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In [3], O. C. García and W. Taylor make an in depth study of the lattice of interpretability types of varieties first introduced by W. Neumann [5]. In this lattice several varieties are identified so in order to distinguish them and understand the fine structure of the lattice, we propose the study of the interpretations between them, in particular, how many there are and what these are. We prove, among other things, that there are eight interpretations from the variety of Monadic algebras into itself.This paper is based on the author's doctoral dissertation at the University of Colorado-Boulder in 1985, under the direction of Prof. Walter Taylor. Research funded by Pontificia Universidad Católica de Chile.  相似文献   
194.
The attitudes of adolescents toward sex role stereotyping in 1956 were compared with the attitudes of youth in 1982. Contrary to our prediction, sex role stereotyping was not significantly less in 1982 than in 1956. Boys emphasized both sex role differentiation, and the symbols of male dominance and female subordination, more than girls did. However, girls showed significantly less dissatisfaction with being a girl in 1982 than girls did in 1956. It may be that the basic power relationships of gender had not altered by 1982 but that the self-image of girls had improved.We wish to express our appreciation to the superintendent and to the teachers who generously assisted us.  相似文献   
195.
Summary The relationship between psychometric performance and regional cerebral blood flow (rCBF) measurement in a series of patients suffering from presenile dementia is discussed. An evaluation of central concepts in the late Professor A.R. Luria's dynamic localization model for behavior determination is made. A new indirect measurement of regional cerebral metabolism (rCBF) is used. In general, support is obtained from Luria's model for the interpretation of the relation between psychometric results and the rCBF data.  相似文献   
196.
In two studies, the role of the number‐word sequence skill for arithmetic performance was investigated. In the first, children between 4 and 8 years of age were asked to count forward and backward on the number‐word sequence and to solve arithmetic problems followed by post‐solution interviews about solution procedures. The results demonstrated that the number‐word sequence skill predicted both number of problems solved and strategy to solve the problems. In Study 2 it was found that solving doubles (e.g., 2 + 2 = ?) problems served as a link between the number‐word sequence skill and the number of arithmetic problems solved. The findings suggest that counting on the number‐word sequence may be an early solution procedure and that, with increasing counting skill, the child may detect regularities in the number‐word sequence that can be used to form new and more accurate strategies for solving arithmetic problems.  相似文献   
197.
The effect of violent video games on aggressive behavior is an important topic in the field of game research. Recently, growing evidence suggests that justified game violence decreases feelings of guilt caused by in-game immoral behavior. However, little is known about the impact on aggressive behavior, and whether other factors moderate this effect. In a two-factor experiment, we tested the impact of justification of video game violence on aggressive behavior, and whether this effect would be enhanced by game immersion. Pilot experiment 1 (N = 60) and pilot experiment 2 (N = 40) demonstrated that the justification of violence and game immersion was successfully controlled by avatar and graphics quality. In the Main experiment, 123 participants played one of four conditions of a video game (2 [justification: justified vs. unjustified violence] × 2 [immersion: high vs. low immersion]) and it was found that participants who played in the justified violence condition reported greater aggressive behavior than those in the unjustified violence condition. In addition, participants who played in high immersion reported greater aggressive behavior than those in low immersion. However, game immersion did not moderate the effects of justified violence. This unexpected effect is likely due to participants' distancing themselves from and identifying less with their violent avatars.  相似文献   
198.
The aim of this study was to replicate earlier findings (Ekehammar et al., 1987) concerning the relationship between social attitudes and educational direction and field of study, by addressing further the causality issue. The sample comprised 256 Swedish adolescents from metropolitan Stockholm attending the two lowest grades in secondary school (modal age was 17 years). The main findings of the previous study were replicated, although the statistical power was weaker. Two higher-order attitude dimensions (labeled Political-economic conservatism and Social conservatism) discriminated between six groups, based on combinations of the two aspects of education. The main picture evidenced a socialization effect regarding Political-economic conservatism and a self-selection explanation for Social conservatism. Introducing intellectual ability as an independent variable in the causal model, affecting both educational direction and social attitudes, weakened the relationship, as compared to the previous study.  相似文献   
199.
自我职业选择测验(SDS)的试用报告   总被引:12,自引:0,他引:12  
本研究对自我职业选择测验 (SDS) 1 985年版进行了修订 ,并在武汉市中学生中进行了适用性的验证。在原测验中译本基础上 ,进行了项目修改、项目分析、信效度检验等标准化工作。结果表明 :①该测验具有良好的项目特性 ;②该测验同质性信度、分半信度均达到一般心理测验要求标准 ;③该测验结构效度与效标关联效度亦较为理想 ;④个别项目仍有待于进一步修改 ,取样还应面向全国 ,以利于进一步的推广作用。在武汉市中学生中的试用结果表明 :①该测验可以作为中学生职业辅导的选用工具 ;②在该测验中使用标准分代替粗分更具科学性。  相似文献   
200.
The relationship between short-term memory (STM) and long-term memory (LTM) for digits was investigated by means of a Hebb-type experiment, viz. a presentation of a series of nine-digit numbers, in which a certain number recurs at intervals. Improvement in performance, with regard to the critical, or recurring, number was found when the rehearsal grouping was three-three-and-three, but was absent when there were no opportunities for rehearsal or when the rehearsal strategy was grouping five-and-four or searching for systematic numbers.

However, if an overt recall response was given on each occasion the recurring number was presented, improved performance was found even with rehearsal stratgegy five-and-four.

The conclusion was drawn that rehearsal is the main transferring mechanism from STM to LTM, with the occurrence of an over recall response as a subsidiary factor.  相似文献   
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