive neural development and sensitivity to social context, both of which contribute to engaging in prosocial behaviors. Although it is established that prosocial behaviors are linked to positive outcomes in adulthood, little is known about the neural correlates of adolescents’ prosociality. Identifying whether the brain is differentially responsive to varying types of social input may be important for fostering prosocial behavior. We report pilot results using new stimuli and an ecologically valid donation paradigm indicating (1) brain regions typically recruited during socioemotional processing evinced differential activation when adolescents evaluated prosocial compared with social or noninteractive scenes (N = 20, ages 13–17 years, MAge = 15.30 years), and (2) individual differences in temporoparietal junction recruitment when viewing others’ prosocial behaviors were related to adolescents’ own charitable giving. These novel findings have significant implications for understanding how the adolescent brain processes prosocial acts and for informing ways to support adolescents to engage in prosocial behaviors in their daily lives.  相似文献   
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