首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   351篇
  免费   23篇
  国内免费   57篇
  2024年   2篇
  2023年   2篇
  2022年   13篇
  2021年   10篇
  2020年   12篇
  2019年   8篇
  2018年   10篇
  2017年   16篇
  2016年   11篇
  2015年   15篇
  2014年   18篇
  2013年   38篇
  2012年   26篇
  2011年   25篇
  2010年   15篇
  2009年   15篇
  2008年   21篇
  2007年   29篇
  2006年   19篇
  2005年   26篇
  2004年   18篇
  2003年   8篇
  2002年   7篇
  2001年   4篇
  2000年   12篇
  1999年   5篇
  1998年   4篇
  1997年   2篇
  1996年   2篇
  1995年   1篇
  1994年   1篇
  1992年   2篇
  1990年   4篇
  1988年   1篇
  1987年   2篇
  1984年   1篇
  1983年   1篇
  1980年   2篇
  1979年   4篇
  1978年   4篇
  1977年   1篇
  1975年   5篇
  1974年   3篇
  1972年   1篇
  1971年   1篇
  1967年   2篇
  1963年   2篇
排序方式: 共有431条查询结果,搜索用时 31 毫秒
151.
王婷  高博  刘君  孙鉴  甘怡群 《应用心理学》2009,15(2):148-154
目的:探讨在中国文化背景下公司内技术部门人员核心自我评价是否包括集体自尊的维度及其与工作投入、工作倦怠的关系。方法:在人力资源部门人员的指导下,301名公司技术部门人员填写了工作倦怠量表(MBI—GS)、工作投入量表(UWES)、经典核心自我评价4个分量表、集体自尊量表以及核心自我评价集成量表(CSES),并以密封信封方式提交。结果:(1)集体自尊对核心自我评价的载荷为0.68,是核心自我评价的重要因素。(2)加入集体自尊维度的核心自我评价对工作投入和工作倦怠路径系数分别达到了0.79和-0.54。(3)采用集成核心自我评价量表测量也支持了这一结果,对工作投入和工作倦怠各维度的回归系数均达到了显著水平。结论:集体自尊是中国文化背景下技术部人员的核心自我评价重要成分,且加入集体自尊维度的核心自我评价对工作投入和工作倦怠均有较好的预测作用。  相似文献   
152.
Based on a sample of non-clinical subjects (N=74) the study examines the Defence Mechanism Test (DMT) by focusing on when perceptual distortions, called ‘signs of defence’ in DMT terminology, occur (distribution in exposure duration), which part of the picture is involved (distribution in localisation), and which ‘signs’ go together (using correlation and factor analyses). The results disclosed that the occurrence of perceptual distortions (‘signs of defence’) was related to exposure duration (some ‘defences’ are more frequent at brief exposures, some others at longer exposure durations), and to localisation on the picture. The location of misperceptions to the central person (hero) or the peripheral person (pp) of the picture was the major explanatory principle for the distribution of ‘signs’ on factors. Rather than capturing psychodynamic defence mechanisms, which is the theoretical basis of the test, the analyses imply that the DMT seems to measure misperceptions which are a function of the localisation of persons on the stimulus picture and of exposure durations.  相似文献   
153.
近年来,由于新技术革命的发展和信息交流的加快神经外取得了突飞猛进的发展,主要表现在CT、MRI、DSA、PET、IOM、术中导航系统和远程医疗的应用等方面,使神经外科的诊断和治疗水平有了长足的发展。  相似文献   
154.
155.
156.
Summary The relationship between psychometric performance and regional cerebral blood flow (rCBF) measurement in a series of patients suffering from presenile dementia is discussed. An evaluation of central concepts in the late Professor A.R. Luria's dynamic localization model for behavior determination is made. A new indirect measurement of regional cerebral metabolism (rCBF) is used. In general, support is obtained from Luria's model for the interpretation of the relation between psychometric results and the rCBF data.  相似文献   
157.
In two studies, the role of the number‐word sequence skill for arithmetic performance was investigated. In the first, children between 4 and 8 years of age were asked to count forward and backward on the number‐word sequence and to solve arithmetic problems followed by post‐solution interviews about solution procedures. The results demonstrated that the number‐word sequence skill predicted both number of problems solved and strategy to solve the problems. In Study 2 it was found that solving doubles (e.g., 2 + 2 = ?) problems served as a link between the number‐word sequence skill and the number of arithmetic problems solved. The findings suggest that counting on the number‐word sequence may be an early solution procedure and that, with increasing counting skill, the child may detect regularities in the number‐word sequence that can be used to form new and more accurate strategies for solving arithmetic problems.  相似文献   
158.
The effect of violent video games on aggressive behavior is an important topic in the field of game research. Recently, growing evidence suggests that justified game violence decreases feelings of guilt caused by in-game immoral behavior. However, little is known about the impact on aggressive behavior, and whether other factors moderate this effect. In a two-factor experiment, we tested the impact of justification of video game violence on aggressive behavior, and whether this effect would be enhanced by game immersion. Pilot experiment 1 (N = 60) and pilot experiment 2 (N = 40) demonstrated that the justification of violence and game immersion was successfully controlled by avatar and graphics quality. In the Main experiment, 123 participants played one of four conditions of a video game (2 [justification: justified vs. unjustified violence] × 2 [immersion: high vs. low immersion]) and it was found that participants who played in the justified violence condition reported greater aggressive behavior than those in the unjustified violence condition. In addition, participants who played in high immersion reported greater aggressive behavior than those in low immersion. However, game immersion did not moderate the effects of justified violence. This unexpected effect is likely due to participants' distancing themselves from and identifying less with their violent avatars.  相似文献   
159.
The aim of this study was to replicate earlier findings (Ekehammar et al., 1987) concerning the relationship between social attitudes and educational direction and field of study, by addressing further the causality issue. The sample comprised 256 Swedish adolescents from metropolitan Stockholm attending the two lowest grades in secondary school (modal age was 17 years). The main findings of the previous study were replicated, although the statistical power was weaker. Two higher-order attitude dimensions (labeled Political-economic conservatism and Social conservatism) discriminated between six groups, based on combinations of the two aspects of education. The main picture evidenced a socialization effect regarding Political-economic conservatism and a self-selection explanation for Social conservatism. Introducing intellectual ability as an independent variable in the causal model, affecting both educational direction and social attitudes, weakened the relationship, as compared to the previous study.  相似文献   
160.
自我职业选择测验(SDS)的试用报告   总被引:12,自引:0,他引:12  
本研究对自我职业选择测验 (SDS) 1 985年版进行了修订 ,并在武汉市中学生中进行了适用性的验证。在原测验中译本基础上 ,进行了项目修改、项目分析、信效度检验等标准化工作。结果表明 :①该测验具有良好的项目特性 ;②该测验同质性信度、分半信度均达到一般心理测验要求标准 ;③该测验结构效度与效标关联效度亦较为理想 ;④个别项目仍有待于进一步修改 ,取样还应面向全国 ,以利于进一步的推广作用。在武汉市中学生中的试用结果表明 :①该测验可以作为中学生职业辅导的选用工具 ;②在该测验中使用标准分代替粗分更具科学性。  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号