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Five experiments performed in a desktop virtual-reality setting investigated the influence of environmental features—that is, noticeable landmarks along the route—on distance estimation. Landmarks were of two types: Either they simply “filled” the route or they “filled” and also segmented it, thereby inducing a hierarchical structuring of the route. Previous research had left the question open of whether a filling or a segmenting feature leads to an overestimation of a distance along the route. Our experiments showed different results dependent on the kind of space: If an environment was learned from a route perspective, filling and segmenting environmental features led to overestimations of distances, while the segmenting of a route induced by a grouping of similar features did not. If the environment was learned from a map that afforded a survey perspective, route structuring induced through a segmenting feature or by phenomenal grouping led to an overestimation of distances, whereas features that merely filled the route did not.  相似文献   
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Abstract

Making films can be a lifeline, an aid to going on living when (we feel) the world around us has disappeared. Looking, showing that there’s a “there there,” recording the present moment and thereby preserving it, can, for a time, make us not feel the nothingness within us. But the rescue that comes from making a film is always provisional. Why? Because every film has an end. Because if there are no more films to make, if there is nothing that deserves to be looked at (the worst case scenario), going on living will have exhausted itself, and taking one’s own life (if indeed there was a life to take) may seem the only option. Chantal Akerman’s No Home Movie – a film recording the slow death of her mother in her Brussels apartment – is this worst case scenario. A moving record of the psychic devastation that comes about when we, slowly but surely, lose the one object worth looking at. Panic, depression, hopelessness, and a fierce determination to go where the disappeared object went. To this last home where nothing no longer moves.  相似文献   
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