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This article introduces a special issue of the American Journal of Community Psychology that features racial reckoning, resistance and the revolution in the context of a syndemic, the historical subjugation of communities of Color (COC) to racial hierarchies and the coronavirus (COVID-19). More specifically, this special issue underscores the need for community psychology and other allied disciplines to address this syndemic facing COC. The special issue delivers on the stories of the lived experiences from researchers and community members as it relates to COVID-19 and COC. Twelve articles are illuminated to challenge the field to create social change.  相似文献   
53.
Pediatric obsessive–compulsive disorder (OCD) is a common psychiatric disorder that impairs children’s functioning in home, school, and community settings. Once thought to be an untreatable or treatment refractory disorder, evidence-based treatments now exist for pediatric OCD. Various psychological treatment approaches for pediatric OCD have been investigated and research supports the use of cognitive-behavioral therapy (CBT) with exposure and response prevention (E/RP) and combined CBT/E/RP with serotonin reuptake inhibitor pharmacotherapy. This paper reviews these approaches and highlights the prominent role of CBT/E/RP as a first-line treatment for pediatric OCD.  相似文献   
54.
We investigated whether 6- and 7-year-olds and 9- and 10-year-olds, as well as adults, process object dimensions independent of or in interaction with one another in a perception and action task by adapting Ganel and Goodale's method for testing adults (Nature, 2003, Vol. 426, pp. 664-667). In addition, we aimed to confirm Ganel and Goodale's results in adults to reliably compare their processing strategies with those of children. Specifically, we tested the abilities of children and adults to perceptually classify (perception task) or grasp (action task) the width of a rectangular object while ignoring its length. We found that adults process object dimensions in interaction with one another in visual perception but independent of each other in action, thereby replicating Ganel and Goodale's results. Children processed object dimensions interactively in visual perception, and there was also some evidence for interactive processing in action. Possible reasons for these differences in object processing between children and adults are discussed.  相似文献   
55.
Recent theorizing on the relation between victim sensitivity and unethical behavior predicts that victim sensitivity is related to an asymmetrical focus on cues associated with untrustworthiness compared to cues associated with trustworthiness. This hypothesis and its consequences for the accuracy of social predictions are investigated in this article. In Study 1, participants rated the trustworthiness of 35 computer-animated faces that differed in their emotional expression. People high in victim sensitivity rated neutral and hostile faces more untrustworthy than people low in victim sensitivity, whereas no such effect was found for friendly faces. In Study 2, participants predicted the cooperativeness of 56 targets on the basis of minimal information. The accuracy of predictions was negatively related to victim sensitivity, and people high in victim sensitivity systematically underestimated targets' cooperativeness. Thus, the asymmetrical focus on untrustworthiness cues among victim-sensitive individuals seems to impair rather than improve their social judgments.  相似文献   
56.
This study examined the effects of sequential presentation of foods on increasing acceptance of novel foods in a 16‐year‐old boy with autism spectrum disorder residing in a short‐term behavioral stabilization unit. The participant ate only 10 foods and one beverage prior to treatment. The intervention involved presenting a plate containing pea‐sized bites of novel foods (Plate A) and a plate containing spoonful‐sized bites of highly preferred foods (Plate B). After the participant consumed a bite from Plate A, he chose a bite from Plate B and was given a preferred beverage. The intervention, involving sequential presentation and establishing operations without the use of escape extinction, was successful in increasing the number of foods eaten from 10 to 24 while not increasing his maladaptive behaviors. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   
57.
In personal selling, the inspirational appeal (IA) is a widely promoted tactic that aims at stimulating customers' values and ideals, thereby evoking emotions and arousing their enthusiasm for a product. However, whether IAs in fact improve or undermine salespeople's success in sales talks remains controversial. Therefore, this study examines consequences and key contingencies of IAs in customer–salesperson interactions in a retailing context, using multisource data from several retailing industries for three quantitative studies, comprising a total sample of 590 customer and 174 salesperson responses. Drawing on the Multiple Inferences Model (MIM), the authors show that an IA is likely to drive the customer's inference that the salesperson holds ulterior motives. IAs seem to be particularly detrimental for salespeople with a lack of customer orientation. Beyond expanding research on influence tactics and the ambivalent role of IAs in retailing interactions, these findings can guide practitioners about when to refrain from using an IA.  相似文献   
58.
Object manipulation depends on a refined control of grip force (GF) and load force (LF). After a brain injury, the GF control is altered in the paretic hand but what happens with the non-paretic hand is still unclear. In this study, we compared the GF control and GF–LF coordination of the non-paretic hand of 10 stroke individuals who suffered right brain damage (RBD) and 10 who suffered left brain damage (LBD), with 20 healthy individuals during lifting and oscillation task, using an instrumented object. GF was recorded with a force transducer, and LF was estimated from the object weight and acceleration. Overall, the ipsilesional hand of stroke individuals, independent of the lesion side, presented similar GF control and GF–LF coordination. However, LBD individuals took longer to start lifting the object, which may be due to the need of more time to obtain somatosensory information from the contact with the object. The findings indicate that stroke individuals preserve their ability to control and coordinate GF and LF when using their ipsilesional hand for object manipulation and the left hemisphere may play an essential role in the processing of somatosensory information needed for the GF control.  相似文献   
59.
According to the Motivated Information Processing in Groups (MIP‐G) model, groups should perform ambiguous (non‐ambiguous) tasks better when they have high (low) epistemic motivation and concomitant tendencies to engage in systematic (heuristic) information processing and exchange. The authors tested this prediction in an experiment with four‐person groups performing a complex and dynamic decision making task. Group confidence was measured after extensive training and prior to actual group decision‐making. Task ambiguity was manipulated. Results showed that when task ambiguity was low, group confidence indeed benefits decision quality and group performance. But when task ambiguity was high, group confidence hurt decision quality and group performance. Implications for theory and practice are discussed. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   
60.
Do followers perform better when their leader expresses anger or when their leader expresses happiness? We propose that this depends on the follower's level of agreeableness. Anger is associated with hostility and conflict-states that are at odds with agreeable individuals' goals. Happiness facilitates affiliation and positive relations-states that are in line with agreeable individuals' goals. Accordingly, the two studies we conducted showed that agreeableness moderates the effects of a leader's emotional displays. In a scenario study, participants with lower levels of agreeableness responded more favorably to an angry leader, whereas participants with higher levels of agreeableness responded more favorably to a neutral leader. In an experiment involving four-person teams, teams composed of participants with lower average levels of agreeableness performed better when their leader expressed anger, whereas teams composed of participants with higher average levels of agreeableness performed better when their leader expressed happiness. Team performance was mediated by experienced workload, which was highest among agreeable followers with an angry leader. Besides having important practical implications, the findings shed new light on the fundamental question of how emotional expressions regulate social behavior.  相似文献   
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