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131.
Current evolutionary and cognitive theories of religion posit that supernatural agent concepts emerge from cognitive systems such as theory of mind and social cognition. Some argue that these concepts evolved to maintain social order by minimizing antisocial behavior. If these theories are correct, then people should process information about supernatural agents' socially strategic knowledge more quickly than non-strategic knowledge. Furthermore, agents' knowledge of immoral and uncooperative social behaviors should be especially accessible to people. To examine these hypotheses, we measured response-times to questions about the knowledge attributed to four different agents--God, Santa Claus, a fictional surveillance government, and omniscient but non-interfering aliens--that vary in their omniscience, moral concern, ability to punish, and how supernatural they are. As anticipated, participants respond more quickly to questions about agents' socially strategic knowledge than non-strategic knowledge, but only when agents are able to punish. 相似文献
132.
This study reports preliminary psychometric findings for a seven-item religiosity scale in a community-based sample of Vietnamese Americans ages 18 to 83 years (N = 119; 58% women, 42% men). A bilingual survey was distributed to Vietnamese who were evacuated during Hurricane Katrina and had returned after the disaster. Internal consistency, factorial structure validity, and criterion validity were evaluated on the scale items. The bilingual scale had good internal consistency. While exploratory and confirmatory factor analysis results provided support for a two-factor structure which captured Religious Involvement and Religious Coping, a one-factor model had slightly better fit. Individuals who scored high on the religiosity scale reported a significantly lower score on their stressful experiences during the hurricane, providing evidence of criterion validity. 相似文献
133.
Benjamin C. Jantzen 《Synthese》2011,181(3):433-450
In a naïve realist approach to reading an ontology off the models of a physical theory, the invariance of a given theory under permutations of its property-bearing objects entails the existence of distinct possible worlds from amongst which the theory cannot choose. A brand of Ontic Structural Realism (OSR) attempts to avoid this consequence by denying that objects possess primitive identity, and thus worlds with property values permuted amongst those objects are really one and the same world. Assuming that any successful ontology of objects is able to describe a universe containing a determinate number of them, I argue that no version of OSR which both retains objects and understands ‘structure’ in terms of relations can be successful. This follows from the fact that no set of relational facts is sufficient to fix the cardinality of the collection of objects implied by those facts. More broadly, I offer reasons to believe that no version of OSR is compatible with the existence of objects, no matter how ontologically derivative they are taken to be. Any such account would have to attribute a definite cardinality to a collection of objects while denying that those objects are possessed of a primitive identity. With no compelling reason to abandon the classical conception of cardinality, such an attribution is incoherent. 相似文献
134.
Morten Moshagen Benjamin E. Hilbig Jochen Musch 《European journal of social psychology》2011,41(5):638-644
As previous research has demonstrated numerous times, humans show a robust tendency for cooperation. However, part—or indeed all—of this cooperativeness may be due to socially desirable responding. To address this problem, we propose and apply a new approach for the unbiased measurement of cooperativeness in social dilemma games. Specifically, we employ an extension of the randomized‐response technique (RRT). The RRT protects the privacy of respondents by adding random noise to their responses. It thus encourages more honest responding and thereby provides less biased estimates of sensitive attributes. In a large‐scale study with 2043 respondents we maximized anonymity in a one‐shot prisoner's dilemma game through use of the RRT. Comparing the prevalence rates for cooperation obtained via the RRT with those from direct self‐report showed that traditional direct questioning formats overestimate cooperation rates, with a relative bias of 18%. This finding suggests that to a considerable extent, self‐reported cooperation is due to socially desirable responding, rather than actual cooperativeness. However, our results also demonstrate that cooperation remains substantial even under conditions of maximized anonymity. Copyright © 2011 John Wiley & Sons, Ltd. 相似文献
135.
Studies of recognition typically involve tests in which the participant’s memory for a stimulus is directly questioned. There
are occasions however, in which memory occurs more spontaneously (e.g., an acquaintance seeming familiar out of context).
Spontaneous recognition was investigated in a novel paradigm involving study of pictures and words followed by recognition
judgments on stimuli with an old or new word superimposed over an old or new picture. Participants were instructed to make
their recognition decision on either the picture or word and to ignore the distracting stimulus. Spontaneous recognition was
measured as the influence of old vs. new distracters on target recognition. Across two experiments, older adults and younger
adults placed under divided-attention showed a greater tendency to spontaneously recognize old distracters as compared to
full-attention younger adults. The occurrence of spontaneous recognition is discussed in relation to ability to constrain
retrieval to goal-relevant information. 相似文献
136.
In three experiments, we investigated metacognitive monitoring in a variant of an A–B A–C learning paradigm in which the repetition of cues, but not targets, led to increasing proactive interference (PI) across trials. Judgments of learning (JOLs) correctly predicted decreases across trials in this paradigm but incorrectly continued to predict decreases on a final release trial in which new cues were introduced and performance consequently increased. Experience with the paradigm did not ameliorate this metacognitive failure (Experiment 3). In addition, JOLs decreased equally for pairs with repeated and with novel cue terms, even though recall of the latter group of items did not decrease across trials (Experiment 2). These results suggest that metacognizers’ naïve theories of remembering and forgetting include a role for global, but not cue-specific, interference. 相似文献
137.
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139.
Paul J. Silvia James C. KaufmanRoni Reiter-Palmon Benjamin Wigert 《Personality and individual differences》2011,51(5):687-689
Creativity research has suggested that creative people are low in agreeableness. To explore this issue, we applied the HEXACO model of personality structure, which offers an expanded representation of interpersonal traits, particularly a distinction between Honesty-Humility and Agreeableness. A sample of 1304 adults completed the HEXACO-60 and several measures of creative achievement and activities. Latent variable models found that Agreeableness had no relationship with creativity, but Honesty-Humility did: people lower in Honesty-Humility had higher creativity scores, consistent with past work on arrogance and pretentiousness among creative people. 相似文献
140.
Jeffrey Michael Chan Lindsay Lambdin Kimberly Graham Christina Fragale Tonya Davis 《Journal of Behavioral Education》2014,23(2):247-257
Individuals with developmental disabilities have limited opportunities to participate in leisure activities, frequently due to lack of skills. The purpose of the current study was to teach three adults diagnosed with mild intellectual disability to use an iPad in the context of playing the video game Angry Birds. We used an adapted multiple baseline across participants research design to teach the task, which included opening the cover of the iPad, unlocking the device, opening Angry Birds, playing the game, and putting the iPad away. Instruction took place during breaks in a private room at a sheltered workshop. During intervention, participants had access to an activity schedule to aid in completion of the task. In some cases, extra prompts were provided to increase attention to the activity schedule. All three participants showed improvement in the target skill with intervention and gains were sustained during the maintenance phase. 相似文献